l33t bin


Submitted by Ruhamah on Dec. 13, 2020, 10:19 p.m. UTC

@gThe Grand City of Aylor (G) @w You stand on the edge of the beautiful @WCity of Aylor@w. @w @wA bright light shines down from the heavens, pouring over you, bathing you @win its warm glow. Everything around you seems rich and pure in color. An @wenormous, white temple stands to the north, taking up most of your view. @w @wTo reach the @RAylorian Academy@w, you must travel up the large staircase that @wstands just off the side of the church. (Type @W'UP'@w to learn how to play the @wgame.) @w @wBelow you are large piles of armor and equipment discarded by other @wadventurers. @w @g[ Exits: north east south west up down other ] @wObvious exits from @W[ The Grand City of Aylor ]@w: @C North @W: @wThe Aylorian Temple of Ivar @C East @W: @wArmchair Avenger Clan Hall @C South @W: @wWhitewind Avenue @C West @W: @GBard Clan Hall@w @C Up @W: @wOutside the Aylorian Academy @C Down @W: @wDonation Room - General Supply @C Custom @W: @wThe Golden Gates @w @C Name@w: Celebrate celebrate @W------------------------------------------------------------ @wYou decide it's time to celebrate! @W------------------------------------------------------------ @gThe Golden Gates @w You are entering a beautifully decorated street fully devoted to the @wcelebration of Aardwolf's @Y24th@w birthday. Many inhabitants of even the @wmost remote parts of Andolor have arrived here recently, contributing to all @wthe activities that have been recently constructed by Ivar's special order. @wCertain rules have been put into place in order to make the occasion not @wonly special but fair and fun to everyone - please read the sign here: @w'@RREAD SIGN@w.' @w @g[ Exits: north east west down ] @y(Golden Aura) @W(White Aura) @yA small dwarf happily runs around the street. @y(Golden Aura) @W(White Aura) @yAn elf smiles at you, welcoming you to the celebra@ytion. @w @YBirthday @w: @WWin all the competitions. @c~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ @GTask 1 @W: Score par or better in golf. @w @wVisit the caddy north-west from the entrance and read the sign for the @wcompetition rules and details. @w @GTask 2 @W: Save the lemmings @w @wProtect lemmings from attacks. Visit the Lemming King north from the entrance @wand read the sign for further details. @w @GTask 3 @W: Navigate the dungeon @w @wMake your way through the dungeon to the end. Every step you take will put @wyou up against a new puzzle. The entrance to the dungeon is far north-west @wfrom the gates. @w @GTask 4 @W: Become a King of the Hill @w @wMake your way to the top of the hill in the far north and stay there longest @wagainst competing players. Read the sign in front of the hill for further @wdetails. @w @GTask 5 @W: Take your team to victory in Capture the Flag @w @wBring fire or ice a win in their eternal battle by sneaking as many flags as @wyou can back to your fortress. More details on the sign in front of the @wcastles far north-east from the gates. @w @GTask 6 @W: Ride a camel @w @wTake a camel ride - visit the sultan north-west from the gates and read the @wsign for details. @c~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ @gApproaching a Golf Course @w You are overlooking a beautiful green landscape, with the golf course @wstretching ahead of you. The best grass found only in the Mesolarian @wGrasslands has been planted and carefully cultivated to achieve perfection. @wThe caddy next to you is offering a variety of clubs - a sign next to him @wreads '@RMINI GOLF - read sign for details@w. ' @w @g[ Exits: east ] @W(White Aura) @yA caddy invites you to try a new club at the golf course. @CA caddy exclaims, @c"@CHello, Ruhamah and welcome! Please read the sign for compe@Ctition details and rules!@c" read sign @Y=============================================================== @wThe dwarves have come out from Dwarven Kingdom to work together with @wthe inhabitants of Mesolarian cities to construct the perfect, long- @wlasting mini-golf course. A variety of balls and clubs are available. @wIn order to pick the right club, hand the appropriate amount of gold @wto the caddy. Please refer to the table below for specific costs. @Y=============================================================== @wPlease keep in mind that clubs are level-dependent: a level 1 putter @wis for everyone, a level 1 wedge will not be more than a putter to a @wlevel 201. Choose wisely - you can only buy one additional club per game! @w @Y===================================== @w| Club type @Y|@w Level @Y|@w Cost (gp) @Y| @w|-----------------------------------| @w| Putter @Y|@w 1 @Y|@w 100 @Y| @w| Wedge @Y|@w 1 @Y|@w 150 @Y| @w| Iron @Y|@w 25 @Y|@w 5000 @Y| @w| Iron @Y|@w 50 @Y|@w 10000 @Y| @w| Wedge @Y|@w 100 @Y|@w 18000 @Y| @w| Wedge @Y|@W 150 @Y|@w 25000 @Y| @w| Wedge @Y|@W 201 @Y|@w 50000 @Y| @w===================================== @Y @wOnce on the golf course, study it carefully - take a stroll to see what @wkind of obstacles are in your way. To send the ball flying, simply attack @wit. The strength of your attack will measure the distance the ball will fly. @wExplore the effects of each type of obstacle carefully! @Y=============================================================== @w @RIMPORTANT INFORMATION AND RULES @w @w1. You are given approximately 3 minutes to try the course. @w2. You may use your normal weapons to hit the ball. The clubs offered @w aid you in making weaker close-range shots, especially at higher levels. @w3. You may keep the clubs obtained, and use several clubs in successive games@w. @Y=============================================================== give 18000 gold caddy @wYou give @Y18,000@w gold to a caddy. @wYou receive a wedge from a caddy. @gA Golf Course @w @g[ Exits: north south ] @yA golf ball rests in the grass. @CA caddy exclaims 'Let the game begin, you have 3 minutes!' @gApproaching a Golf Course @w @g[ Exits: east ] @yA golf ball rests in the grass. @W(White Aura) @yA caddy invites you to try a new club at the golf course. @y(Golden Aura) @W(White Aura) @yA small dwarf happily runs around the street. @w{/roomchars} @CA golf ball says 'Ruhamah, it took you 4 shots to finish the course.' @w @CA golf ball says 'Bogey, Ruhamah' @g[5] Your blast @Rdoes UNIMAGINABLE things to@w @ga golf ball! @R[1625] @wA golf ball swings north. @gApproaching a Golf Course @w @g[ Exits: east ] @w{roomobjs} @w{/roomobjs} @w{roomchars} @yA golf ball rests in the grass. @W(White Aura) @yA caddy invites you to try a new club at the golf course. @y(Golden Aura) @W(White Aura) @yA small dwarf happily runs around the street. @w{/roomchars} @CA golf ball says 'Ruhamah, it took you 3 shots to finish the course.' @w @CA golf ball exclaims 'Par, Ruhamah!' @w @W**@Y Task Done @w: Score par or better in golf. @w @YBirthday @w: @WWin all the competitions. @c~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ @GTask 2 @W: Save the lemmings @w @wProtect lemmings from attacks. Visit the Lemming King north from the entrance @wand read the sign for further details. @w @GTask 3 @W: Navigate the dungeon @w @wMake your way through the dungeon to the end. Every step you take will put @wyou up against a new puzzle. The entrance to the dungeon is far north-west @wfrom the gates. @w @GTask 4 @W: Become a King of the Hill @w @wMake your way to the top of the hill in the far north and stay there longest @wagainst competing players. Read the sign in front of the hill for further @wdetails. @w @GTask 5 @W: Take your team to victory in Capture the Flag @w @wBring fire or ice a win in their eternal battle by sneaking as many flags as @wyou can back to your fortress. More details on the sign in front of the @wcastles far north-east from the gates. @w @GTask 6 @W: Ride a camel @w @wTake a camel ride - visit the sultan north-west from the gates and read the @wsign for details. @c~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ @gLemming Battles @w You are standing in a small green tent, welcomed by a lemming with eyes @wfilled with hope. His worry passes on to you, and you realise something @wterrible is happening, and that your help is very much required. A sign nail@wed @wto a wall of the tent reads - '@RLemming Saviour - READ SIGN for details.@w' @w @g[ Exits: west ] @W(White Aura) @yThe Lemming King pleads you to save his kind. @CThe Lemming King exclaims, @c"@CHello, Ruhamah and welcome! Please read the sign @Cfor competition details and rules!@c" read sign @Y============================================================================ @R IMPORTANT INFORMATION AND RULES @w @w1. Participation carries a small fee of 100 gold coins. Pay this fee to the @w Lemming King to be transferred to the preparation room. @w2. From the preparation room, you can type 'ready' when you are ready to @w become the Lemming Saviour. @w3. Controls are simple: Move around the 4 x 4 play area. If you find lemmings @w in a room, you can heal them by typing 'heal'. This will heal 40% of the @w health of the lemming. @w4. Killer bees are the enemy! They will sting the lemmings to death. You are @w not equipped to stop them, so healing the lemmings is your only option. @w5. Each bee sting takes away 20% of a lemming's health. 5 stings without help @w and the lemming will die. @w6. Once you have paid the fee, you may leave the game any time by typing @w 'leave' @Y============================================================================ @wYou give @Y100@w gold to the Lemming King. @gA Control Center @w You find yourself in a large white room, the wall across from you occupied @wby a circular portal into the far-away land the King Lemming told you about. @wThe portal opens a view of a vast green field. There is a sign next to the @wportal reading '@RLEMMING SAVIOUR - read sign for details@w.' @w @g[ Exits: none ] ready @gA Large Field @w @g[ Exits: east south west ] @RYou have 2 minutes! Go!! @gA Large Field @w @g[ Exits: north east south west ] @yA huge fat bee buzzes around, looking for its next victim. @yA small lemming waddles about, trying to avoid the bees. @yA small lemming waddles about, trying to avoid the bees. @w @wA killer bee flies south. heal @wThe lemming glows brightly, and is fully healed! @w @wThe killer bee strikes, stinging an unfortunate lemming! @wThe lemming staggers from the sting, but isn't too badly off. @w heal @wThe lemming glows brightly, and is fully healed! @gLemming Battles @w @g[ Exits: west ] @W(White Aura) @yThe Lemming King pleads you to save his kind. @CThe Lemming King screams, @c"@CWell done, Ruhamah! Some lemmings survived! You ar@Ce my hero!!!@c" @w @W**@Y Task Done @w: Save the lemmings @w @YBirthday @w: @WWin all the competitions. @c~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ @GTask 3 @W: Navigate the dungeon @w @wMake your way through the dungeon to the end. Every step you take will put @wyou up against a new puzzle. The entrance to the dungeon is far north-west @wfrom the gates. @w @GTask 4 @W: Become a King of the Hill @w @wMake your way to the top of the hill in the far north and stay there longest @wagainst competing players. Read the sign in front of the hill for further @wdetails. @w @GTask 5 @W: Take your team to victory in Capture the Flag @w @wBring fire or ice a win in their eternal battle by sneaking as many flags as @wyou can back to your fortress. More details on the sign in front of the @wcastles far north-east from the gates. @w @GTask 6 @W: Ride a camel @w @wTake a camel ride - visit the sultan north-west from the gates and read the @wsign for details. @c~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ @gEntering a Dungeon @w A chilly wind from the dungeon below envelops you, sending shivers up your @wspine. An old ladder of wood and stones leads into the depths, ending far @wabove the floor. You realize that you may not be able to get back if you find @wthe courage to step into the Dungeon. A small sign is nailed to a wall here. @wIt reads '@RDungeon Mysteries - READ SIGN for details.@w' @w @g[ Exits: east down ] @Y===================================================================== @wAn ancient dungeon has been recently unearthed at this location. Its @worigins are unclear, but Aylorian historians claim it dates back to the @wvery beginnings of the Aardwolf Era. What is known, however, is that @wmany adventurers have found their end trying to navigate it. @Y===================================================================== @wIf you are brave enough, you can enter the dungeons. But beware, many @wstrange puzzles await you! @Y===================================================================== @gInside a Dungeon @w You arrive in a dark cold dungeon room. Its stone walls supported by @wcracked wooden blocks are covered in mold. A strange unrecognisable smell @wspreads through the humid air. Long planks of wood supporting the ceiling @wlook very unstable. @w @g[ Exits: east west up ] @w @B(Magic) @wA long wooden plank lies on the floor. @y A piece of string lies here, skillfully cut at the ends. @wSomeone attempted to use a piece of string to find their way through the @wdungeon. It has clearly been carefully cut off the main string at the ends @w- obviously, someone has different plans for adventurers stuck here! @wA piece of string is in perfect health. @w @wA piece of string is carrying no visible inventory. listen string @CA piece of string says, @c"@C*-----*@c" @wYou get a wooden plank. @gIn a Dead End @w The ceiling of this room is supported by a large thick wooden pole, which @wyou suddenly feel an urge to scratch. As in the west, the walls here look @wmuch less damaged than in the other parts of the dungeon, and the room @woverall seems safe. @w @g[ Exits: west other ] @w @B(Magic) @wA huge wooden pole stands next to you, supporting the ceiling. @y A piece of string lies here, skillfully cut at the ends. @wA huge wooden pole stands next to you, supporting the ceiling. scratch pole @w @W------------------------------------------------------------ @wYou scratch a wooden pole enthusiastically, and a splinter falls from it. @W------------------------------------------------------------ @gIn a Dead End @w @g[ Exits: west other ] @w @B(Magic) @wA huge sharp splinter capable of piercing armour lies here. @w @B(Magic) @wA huge wooden pole stands next to you, supporting the ceiling. @y A piece of string lies here, skillfully cut at the ends. g splinter @wYou get a sharp piece of wood. @gLost in the Dungeon @w @g[ Exits: north east south ] @w @B(Magic) @wA large hole in the stone floor greets you with a chilling burst@w of air. @y A piece of string lies here, skillfully cut at the ends. @wYou drop a wooden plank. n @wYou carefully walk on the narrow plank, avoiding the hole. @gLost in the Dungeon @w @g[ Exits: east south west other ] @w @B(Magic) @wA small hole, optimistically called a window, displays a grinnin@wg orc aiming his crossbow at you. @y A piece of string lies here, skillfully cut at the ends. @W------------------------------------------------------------ @wYou search for a sharp item to throw at the orc. @W------------------------------------------------------------ @wYou throw a needle-sharp splinter at the orc! @wYou hit the orc right in the chest! @WThe orc drops his bow and, as it hits the ground, the bowstring snaps, and th@We bow straightens into a thick pole. @WAs the orc falls into the ocean, his shield remains, blocking the window. @gLost in the Dungeon @w @g[ Exits: east south west other ] @w @B(Magic) @wA thick wooden pole lies here. @y A piece of string lies here, skillfully cut at the ends. @wYou get a large wooden pole. w @gIn a Dead End @w You find yourself in a dark dead end of the dungeon. The wooden poles @wsupporting the ceiling have rot long ago, and large stones hang very loosely @wnow, about to fall on you. You realize that you have to install some @wsupport for the ceiling here, before an accident happens. @w @g[ Exits: east other ] @w @B(Magic) @wA huge stone in the middle of the ceiling hangs somewhat, about @wto fall. @y A piece of string lies here, skillfully cut at the ends. install support @W------------------------------------------------------------ @wYou search for something to support the ceiling with. @W------------------------------------------------------------ @wYou carefully install the wooden pole to support the ceiling. @WAs the danger is gone, you notice a cookie in the corner. @gIn a Dead End @w @g[ Exits: east other ] @w @B(Magic) @wAn old stale green cookie has been here for centuries. @w @B(Magic) @wA thick wooden pole stands here, supporting the ceiling. @w @B(Magic) @wA huge stone in the middle of the ceiling hangs somewhat, about @wto fall. @y A piece of string lies here, skillfully cut at the ends. @w get cookie @wYou get a stale cookie. run ese @gInside a Dungeon @w @g[ Exits: east west up ] @w @B(Magic) @wA long wooden plank lies on the floor. @y A piece of string lies here, skillfully cut at the ends. run en @gLost in the Dungeon @w @g[ Exits: east south west other ] @w @B(Magic) @wThree levers are stuck in the floor, small labels stuck next to @wthem. @y A piece of string lies here, skillfully cut at the ends. @wObvious exits from @W[ Lost in the Dungeon ]@w: @C East @W: @wIn a Dead End @C South @W: @wLost in the Dungeon @C West @W: @wIn a Dead End @C Custom @W: @wLost in the Dungeon @w @C Name@w: Pull left @w @C Custom @W: @wLost in the Dungeon @w @C Name@w: Pull central @w @C Custom @W: @wLost in the Dungeon @w @C Name@w: Pull right @w @C Custom @W: @wLost in the Dungeon @w @C Name@w: Status pull left @wThe left lever slides into a new position. pull central @wThe central lever slides into a new position. pull right @wThe right lever slides into a new position. (repeat until...) status @RAardwolf is @Y24! run sw; run wsw @gIn a Dead End @w An enormous cage stands in the dark depths of this dead end in the @wdungeon. You notice its door is open, and you are far from certain its @winhabitant will be happy to see you here. Whatever is inside, it probably @whasn't eaten in centuries... @w @g[ Exits: east other ] @w @B(Magic) @wThe bars of a large dark cage in the corner gleam in the candle @wlight. @y A piece of string lies here, skillfully cut at the ends. feed troll @w @W------------------------------------------------------------ @wYou feed the troll. @W------------------------------------------------------------ @WA happy troll dances around, breaking the cage. @WTired as he is, the troll walks away, throwing his hammer onto the floor. @gIn a Dead End @w @g[ Exits: east other ] @w @B(Magic) @wA heavy hammer discarded by a troll lies here. @y A piece of string lies here, skillfully cut at the ends. @wYou get a troll hammer. run 2e @gIn a Dead End @w You arrive in a dead end in the dungeon. A thick layer of mold grows on @wthe stone walls here, yet everything about this room seems quite normal and @wsafe. A heavy chest rests in the corner - its key is probably long lost, @wbut perhaps something else may help you remove its lock. @w @g[ Exits: west ] @w @B(Magic) @wAn old wooden chest stands here, showing its rusty lock. @y A piece of string lies here, skillfully cut at the ends. unlock chest @wYou unlock an old wooden chest using a troll hammer. @w open chest @wYou open an old wooden chest. @w g all chest @wYou get an old bucket from an old wooden chest. run wne; e @gLost in the Dungeon @w You arrive at the origin of the smell that has been bothering you in the @wdungeon. A crack in the wall spouts forth a strong current of cold water, @wflooding the path south. You realise you will need some boat-like @wconstruction to travel there. @w @g[ Exits: north south west other ] @w @B(Magic) @wWater flows in from a large crack, threatening to flood the room@w. @y A piece of string lies here, skillfully cut at the ends. fill bucket @BAs you fill the bucket with water, it becomes unexpectedly heavy, and you dro@Bp it. @gLost in the Dungeon @w @g[ Exits: north south west other ] @w @B(Magic) @wThis old bucket is showing quite a few holes. @w @B(Magic) @wWater flows in from a large crack, threatening to flood the room@w. @y A piece of string lies here, skillfully cut at the ends. @w get bucket @wYou get an old bucket. run nw @gIn a Dead End @w This dead end in the dungeon is lit by a large ball of fire hovering just @wunder the ceiling. It seems almost alive, and it looks as if your presence @wis not welcome here. You realise that your only chance to get out safely is @wto put the fire out. @w @g[ Exits: east other ] @w @B(Magic) @wA ball of fire hovers near the ceiling, burning brightly. @y A piece of string lies here, skillfully cut at the ends. throw bucket @BYou throw a bucket full of water at the ball of fire! @BIt steams and cools as it falls to the floor. @WThe ball of fire steams as the bucket full of water thrown by Ruhamah hits it@W! @gIn a Dead End @w @g[ Exits: east other ] @w @B(Magic) @wA thin sheet of metal lies here. @y A piece of string lies here, skillfully cut at the ends. @w get metal @wYou get a thin sheet of metal. run esw; run w n @wYou carefully walk on the narrow plank, avoiding the hole. @gLost in the Dungeon @w @g[ Exits: east south west other ] @w @B(Magic) @wA small hole, optimistically called a window, displays a grinnin@wg orc aiming his crossbow at you. @y A piece of string lies here, skillfully cut at the ends. @w throw splinter @w @W------------------------------------------------------------ @wYou search for a sharp item to throw at the orc. @W------------------------------------------------------------ @wYou throw a needle-sharp splinter at the orc! @wYou hit the orc right in the chest! @WThe orc drops his bow and, as it hits the ground, the bowstring snaps, and th@We bow straightens into a thick pole. @WAs the orc falls into the ocean, his shield remains, blocking the window. @gLost in the Dungeon @w @g[ Exits: east south west other ] @w @B(Magic) @wA thick wooden pole lies here. @y A piece of string lies here, skillfully cut at the ends. e @gIn a Dead End @w You arrive in a dead end in the dungeon. As you look around, you notice @wdozens, if not hundreds, of small holes in the walls. Chilly air comes from @wthem, yet you are certain they are far more dangerous than they look. You @wwonder if you could shield the walls somehow. @w @g[ Exits: west other ] @w @B(Magic) @wA huge number of holes in the walls of this room blows a chill r@wight into your soul. @y A piece of string lies here, skillfully cut at the ends. shield wall @WYou shield the walls with a piece of metal. As it slides into place, a piece @Wof the wall comes off, stuck to the side of the metal sheet. @gIn a Dead End @w @g[ Exits: west other ] @w @B(Magic) @wSome wood is stuck to the bottom of this bent metal sheet. @w @B(Magic) @wA huge number of holes in the walls of this room blows a chill r@wight into your soul. @y A piece of string lies here, skillfully cut at the ends. g all @wYou get a construct of wood and metal. @wYou can't take lots of holes in the walls. run wse; e; s @wYou launch your makeshift boat, rowing south. @gLost in the Dungeon @w Having safely crossed the flooded part of the dungeon, you arrive in a @wvery strange room indeed. The corridor here is ever-shifting, and all exits @wlook quite similar. You wonder which path to take. @w @g[ Exits: east south west ] @gIn a Dead End @w You find yourself in yet another dead end of this dungeon, the only path @wout leading down. A large chest rests in the corner, waiting to be opened. @w @g[ Exits: down ] @w @B(Magic) @wAn old wooden chest stands here, showing its rusty lock. @yA piece of string lies here, skillfully cut at the ends. open chest @wYou unlock an old wooden chest using a troll hammer. @wYou open an old wooden chest. @w g all chest @wAn old wooden chest is empty. @gIn a Dead End @w You find yourself in yet another dead end of this dungeon, the only path @wout leading down. A large chest rests in the corner, waiting to be opened. @w @g[ Exits: down ] @w{roomobjs} @w @B(Magic) @wAn old wooden chest stands here, showing its rusty lock. @w{/roomobjs} @w{roomchars} @yA piece of string lies here, skillfully cut at the ends. @w{/roomchars} @w @W**@Y Task Done @w: Navigate the dungeon open chest @wYou unlock an old wooden chest using a troll hammer. @wYou open an old wooden chest. g all chest @wYou get a stone medal from an old wooden chest. @w+-----------------------------------------------------------------+ @w| @RKeywords@w : @Wbday_dungeon_token stone medal @w| @w| @RName@w : a stone medal | @w| @RId@w : 2398684963 | @w| @cType@w : @WArmor @cLevel @w: @W 1 @w| @w| @cWorth @w : @W1 @cWeight @w: @W 1 @w| @w| @cWearable@w : @Wear @w| @w| @cScore @w: @Y0 @w| @w| @cMaterial@w : @Wstone @w| @w| @cFlags @w : @Wmagic, nolocate, V3 @w| @w| @GFound at @w : @MAardwolf Birthday Area @w| @w+-----------------------------------------------------------------+ @w @YBirthday @w: @WWin all the competitions. @c~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ @GTask 4 @W: Become a King of the Hill @w @wMake your way to the top of the hill in the far north and stay there longest @wagainst competing players. Read the sign in front of the hill for further @wdetails. @w @GTask 5 @W: Take your team to victory in Capture the Flag @w @wBring fire or ice a win in their eternal battle by sneaking as many flags as @wyou can back to your fortress. More details on the sign in front of the @wcastles far north-east from the gates. @w @GTask 6 @W: Ride a camel @w @wTake a camel ride - visit the sultan north-west from the gates and read the @wsign for details. @c~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ @gBefore a Great Hill @w The inhabitants of the coldest and most hostile parts of Gelidus have @warrived with their gifts, constructing a hill from snow and ice, challenging @wthe brave to measure their strength against each other in attempts to conquer @wthe hill. @w @wA sign with the rules and details of participation attracts your attention: @w '@RREAD SIGN@w.' @w @g[ Exits: south ] @w{roomobjs} @w{/roomobjs} @w{roomchars} @W(White Aura) @yA giant from the icy mountains of Gelidus invites you to climb t@yhe hill. @y(Golden Aura) @W(White Aura) @yAn elf slowly walks along the street in silence. @w{/roomchars} @CA hill giant exclaims, @c"@CHello, Ruhamah and welcome! Please read the sign for @Ccompetition details and rules!@c" read sign @Y===================================================================== @wKing of the Hill is a most respected way to prove oneself in a friendly @wbattle in the mountains. In order to participate, a small fee of 500 gold @wcoins is due to be paid to the hill giant. If, however, a battle is already @woccurring, you shall have to wait until its end. If accepted for the next @wround, you shall have to show patience until such a time when enough @wadventurers join. Leaving the preparation room during this period cancels @wyour right to participation, although you may change your mind and return to @wpay the fee in full once more. @wOnce the battle starts, your task is simple - rise to the top of the hill, @wclear it of your opponents, and hold your position as long as possible. @Y===================================================================== @w IMPORTANT INFORMATION AND RULES @R @w1. A full round lasts approximately 5 minutes. @w2. If you have eliminated all your opponents well before time, rise to @w the top of the hill and wait. @w3. The player who stays on top the longest wins the game. @w===================================================================== @w @RGOOD LUCK! @w===================================================================== @wWolfpac gives a pile of gold coins to a hill giant. @YWolfpac has joined king of the hill! Waiting for at least 2 more players. @wYou give @Y500@w gold to a hill giant. @YRuhamah has joined king of the hill! Waiting for at least 1 more players. @gA Tough Climb @R[**> CMAZE <**] @w @g[ Exits: west up ] @w{roomobjs} @w{/roomobjs} @w{roomchars} @W(White Aura) @yA small dwarf covered in snow prepares to throw snowballs at you@y. @w{/roomchars} @YKing of the Hill has now begun! Fight your way to the top and stay there as @Ylong as possible! @gTop of the Hill @R[**> CMAZE <**] @w @g[ Exits: down ] @w{roomobjs} @w{/roomobjs} @w{roomchars} @W(White Aura) @yA small dwarf covered in snow prepares to throw snowballs at you@y. @w{/roomchars} @w @YRuhamah's score is now 1! @w @YRuhamah's score is now 2! @w @YRuhamah's score is now 3! @w @w @YRuhamah's score is now 4! @w @YRuhamah's score is now 5! @w @YRuhamah's score is now 6! @w @YRuhamah's score is now 7! @w @YRuhamah's score is now 8! @w @YRuhamah's score is now 9! @w @YRuhamah's score is now 10! @w @YRuhamah's score is now 11! @w @YRuhamah's score is now 12! @w @YRuhamah's score is now 13! @w @YRuhamah's score is now 14! @w @YRuhamah's score is now 15! @w @YRuhamah's score is now 16! @w @YRuhamah's score is now 17! @w @YRuhamah's score is now 18! @w @YRuhamah's score is now 19! @w @YRuhamah's score is now 20! @w @YRuhamah's score is now 21! @w @YRuhamah's score is now 22! @w @YRuhamah's score is now 23! @w @YRuhamah's score is now 24! @w @YRuhamah's score is now 25! @w @YRuhamah's score is now 26! @w @YRuhamah's score is now 27! @w @YRuhamah's score is now 28! @w @YRuhamah's score is now 29! @w @YRuhamah's score is now 30! @w @YRuhamah's score is now 31! @w @YRuhamah's score is now 32! @w @YRuhamah's score is now 33! @w @YRuhamah's score is now 34! @w @YRuhamah's score is now 35! @w @YRuhamah's score is now 36! @w @YRuhamah's score is now 37! @w @YRuhamah's score is now 38! @w @YRuhamah's score is now 39! @w @YRuhamah's score is now 40! @w @YRuhamah's score is now 41! @w @YRuhamah's score is now 42! @w @YRuhamah's score is now 43! @w @YRuhamah's score is now 44! @w @YRuhamah's score is now 45! @w @YRuhamah's score is now 46! @w @YRuhamah's score is now 47! @w @YRuhamah's score is now 48! @w @YRuhamah's score is now 49! @w @YRuhamah's score is now 50! @w @YRuhamah's score is now 51! @w @YRuhamah's score is now 52! @w @YRuhamah's score is now 53! @w @YRuhamah's score is now 54! @w @YRuhamah's score is now 55! @w @YCelebrate! Aardwolf is @RTwenty-Four@Y! @w @YRuhamah's score is now 56! @w @YRuhamah's score is now 57! @gBefore a Great Hill @w @g[ Exits: south ] @y(Golden Aura) @W(White Aura) (@x165OPK@W)@w @yWolfpac the Naughty Mouse King. @w(Invis) @W(Translucent) (White Aura) @yAnime-niac Kimetsu checks his list three t@yimes. is sitting here. @y(Golden Aura) @W(White Aura) @yA little girl runs around waving a golf club in th@ye air. @w(Invis) @y(Golden Aura) @W(White Aura) (@x165OPK@W)@w @yPrincess Alison @Madores her lovely @gI@Gv@Gy@M.@y. @y(Golden Aura) @W(White Aura) @yAn elf slowly walks along the street in silence. @GRuhamah has won King of the Hill with 57 points! @w @W**@Y Task Done @w: Become a King of the Hill @w @YBirthday @w: @WWin all the competitions. @c~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ @GTask 5 @W: Take your team to victory in Capture the Flag @w @wBring fire or ice a win in their eternal battle by sneaking as many flags as @wyou can back to your fortress. More details on the sign in front of the @wcastles far north-east from the gates. @w @GTask 6 @W: Ride a camel @w @wTake a camel ride - visit the sultan north-west from the gates and read the @wsign for details. @c~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ @gApproaching the Castles @w A most ancient entertainment, Capture the Flag, has been brought on this @wday to Aylor. The two opposing forces recruit brave adventurers wishing to @wprove their strength, agility and strategic planning abilities. However, be @winformed that you have no power over choosing which side to aid. @w @wA sign beckons your attention, explaining the rules of participation: @w '@RREAD SIGN@w.' @w @g[ Exits: south ] @w(Invis) @W(Translucent) (White Aura) @yAnime-niac Kimetsu checks his list three t@yimes.. @w(Invis) (Hidden) @W(Translucent) @y(Golden Aura) @W(White Aura) @yEmilee @x129Neve@x135rthe@x141less@x141, s@x147he per@x135sisted@y. @W(White Aura) @yA golem holding fire and ice smiles at you invitingly. @y(Golden Aura) @W(White Aura) @yYou can hear the clip clop of horses hooves as a c@yentaur trots by. @w read sign @Y===================================================================== @wIn order to participate in Capture the Flag, a small fee of 1000 gold coins @wis due to be paid to the golem master. Be advised that he requires short @wbreaks between the battles. Once you are accepted for participation, you @wwill be required to wait while more followers join to fill the ranks. @wLeaving the preparation room cancels your right to participation, although @wyou may change your mind and return to pay the fee in full once more. @Y===================================================================== @wYou shall start as a member of one of two teams. The task is simple @w- reach the opposing castle and obtain their flag, which is located on the @wteam's master mob, just like the one you shall start from. Be advised to @wexplore your own castle, however - the golems of Dungeon of Doom have sent @wspecial reinforcements to aid each team! Once you obtain the enemy team @wflag, return it to your team's master mob. To return your team flag when it @whas been captured, you are advised to follow the same procedure, but, as you @wcan only carry one flag away, several team members will be required to @wsucceed! @Y===================================================================== @w IMPORTANT INFORMATION AND RULES @R @w1. All rooms are combat maze rooms. If you die, you may rejoin your team - @w return to this room and pay the golem 1000 gold coins again. @w2. A full round lasts for approximately 15 minutes. @w3. If after leaving the game you somehow find yourself still in possession @wof a flag, you @RMUST@w destroy it. @Y===================================================================== @w Good luck, adventurer! @Y===================================================================== @wYou give @Y1,000@w gold to a golem. @CA golem exclaims 'Ruhamah, you are right on time!' @w @CA golem says, @c"@CYour team is now assigned, Ruhamah.@c" @w @YCapture the flag to start soon! Awaiting 4 more combatants! @wSmudge gives a pile of gold coins to a golem. @CA golem exclaims 'Smudge, you are right on time!' @w @BWelcome to the Blue Team! @BBlue Team@G Sanctuary@w @R[**> CMAZE <**] @w @g[ Exits: north up ] @w{roomobjs} @w @B(Magic) @wThe @Bblue team flag@w. @w{/roomobjs} @w{roomchars} @w(Invis) @y(Golden Aura) @W(White Aura) (@x165OPK@W)@w @yPrincess Alison @Madores her lovely @gI@Gv@Gy@M.@y. @W(White Aura) @r A guardian stands here, preventing direct confrontation. @w{/roomchars} @YCapture the flag has begun! @RRed Team@G Sanctuary@w @R[**> CMAZE <**] @w @g[ Exits: north up ] @w{roomobjs} @w @B(Magic) @wThe @Rred team flag@w. @w{/roomobjs} @w{roomchars} @w(Hidden) @y(Golden Aura) @W(White Aura) (@x165OPK@W)@w @yDar is sitting here. @w(Hidden) @W(Translucent) @y(Golden Aura) @W(White Aura) @ySmudge blurs your vision. @W(White Aura) @r A guardian stands here, preventing direct confrontation. @w{/roomchars} @w @G[@R*@WTime to VOTE@R*@G]@w [@W3955@c/@W3955@ch @W3364@c/@W3429@cm @W3184@c/@W3188@cv @C13@cqt @C839@ctnl@w]> @c(0) g all @RThe Red Team flag@w is in the hands of Ruhamah! (@BBlue Team@w) @RThe Red Team flag@w has arrived in the @BBlue Team Fortress@w carried by Ruhamah! (@BBlue Team@w) @wCurrent score: @RRed Team@w: 0, @BBlue Team@w: 1 @wYou drop the @Rred team flag@w. @whe @Rred team flag@w crumbles into dust. @RThe Red Team flag@w has arrived in the @BBlue Team Fortress@w carried by Ruhamah! (@BBlue Team@w) @wCurrent score: @RRed Team@w: 0, @BBlue Team@w: 2 @wYou drop the @Rred team flag@w. @whe @Rred team flag@w crumbles into dust. @RThe Red Team flag@w is in the hands of Kimetsu! (@BBlue Team@w) @BThe Blue Team flag@w is in the hands of Wolfpac! (@RRed Team@w) @BThe Blue Team flag@w has arrived in the @RRed Team Fortress@w carried by Wolfpac! (@RRed Team@w) @wCurrent score: @RRed Team@w: 1, @BBlue Team@w: 2 @RThe Red Team flag@w has arrived in the @BBlue Team Fortress@w carried by Kimetsu! (@BBlue Team@w) @wCurrent score: @RRed Team@w: 1, @BBlue Team@w: 3 @YThe @BBlue Team@Y wins in Capture the Flag! @gApproaching the Castles @w @g[ Exits: south ] @w(Invis) @y(Golden Aura) @W(White Aura) (@x165OPK@W)@w @yPrincess Alison @Madores her lovely @gI@Gv@Gy@M.@y. @w(Hidden) @y(Golden Aura) @W(White Aura) (@x165OPK@W)@w @yDar is here. @w(Hidden) @W(Translucent) @y(Golden Aura) @W(White Aura) @ySmudge blurs your vision. @W(White Aura) @yA golem holding fire and ice smiles at you invitingly. @r(Red Aura) @W(White Aura) @yA fly circles around you, buzzing in your ear. @w(Invis) (Hidden) @y(Golden Aura) @W(White Aura) @yEmilee @x129Neve@x135rthe@x141less, s@x147he per@x135siste@x135d@y. @y(Golden Aura) @W(White Aura) @yYou can hear the clip clop of horses hooves as a c@yentaur trots by. @w @W**@Y Task Done @w: Take your team to victory in Capture the Flag @w @YBirthday @w: @WWin all the competitions. @c~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ @GTask 6 @W: Ride a camel @w @wTake a camel ride - visit the sultan north-west from the gates and read the @wsign for details. @c~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ @gCamel Rides @w You find yourself standing on a small wooden platform overlooking the @wvast sands stretching as far as the eye can see before you. Camels are @wwandering among the sand dunes. Something seems to be wrong about these @wmajestic animals, but you can not quite grasp what it is from such a @wdistance. A mirage hovers in the distance among the golden sand hills. @w @wA large wooden sign attracts your attention. The large letters at its top @wread '@RCAMEL RIDING - read sign for details@w.' @w @g[ Exits: east ] @y(Golden Aura) @W(White Aura) @yA small dwarf happily runs around the street. @W(White Aura) @yA richly-dressed sultan bows to you, inviting you to camel ridin@yg. @CA sultan from the eastern deserts exclaims, @c"@CHello, Ruhamah and welcome! Plea@Cse read the sign for competition details and rules!@c" read sign @Y============================================================================ @w Camel riding is an ancient sport. Its origins are long lost, but it is @wrumored that the first camel riders originated in Desert Prison. On @wspecial order, a number of the best camels have been imported into Aylor to @wcelebrate Aardwolf's birthday. They are now available for your @wentertainment. @w============================================================================ @wA camel will let you take a ride when it receives a special camel token. If @wnot fed with another token for 2 minutes, the camel will get so hungry it wil@wl @wno longer wish to carry you. The tokens can be bought right here by giving @wthe appropriate amount of gold to the sultan. The prices are as follows: @Y====================== @w| Tokens @Y|@w Price @Y| @w---------------------- @w| 1 @Y|@w 100 gp @Y| @w| 5 @Y|@w 400 gp @Y| @w| 10 @Y|@w 700 gp @Y| @w| 15 @Y|@w 900 gp @Y| @w====================== @wOnce in the desert, find a suitable camel and give it a camel token. Enjoy @wthe ride! @Y============================================================================ @w @RIMPORTANT INFORMATION AND RULES @w1. To continue a ride past 2 minutes, give a camel token to the camel before @w the time is up. @w2. Do not follow camels. Movement is done with the normal movement @w commands. @Y============================================================================ @wYou give @Y900@w gold to a sultan from the eastern deserts. @wYou receive a camel ride token from a sultan from the eastern deserts. @wYou receive a camel ride token from a sultan from the eastern deserts. @wYou receive a camel ride token from a sultan from the eastern deserts. @wYou receive a camel ride token from a sultan from the eastern deserts. @wYou receive a camel ride token from a sultan from the eastern deserts. @wYou receive a camel ride token from a sultan from the eastern deserts. @wYou receive a camel ride token from a sultan from the eastern deserts. @wYou receive a camel ride token from a sultan from the eastern deserts. @wYou receive a camel ride token from a sultan from the eastern deserts. @wYou receive a camel ride token from a sultan from the eastern deserts. @wYou receive a camel ride token from a sultan from the eastern deserts. @wYou receive a camel ride token from a sultan from the eastern deserts. @wYou receive a camel ride token from a sultan from the eastern deserts. @wYou receive a camel ride token from a sultan from the eastern deserts. @wYou receive a camel ride token from a sultan from the eastern deserts. @gA Sand Dune (G) @w You find yourself in the middle of a desert, treacherous and unforgiving. @wA hot wind brings in even more sand, clogging your eyes and ears. Perhaps @wyou should find a camel to help you travel here? @w @g[ Exits: north east south west ] @gA Sand Dune @w You find yourself in the middle of a desert, treacherous and unforgiving. @wA hot wind brings in even more sand, clogging your eyes and ears. Perhaps @wyou should find a camel to help you travel here? @w @g[ Exits: north east south west ] @w{roomobjs} @w{/roomobjs} @w{roomchars} @yA camel stands before you, eyes bulging, mouth open, drooling for a ride toke@yn. @w{/roomchars} @w give token camel @wYou give a camel ride token to a mad camel. @yRuhamah mounts a camel labelled '34'. @w @W**@Y Task Done @w: Ride a camel @WA hungry camel kicks you with its hind legs, sending you flying! @gCamel Rides @w @g[ Exits: east ] @y(Golden Aura) @W(White Aura) @yA small dwarf happily runs around the street. @W(White Aura) @yA richly-dressed sultan bows to you, inviting you to camel ridin@yg. @gHouse of Treasures @w You find yourself in a large room richly decorated with gold. Ten @wcandles rotate above you, almost licking the ceiling with their flames, held @wup by a mysterious force of magic. Sounds that remotely remind you of a @wblacksmith are coming from somewhere deep below the floor, and you wonder @wwhat might be happening there. @w @g[ Exits: west ] @w{roomobjs} @w{/roomobjs} @w{roomchars} @W(White Aura) @yThe keeper of the treasures welcomes you. @w{/roomchars} @W** @GTask Added @w: Collect the prize @CThe treasurer exclaims, @c"@CThank you for participating in Aardwolf's 24th birth@Cday!@c" @w @wYou receive @Ba m@betal @Bb@backplate@w from the treasurer. @w @W**@Y Task Done @w: Collect the prize @gThe Golden Gates @w @g[ Exits: north east west down ] @w{roomobjs} @w{/roomobjs} @w{roomchars} @y(Golden Aura) @W(White Aura) @yAn elf smiles at you, welcoming you to the celebra@ytion. @x160INFO: Ruhamah participated in Aardwolf's 24th birthday! @w+-----------------------------------------------------------------+ @w| @RKeywords@w : @Wbday_reward_backplate metal backplate @w| @w| @RName@w : @Ba m@betal @Bb@backplate@w | @w| @RId@w : 2398762473 | @w| @cType@w : @WArmor @cLevel @w: @W 1 @w| @w| @cWorth @w : @W50 @cWeight @w: @W 1 @w| @w| @cWearable@w : @Wback @w| @w| @cScore @w: @Y10 @w| @w| @cMaterial@w : @Wiron @w| @w| @cFlags @w : @Wmagic, held, burn-proof, nolocate, V3 @w| @w| @GFound at @w : @MAardwolf Birthday Area @w| @w+-----------------------------------------------------------------+ @w|@c Stat Mods @w: @WDexterity @w: @g+1@w | @w+-----------------------------------------------------------------+

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