Submitted by
Ruhamah
on
July 25, 2020, 5:01 p.m. UTC
@gApproaching the Camp of the Gathering Horde
@w Going down the hill, you can see the expansive plains of Hathzor spread out
@wlimitless before you, only broken by the harsh mountains to the north and the
@wGreat Desert to the south-east. Sarcoph's warcamp dominates your view, a
@wsmoking black sore, a loud and bustling abomination choking the land's
@wbeauty. Trees logged from the local mountains have been shaved to form a gory
@wfence circling the encampment, ogre heads impaled intermittently on the
@wsaplings.
@w
@g[ Exits: north east south (west) ]
@r(Red Aura) @yA guard from one of the Horde's watchtowers patrols the camp's gates
@RA watchtower guard smoulders as the lightning destroys him!!
@wYou get |Black tabarD| from the frazzled corpse of a watchtower guard.
@gThe Parlor of Warfare
@w At long last you are granted an audience with the undeniably vain commander
@wand taken into his briefing room. Every inch of which is covered with
@wbeautiful and detailed maps; the finest in the land. If the rumors you've
@wheard hold any weight then in spite of all this pomp he is a talented and
@wviciously effective leader. You'll let your own encounter be the judge of
@wthat.
@w
@g[ Exits: south ]
@r(Red Aura) @W(White Aura) @yThe field general, Achemartla, paces around the tent.
@wAchemartla paces back and forth across the length of the tent.
@wTalking to himself, you hear him muttering, 'Ever since Sarcoph sent us on this wretched cam@wpaign, the troops have been disgruntled. I fear they're verging on mutiny. No one likes bein@wg here and we have made no progress on accomplishing our primary task.'
@w
@wHe startles as he turns around and sees you standing at the tent's entrance.
@CAchemartla asks, @c"@CHow long have you been standing there, soldier?@c"
@w
@wHis brow furrows as he stares you up and down.
@w
@wAfter several moments he nods, apparently satisfied.
@CAchemartla says, @c"@CYou look like a fine soldier to me, ready for some real responsibility. I'@Cve got a special task for you.@c"
@w
@CAchemartla says, @c"@CMy troops are at odds with each other, and many of them don't want to be h@Cere to begin with. If you can restore order to the camp, I personally will make sure you are@C well taken care of. Hell, someone who could do that would deserve some time off the front l@Cines.@c"
@w
@rINFO: Wraiven becomes stronger as she practices her skills for battle.
@w
@CAchemartla asks, @c"@CWell? What do you say? Will you help?@c"
@CYou say 'I will help'
@w
@W**@Y Goal Added @w: Aid Achemartla with the Horde outside Dak'Tai.
@w Type 'goals gathering' for full details on this goal.
@w
@W** @GTask Added @w: Bring back proof that all the troops are appeased.
@gInto the Animal Pens
@w Heading off the camp's main path, you trod down to an open field that is
@wpopulated with the camp's more animalistic members. Cages of various sizes
@wand large, makeshift corrals house a veritable zoo of intimidating creatures.
@wThe sound an of earth-shaking roar alerts you to the presence of something
@wvery, very big.
@w
@g[ Exits: north (east) (south) west ]
@r(Red Aura) @ySolitary and smelly, a troll plays restlessly with his bone-handled knife.
@r(Red Aura) @yA mountain dwarf kicks around his food cup and stares at the mountains.
@r(Red Aura) @yAn imp impatiently hops from cage to cage, checking his charges.
@CYou ask 'Need help?'
@w
@CThe handler's eyes light up when he hears your offer.
@w
@CThe hellhound handler asks, @c"@CDo you really think you could help?@c"
@w
@CThe hellhound handler says, @c"@CSee, I fear their original master is calling them back. He must@C have some means to do so.@c"
@w
@wThe hellhound handler sits down and thinks deeply.
@CThe hellhound handler says, @c"@CIf you could retrieve it from him, I think that would complete @Cmy control over them.@c"
@w
@CThe hellhound handler says, @c"@CBut that would be a terrible journey, and you can't get to the @Ctreacherous place they call home on your own.@c"
@w
@CThe hellhound handler says, @c"@CHead on over to the camp's navigator, he'll get you where you n@Ceed to go.@c"
@w
@wThe hellhound handler nods.
@W** @GTask Added @w: Help the hellhound handler heel in his hellish canines.
@w @YGathering @w: @WAid Achemartla with the Horde outside Dak'Tai.
@c~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
@GTask 1 @W: Bring back proof that all the troops are appeased.
@w
@CAchemartla says, "My troops are at odds with each other, and many of them
@w don't want to be here to begin with. If you can restore order to the camp,
@w I personally will make sure you are well taken care of. Hell, someone who
@w could do that would deserve some time off the front lines."
@w
@GTask 2 @W: Help the hellhound handler heel in his hellish canines.
@w
@CThe hellhound handler says, "See, I fear their original master is calling
@w them back. He must have some means to do so."
@wThe hellhound handler sits down and thinks deeply.
@CThe hellhound handler says, "If you could retrieve it from him, I think
@w that would complete my control over them."
@w
@wThe hellhound handler says, "But that would be a terrible journey, and you
@w can't get to the treacherous place they call home on your own."
@w
@wThe hellhound handler says, "Head on over to the camp's navigator, he'll
@w get you where you need to go."
@c~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
@gWalking Through the Horde Encampment
@w The hard-trodden path wends its way through the tents and buildings in the
@wcamp. Even though it is wide enough to allow several wagons to pass
@wside-by-side it feels crowded and cramped for all the troops moving about.
@wIt could be dangerous to try and stay here long if you weren't uniformed.
@wThese soldiers look up to reinforcing their reputation for cruelty.
@w
@g[ Exits: east west ]
@r(Red Aura) @yAn attractive soldier walks nonchalantly through the camp, flashing a smile.
@w(Hidden) @r(Red Aura) @yA furious buzzing behind your head alerts you to the presence of a huge @yinsect.
@wA handsome man, this soldier appears to know that information. Slightly above
@wmiddling height, he has boyish features and a muscular build. He shoots a
@wsmile that you're sure he intended to be charming when he notices your stare.
@wYou can't help but be amused by his confidence.
@wA handsome soldier is in perfect health.
@w
@wA handsome soldier is carrying no visible inventory.
@wYou beckon for a handsome soldier to follow -- sure hope they do!
@wA handsome soldier peers at you intently.
@CA handsome soldier says, @c"@CWhat's that? I guess I could use a break from the battle...@c"
@w
@CAlthough he looks pretty skeptical, the handsome soldier starts to follow you.
@wA handsome soldier starts to follow you.
@gInside a Tent, Seductively Comfortable
@w Stepping inside, the tent you've entered is lavishly furnished with gold-gilt
@wand purple satin. A considerable fortune has been spent on all that surrounds
@wyou, and the inconvenience to move this many fine things is no small matter
@weither. The tent's owner obviously carries some leverage and has servants
@wenough to transport all their highly unnecessary belongings on a war
@wcampaign. A sole candle lights the room and flickers playfully over the
@wcontents.
@w
@g[ Exits: east ]
@r(Red Aura) @yThe tent's only occupant is a woman, beckoning you with mesmerizing eyes.
@wA handsome soldier arrives from the east.
@CA twisted smile breaks across the face of the enchantress when she sees the soldier followin@Cg you in. The succubus grins as she leads the soldier to the luxurious bed. Closing the curt@Cain with him inside, she turns and unceremoniously kicks her garish boots at your head.
@w
@CThe Black succubus says, 'Now leave, before I change my mind and want you too.'
@gWalking Through the Horde Encampment
@w
@g[ Exits: north south west ]
@w @B(Magic) @wAn unarmored Horde member is missing their chainmail.
@wThe Black succubus closes the door from the other side.
@wA handsome soldier stops following you.
@w+-----------------------------------------------------------------+
@w| @RKeywords@w : @Wdragonscale scale dragon boots @w|
@w| @RName@w : @YD@Rragon@Y-@Rscale @GB@Yoots@w |
@w| @RId@w : 2325124716 |
@w| @cType@w : @WArmor @cLevel @w: @W 140 @w|
@w| @cWorth @w : @W0 @cWeight @w: @W 15 @w|
@w| @cWearable@w : @Wfeet @w|
@w| @cScore @w: @Y0 @w|
@w| @cMaterial@w : @Worganic @w|
@w| @cFlags @w : @Wglow, hum, magic, @Rnosave@W, V3 @w|
@w| @GFound at @w : @MThe Gathering Horde @w|
@w+-----------------------------------------------------------------+
@w|@c Resist Mods@w: @WAll physical @w: @g+8@w @WAll magic @w: @g+6@w |
@w+-----------------------------------------------------------------+
@wYou wear @YD@Rragon@Y-@Rscale @GB@Yoots@w on your feet.
@gThe Entrance Rooms in the Commander's Tent
@w In a tent that could probably be called a palace and without raising
@wobjection, the commander obviously likes a certain level of homelike
@wcomforts. Ushered through three other rooms before the one you currently
@wstand in, and this one has them all topped. The size of an amphitheatre, it
@wis empty except for a bored wizard leaning unconceredly against an upright.
@w
@g[ Exits: north (south) ]
@r(Red Aura) @W(White Aura) @yThe camp's navigator sizes you up but remains relaxed and uninvolved@y.
@wThe camp's navigator is a slender drow, wearing nothing to indicate that he
@wis actually a part of the occupying force. As with all elves, it is
@wimpossible to place an age to him, but the impish gleam in his eye makes you
@wthink young. He probably just graduated from one of their Academies and is
@wgetting his fill of travelling before the mandatory term of service in the
@wCaldoran military. The elves do not usually remain aloof from their kind for
@wlong.
@wThe psion navigator is in perfect health.
@w
@wThe psion navigator is carrying no visible inventory.
@CYou say 'To hell'
@w
@wThe navigator examines the authenticity of your uniform and begrudgingly nods.
@CThe psion navigator says, @c"@CSee you on the flip side.@c"
@w
@wYour world goes black, the air rushes out of your lungs, and you hit the ground. Hard.
@w
@gIn the Murky Darkness
@w After recovering from your fall, you realize the pain was not from the
@wnavigator's rough spell. The pain is internal, oppression is the only word
@wdescribe the way it feels to exist here. Your very essence feels in danger of
@wbeing compressed into nothingness, and fear strangles your heart and throat.
@wThe ground beneath you is black, hard, and smooth as the effortless lies of
@wthe deceitful. Walking a few steps in any direction, you realize you are on
@wan island, in the middle of a lake of a black, boiling and indescribably hot
@wsubstance that whispers angrily as bubbles play on its surface.
@w
@g[ Exits: north ]
@w This netherworld lake is a wicked mess of concentrated evil.
@y(Golden Aura) @yStranded between the flows, this poor man looks haggard.
@gA Never-ending Plane of Sorrow
@w Words fail to encapture the way traversing here bombards the senses. Though
@wone part of you recognizes the same black strata underneath your feet as when
@wyou entered, another sees that each step takes you through a plane of
@wexistence. Each step plunges you further into hopelessness, deeper in to
@wdespair, and headlong into sorrow.
@w
@g[ Exits: none ]
@W(Translucent) @r(Red Aura) @W(White Aura) @yA wicked, disgusting, goat-like abomination leers down@y at you.
@wCovered entirely in a coarse, red fur, this ruler petrifies you in his
@wconsuming gaze. His goatish face houses a pair of red eyes that are all too
@wsentient, and his humanoid form is anything but comforting. The Se'irim are
@wwicked demons, and he is the wickedest; all would do well to flee before his
@wmighty hammer, which he hefts with experienced ease.
@wThe Lord of the Se'irim is showing a few battle scars.
@w
@wThe Lord of the Se'irim is using:
@g[ @RPrimary Weapon @g]@W:@w }@B|@R-@B|@Rell's @Y^^ @B|@y-@B|@Rammer@w{
@w
@wThe Lord of the Se'irim is carrying no visible inventory.
@RThe Lord of the Se'irim is burnt to a crisp by Odin's spear! He is DEAD!
@wThat was a pointless no-experience kill!
@wYou receive @y-@Y=@WDaemoN@Y==@WWhistlE@y(@Y@@@y)@w from the Lord of the Se'irim.
@YYour world goes black, the air rushes out of your lungs, and you hit the ground. Hard.
@gThe Entrance Rooms in the Commander's Tent
@w
@g[ Exits: north (south) ]
@r(Red Aura) @W(White Aura) @yThe camp's navigator sizes you up but remains relaxed and uninvolved@y.
@MSomehow you've found yourself back in camp, out of breath on the floor of the commander's te@Mnt.
@gInto the Animal Pens
@g[ Exits: north (east) (south) west ]
@r(Red Aura) @yThe thunder of hooves alerts you to the presence of a patrol unit.
@r(Red Aura) @ySolitary and smelly, a troll plays restlessly with his bone-handled knife.
@r(Red Aura) @yAn imp impatiently hops from cage to cage, checking his charges.
@CYou can't help but overhearing the imp mutter about needing help as he passes you.
@wYou give @y-@Y=@WDaemoN@Y==@WWhistlE@y(@Y@@@y)@w to the hellhound handler.
@CElation plays over the handler's face as you place the whistle in his palm.
@CThe hellhound handler says, @c"@CI don't know what I can do to thank you. Here, it's all I have.@c"
@w
@wYou receive @Y3@w quest points.
@wYou receive @M<@C*@M>@w<@RH@rellhound @RC@rollar@w>@M<@C*@M>@w from the hellhound handler.
@w
@W**@Y Task Done @w: Help the hellhound handler heel in his hellish canines.
@wKeep status added to @M<@C*@M>@w<@RH@rellhound @RC@rollar@w>@M<@C*@M>@w.
@W**NOTE@w: This is NOT the same as a 'keepflag' which is a trivia point
@w option that makes an item not count towards your item limit.
@w+-----------------------------------------------------------------+
@w| @RKeywords@w : @Whellhound collar @w|
@w| @RName@w : @M<@C*@M>@w<@RH@rellhound @RC@rollar@w>@M<@C*@M>@w |
@w| @RId@w : 2325128079 |
@w| @cType@w : @WArmor @cLevel @w: @W 170 @w|
@w| @cWorth @w : @W0 @cWeight @w: @W 17 @w|
@w| @cWearable@w : @Wneck @w|
@w| @cScore @w: @Y0 @w|
@w| @cMaterial@w : @Wsteel @w|
@w| @cFlags @w : @Wglow, hum, magic, held, V3 @w|
@w| @GFound at @w : @MThe Gathering Horde @w|
@w+-----------------------------------------------------------------+
@w|@c Resist Mods@w: @WAll physical @w: @g+9@w @WAll magic @w: @g+7@w |
@w+-----------------------------------------------------------------+
@gTowards a Group of Tents
@w Choosing to continue in the same direction, you arrive at a small grouping of
@wtents with no one around. They are arranged rather strangely compared to rest
@wof the camp: instead of being in rows they are clumped together, each tent
@wopening into the other. You take the trampled path forward to the first,
@wwhere you are joined by a very confusing entity.
@w
@g[ Exits: (north) south ]
@w(Invis) (Hidden) @W(White Aura) @yThis strange being placidly watches your movements, silently k@ynowing.
@wIn an attempt to discover more of this creature's stature, your staring only
@wconfuses you more. Somehow looking directly at it makes it harder to see, the
@wsurrounding color wraps it, curving your vision around it. It's as if it were
@wonly air.
@wThe air elemental is in perfect health.
@w
@wThe air elemental is carrying no visible inventory.
@wYou give @Y10,000@w gold to the air elemental.
@wThe air elemental grins evilly at you. Hmmm. Better keep your distance.
@CThe air elemental says, @c"@CNow we're talking business.@c"
@w
@CThe air elemental says, @c"@CWell, I would fetch them for you, but I don't think that will get y@Cou very far. See, the dark elementals were seeping vile magicks onto the rest of us, and so,@C fearing the tainting of our magick, we separated. Each element has created a veritable fort@Cress of magic inside their tent, and even once inside I dare say you wouldn't recognize them@C as the tents they are.@c"
@w
@CThe air elemental says, @c"@CI think eliminating the dark elemental would solve our problems and@C allow us to reconvene our enclave. I know the commander has been quite displeased with our @Crecent lack of participation for his cause. Especially considering how much we've been paid @Cfor our services.@c"
@w
@wThe air elemental shrugs helplessly.
@CThe air elemental says, @c"@CUnfortunately for you, you'll have to journey through our little 'w@Cilderness.' Mind you, I don't think any of the other elementals will be pleased by your intr@Cusion, assuming you can even find them. They won't be easily distinguished from their surrou@Cndings, and it'll probably take some aggravation to disturb them from their resting places. @CWe have hidden the entrance to the dark elementals well and sealed them off with all of our @Cpowers combined. The elemental hierarchy is a system of power that moves in a chain of weakn@Cesses; you must best us in our own order. The first will grant you access to the second and @Cso on, until finally you will be given the power to unlock the dark elementals' temporary pr@Cison.@c"
@w
@yWolfpac (@GSpecial Ops@y) tells the CLAN: 'most vulnerable to light with race and i got a nice l@yight weapon to try out :)'
@w
@CThe air elemental says, @c"@CThink cold, you should have the most power there.@c"
@w
@W** @GTask Added @w: Shed some light on the dark elementals' mischief.
@wYou receive the @Be@Rl@Ce@Mm@Ye@Cn@Gt@Ya@Rl@w key from the air elemental.
@w @YGathering @w: @WAid Achemartla with the Horde outside Dak'Tai.
@c~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
@GTask 1 @W: Bring back proof that all the troops are appeased.
@w
@CAchemartla says, "My troops are at odds with each other, and many of them
@w don't want to be here to begin with. If you can restore order to the camp,
@w I personally will make sure you are well taken care of. Hell, someone who
@w could do that would deserve some time off the front lines."
@w
@GTask 3 @W: Shed some light on the dark elementals' mischief.
@w
@CThe air elemental says, "Well, I would fetch them for you, but I don't
@w think that will get you very far. See, the dark elementals were seeping
@w vile magicks onto the rest of us, and so, fearing the tainting of our
@w magick, we separated. Each element has created a veritable fortress of
@w magic inside their tent, and even once inside I dare say you wouldn't
@w recognize them as the tents they are."
@w
@wThe air elemental says, "I think eliminating the dark elemental would
@w solve our problems and allow us to reconvene our enclave. I know the
@w commander has been quite displeased with our recent lack of participation
@w for his cause. Especially considering how much we've been paid for our
@w services."
@w
@wThe air elemental shrugs helplessly.
@CThe air elemental says, "Unfortunately for you, you'll have to journey
@w through our little 'wilderness.' Mind you, I don't think any of the other
@w elementals will be pleased by your intrusion, assuming you can even find
@w them. They won't be easily distinguished from their surroundings, and
@w it'll probably take some aggravation to disturb them from their resting
@w places. We have hidden the entrance to the dark elementals well and sealed
@w them off with all of our powers combined. The elemental hierarchy is a
@w system of power that moves in a chain of weaknesses; you must best us in
@w our own order. The first will grant you access to the second and so on,
@w until finally you will be given the power to unlock the dark elementals'
@w temporary prison."
@w
@wThe air elemental says, "Think cold, you should have the most power
@w there."
@c~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
@wYou unlock the door with the @Be@Rl@Ce@Mm@Ye@Cn@Gt@Ya@Rl@w key.
@wYou open the door.
@gIn a Lush Rainforest
@w Past the flap, your expectations are shattered, not unpleasantly, by where
@wyou find yourself. Though you know where the canvas walls of the tent should
@wbe, the vision before you is much more convincing. The tropical jungle
@wengulfs you fully in its sensory flood, the heavy, humid air fills your
@wlungs.
@w
@gA gargantuan @Gtree @glies fallen, its branches reaching out like arms.
@w
@g[ Exits: north east south west ]
@gIn a Howling Blizzard
@w A painful blast of icy wind blows at you, sending fiery shards of freezing
@wsensation cascading into your mind. The blizzard's tempest makes you
@wreconsider your exploration here, but you press on through the
@wflakes-turned-missiles, waist-deep in the icy, white mire, cold as the grave.
@w
@WA pillar of @wice @Wrises mountainous in the chaos, a frozen monument.
@w
@g[ Exits: east south ]
touch ice
@WAs your palm comes to rest on the icy pillar a sharp @w*crack* @Wand @w*@Yflash@w* @Wstartle you.
@c<@C&@c>@y(@WAura@y) @wof @WIce@c<@C&@c>@w begins floating around an ice elemental.
@wOut of the snowy madness you make the shape of a man, impossibly formed from
@wthe swirling snow. Closer you go, but no amount of scrutiny can distinguish
@wthe mystery of its existence, or the nature of its intent.
@wAn ice elemental is at death's door.
@w
@wAn ice elemental is using:
@g[ @cFloating nearby @g]@W:@w (Invis) @B(Magic) @c<@C&@c>@y(@WAura@y) @wof @WIce@c<@C&@c>
@w
@wAn ice elemental is carrying no visible inventory.
@RAn ice elemental is burnt to a crisp by Odin's spear! It is DEAD!
@wThat was a pointless no-experience kill!
@CThe @Wice @Celemental lets out an unearthly scream and transforms into a @Wchunk@C of ice.
@wYou receive a @Wchunk@w of unmelting ice from an ice elemental.
@wYou get @c<@C&@c>@y(@WAura@y) @wof @WIce@c<@C&@c>@w from the electrified corpse of an ice elemental.
@gAt the Mouth of a Mighty River
@w Standing majestically before you is a granite edifice, from which pours a
@wriver in a terrible and beautiful torrent. The rock you stand on is worn
@wsmooth from years of water flow, a time when the river took a different path.
@wIt sparkles and glistens with moisture, catching the light and the flecks in
@wthe granite. The air is filled with mist from the pounding outpour.
@w
@BDescending from a hole in the mountain face, a mighty @Criver @Btwists and rushes.
@w
@g[ Exits: north east ]
drop chunk river
@BThe magical ice falls into the river with a @C*@bsplash@C*@B, but is immediately and forcefully proj@Bected back at you!
@wThe mist, once random in its sparkling glory, has acted with manifest intent,
@wmirroring your form. No eyes fill the shadowed sockets of water where eyes
@wshould be, but you sense this creature knows you all too well. Its
@wpseudo-face contorts with distaste at your presence.
@wA water elemental is in perfect health.
@w
@wA water elemental is carrying no visible inventory.
@RA water elemental is burnt to a crisp by Odin's spear! It is DEAD!
@wThat was a pointless no-experience kill!
@CThe @Bwater @Celemental lets out an unearthly scream and transforms into an @Borb@C of water.
@wYou receive an @Borb@w of water from a water elemental.
@gOn a Burning Prairie
@w The ground has been turned to ash beneath your feet, a piled black blanket
@wthat comes to your knees. The flames were just here, and you avoid stepping
@won hot embers, moving closer towards the center of the vast prairie, where
@wthe fire circles towards heaven in an unholy plume of angry, dancing flame.
@w
@rA swirling vortex of @Rfire @rassaults the view like an enflamed tornado.
@w
@g[ Exits: south west ]
throw orb fire
@rThe orb of water hits the tornado of flame with a @B*@Rhiss@B*@r, but the flames only grow higher!
@wThe vortex of flame has emitted a fraction of its fiery hatred as a plague
@wupon you. The flames composing this elemental's body lick playfully around
@wthe shape of a man, almost convincingly accurate. Burning embers mock you as
@wgrotesque eyes, consuming you.
@wA fire elemental is in perfect health.
@w
@wA fire elemental is carrying no visible inventory.
@RA fire elemental smoulders as the lightning destroys it!!
@wThat was a pointless no-experience kill!
@CThe @Rfire @Celemental lets out an unearthly scream and transforms into a flaming @Rbrand@C.
@wYou receive a flaming @Rbrand@w from a fire elemental.
@gIn a Lush Rainforest
@w Past the flap, your expectations are shattered, not unpleasantly, by where
@wyou find yourself. Though you know where the canvas walls of the tent should
@wbe, the vision before you is much more convincing. The tropical jungle
@wengulfs you fully in its sensory flood, the heavy, humid air fills your
@wlungs.
@w
@gA gargantuan @Gtree @glies fallen, its branches reaching out like arms.
@w
@g[ Exits: north east south west ]
drop brand tree
@gThe flaming brand sends exploring tendrils over the tree, but a falling branch @w*@Gthump@w* @gextin@gguishes the blaze!
@w
@wWhat at first appeared to be merely a falling branch now shows itself to be
@wanother one of these mystical, natural, magical creatures. Unlike the others,
@wthe wood elementals don't take a form, but instead inhabit the plants they
@wprotect. This one manipulates the fallen limb, scurrying much like an insect,
@wthe smaller branches working like arachnoid legs.
@wA wood elemental is in perfect health.
@w
@wA wood elemental is carrying no visible inventory.
@RA wood elemental smoulders as the lightning destroys it!!
@wThat was a pointless no-experience kill!
@CThe @Gwood @Celemental lets out an unearthly scream and transforms into a magical @Gseed@C.
@wYou receive a magical @Gseed@w from a wood elemental.
@gTraversing a Freshly Plowed Field
@w The smell of rich soil explodes in your senses, and you breathe it in
@wblissfully. Your footprints stand dissonant as they collapse the perfect
@wfurrows, extending as far as you can see. Your presence in this serene place
@wsomehow feels wrong, and though the soil smells recently plowed you see no
@wone else around.
@w
@yAromas from the stirred @ye@wa@yr@wt@yh pleasantly overpower your mind.
@w
@g[ Exits: east south west ]
sow seed earth
@yThe magical seed sprouts when it touches soil but an explosion of dirt @w*thump* @ysends it flyi@yng!
@w
@wYour feelings of irenic bliss are shattered by the appearance of this magical
@wdust devil. It is churning with irate intentions, quite displeased with your
@wattempt to sow seeds in its undisturbed bed. Hopefully more don't come.
@wAn earth elemental is in perfect health.
@w
@wAn earth elemental is carrying no visible inventory.
@RAn earth elemental is burnt to a crisp by Odin's spear! It is DEAD!
@wThat was a pointless no-experience kill!
@CThe @ye@wa@yr@wt@yh @Celemental lets out an unearthly scream and crumbles back into @ye@wa@yr@wt@yh@C.
@wYou receive a handful of rich @ye@wa@yr@wt@yh@w from an earth elemental.
@gUnder an Angry Thunderhead
@w Terrible, black thunderheads roll tumultuously across the sky making you wish
@wthe landscape were less empty. You look down to examine the terra beneath
@wyou, but there's nothing there! All that exists are these roiling tempests,
@wlashing and pounding your heart with streaks of brilliant lightning and
@wechoing thunder.
@w
@YA @Wb@Yo@Wl@Yt of lightning moves unnaturally slowly, wending through your legs.
@w
@g[ Exits: north west ]
drop earth bolt
@YThe rich earth falls from your hand and sizzles impotently on the bolt between your legs!
@w
@wEvery hair on your body is standing, and the proximity of this much raw power
@wis mortifying. The emotion emanating from this elemental is different from
@wthe ones previous however, and you can't help but feel comforted by its
@welectrical presence.
@wA lightning elemental is in perfect health.
@w
@wA lightning elemental is carrying no visible inventory.
@RA lightning elemental is burnt to a crisp by Odin's spear! It is DEAD!
@wThat was a pointless no-experience kill!
@CThe @Ylightning @Celemental lets out an unearthly scream and transforms into a suspended @Ybolt@C.
@wYou receive a lightning @Ybolt@w from a lightning elemental.
@gTraversing a Freshly Plowed Field
@w The smell of rich soil explodes in your senses, and you breathe it in
@wblissfully. Your footprints stand dissonant as they collapse the perfect
@wfurrows, extending as far as you can see. Your presence in this serene place
@wsomehow feels wrong, and though the soil smells recently plowed you see no
@wone else around.
@w
@yAromas from the stirred @ye@wa@yr@wt@yh pleasantly overpower your mind.
@w
@g[ Exits: east south west ]
open n
@wYou unlock the door with a lightning @Ybolt@w.
@wYou open the door.
@gUtter Blackness
@w Though you vaguely remember crossing to the next tent, your sense of
@wdirection fails you and you doubt everything. Nothing is distinguishable in
@wthis inky blackness that invades all your senses, deadening them while your
@wthoughts grow increasingly wild. You try and cast a spell to summon light but
@wthe magickal words fall flat on your tongue, dizzying you with the effort.
@wYou feel your life force being drained.
@w
@g[ Exits: south ]
throw bolt dark
@wThe lightning bolt arcs from your hand, illuminating the shadowy horror that haunts you!
@wSomeone fades into existence.
@wA dark elemental is in perfect health.
@wImagination takes control of your perceptions, forcing your mind to horrible
@wplaces, driving rationality to the far corners of your thoughts. What is that
@wwhispering around you, behind you, in your ear now? Is it nothing? You try
@wand snap free from the insanity, but the darkness engulfing you drags you
@wback.
@w
@wA dark elemental is in perfect health.
@w
@wA dark elemental is carrying no visible inventory.
@RA dark elemental smoulders as the lightning destroys it!!
@wThat was a pointless no-experience kill!
@CThe @wdark @Celemental lets out an unearthly scream and transforms into pulsating @wdarkness@C.
@wYou receive pulsating darkness from Someone.
@gTowards a Group of Tents
@w
@g[ Exits: north south ]
@w(Invis) (Hidden) @W(White Aura) @yThis strange being placidly watches your movements, silently k@ynowing.
@w
@w[@W6058@c/@W6489@ch @W3872@c/@W5752@cm @W5457@c/@W5458@cv @C0@cqt @C957@ctnl@Y Dbl: 30@w]> @c(0)
@w
@CYou bow before the grinning air elemental and present the magical totem of the conquered foe@C.
@w
@CThe air elemental says, @c"@CI can't believe you survived this task! But where are my manners, m@Core importantly: Thank you so much for your aid, we finally can reconvene our workings. Here@C,@c"
@w
@CThe air elemental clouds over with what must be concentration, focusing a spell.
@w
@CFrom the air comes forth a magical bracer.
@wThe air elemental hops around like a little kid.
@CThe air elemental says, @c"@CLet this serve as a testament of our newfound peace.@c"
@w
@wYou receive the @Be@Rl@Ce@Mm@Ye@Cn@Gt@Ya@Rl @wpact from the air elemental.
@wYou receive @Y3@w quest points.
@w
@W**@Y Task Done @w: Shed some light on the dark elementals' mischief.
@wKeep status added to @Be@Rl@Ce@Mm@Ye@Cn@Gt@Ya@Rl @wpact.
@W**NOTE@w: This is NOT the same as a 'keepflag' which is a trivia point
@w option that makes an item not count towards your item limit.
@w
@w+-----------------------------------------------------------------+
@w| @RKeywords@w : @Wpact elemental @w|
@w| @RName@w : the @Be@Rl@Ce@Mm@Ye@Cn@Gt@Ya@Rl @wpact |
@w| @RId@w : 2325143045 |
@w| @cType@w : @WArmor @cLevel @w: @W 160 @w|
@w| @cWorth @w : @W0 @cWeight @w: @W 16 @w|
@w| @cWearable@w : @Wwrist @w|
@w| @cScore @w: @Y0 @w|
@w| @cMaterial@w : @Wenergy @w|
@w| @cFlags @w : @Wglow, hum, magic, held, melt-drop, V3 @w|
@w| @GFound at @w : @MThe Gathering Horde @w|
@w+-----------------------------------------------------------------+
@w|@c Resist Mods@w: @WAll physical @w: @g+9@w @WAll magic @w: @g+7@w |
@w+-----------------------------------------------------------------+
@gA Convergence
@w The tunnel deadends into a good-sized room that seems to form a hub at the
@wcenter of many convergent tunnels. The open space is filled with the
@wcacophonous sound of giant, two-headed brutes and the pungent smell of wood
@wsmoke mixed with burnt flesh. Undoubtedly one of Sarcoph's recruits from the
@wOutlands, the monstrous humanoids appear to be fighting amongst themselves.
@wThe only calm one of the whole lot is a rotund specimen looking pleased to be
@wsitting in a pool of blood and fingering the gold chain draped around his
@wnecks.
@w
@g[ Exits: south ]
@r(Red Aura) @W(White Aura) @yAn ettin berserker charges wantonly around the dug-out encampment.
@r(Red Aura) @W(White Aura) @yAn ettin berserker charges wantonly around the dug-out encampment.
@r(Red Aura) @W(White Aura) @yAn ettin berserker charges wantonly around the dug-out encampment.
@r(Red Aura) @W(White Aura) @yAn ettin berserker charges wantonly around the dug-out encampment.
@r(Red Aura) @W(White Aura) @yAn ettin berserker charges wantonly around the dug-out encampment.
@r(Red Aura) @W(White Aura) @yUshko, supreme leader of the ettin clans, focuses his attentions on @yyou.
@RAn ettin berserker is burnt to a crisp by Odin's spear! He is DEAD!
@RAn ettin berserker is burnt to a crisp by Odin's spear! He is DEAD!
@RAn ettin berserker is burnt to a crisp by Odin's spear! He is DEAD!
@RAn ettin berserker is burnt to a crisp by Odin's spear! He is DEAD!
@RAn ettin berserker is burnt to a crisp by Odin's spear! He is DEAD!
@CCommander Ushko claps with mighty hands that send peals like thunder through your skull.
@CHe roars to you, 'Perhaps you are worth listening to after all. You will have my obedience a@Cfter you complete one small task: survive in the combat pit.'
@CUshko leans in closer and pauses for effect.
@CHe continues roaring, 'Where? Ask the navigator to take you to Tragh, our united capital. Re@Cturn to me when you are through.'
@W** @GTask Added @w: Go to Tragh and prove your worth in the combat pits.
@w @YGathering @w: @WAid Achemartla with the Horde outside Dak'Tai.
@c~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
@GTask 1 @W: Bring back proof that all the troops are appeased.
@w
@CAchemartla says, "My troops are at odds with each other, and many of them
@w don't want to be here to begin with. If you can restore order to the camp,
@w I personally will make sure you are well taken care of. Hell, someone who
@w could do that would deserve some time off the front lines."
@w
@GTask 4 @W: Go to Tragh and prove your worth in the combat pits.
@w
@CCommander Ushko claps with mighty hands that send peals like thunder
@wthrough your skull.
@w
@CHe Roars to you, 'Perhaps you are worth listening to after all. You
@wwill have my obedience after you complete one small task: survive in the
@wcombat pit.'
@w
@wUshko leans in closer and pauses for effect.
@wHe continues roaring, 'Where? Ask the navigator to take you to Tragh, our
@wunited capital. Return to me when you are through.'
@w
@c~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
@gThe Entrance Rooms in the Commander's Tent
@w
@g[ Exits: north south ]
@r(Red Aura) @W(White Aura) @yThe camp's navigator sizes you up but remains relaxed and uninvolved@y.
@CYou say 'To Tragh'
@w
@wThe navigator gives you a questioning look.
@CThe psion navigator asks, @c"@CThat's a rough place, you know the ettins aren't famous for their@C hospitality?@c"
@w
@wYour world goes black, the air rushes out of your lungs, and you hit the ground. Hard.
@w
@gA Precarious Position
@w Approaching a small mountain entrance, a foul odor catches your attention. A
@wworn path cuts through the rugged and loose rock around it. This remote
@wlocation adds to an already unsettling landscape, filled with dead trees and
@wbones. The towering mountain looks barren of all life except for the large
@wettin standing before you. You land with unfortunate force on a bed of
@wunforgiving stone. Dazed, the world blurs and swirls. Eventually you gather
@wyour wits and observe your environment: The world falls away all around; a
@wstone windowsill to an insurmountable mountain of rock. This remote location
@wadds to an already unsettling landscape, a wind-blasted blight filled with
@wsmoke and the cawing of crows. Frightening how close the navigator was to
@wdelivering you to a rocky grave. Turning on the ledge, a cavernous opening
@woffers entrance to the crag's heart.
@w
@g[ Exits: north ]
@gThe Tunnel Narrows: Checkpoint
@w The cavern highway begins to narrow as it snakes north, until everyone is
@wforced to walk single file as the ceiling slopes downward, eventually
@wculminating in a guarded door. A hush has fallen over the moving crowd, and
@was your turn at the checkpoint draws closer you can make out a little of the
@wroom beyond. It appears to be quite large, and the echoes of chants begin to
@wfilter through the air as you near.
@w
@g[ Exits: north south west ]
@r(Red Aura) @yAn ettin citizen walks through the cavern halls of Tragh, going about their busin@yess.
@r(Red Aura) @yAn ettin foreigner meanders along, still drunk and disoriented from the night bef@yore.
@r(Red Aura) @yA surly guard gives everyone the lookover before allowing them entrance.
@CAn ettin doorguard nods at you as you walk by.
@gThe Bloody Temple
@w In all the world there is no subterranean architecture that can rival the
@wscope of the ettin temple at Tragh; the cavernous hollow built in the heart
@wof the mountain is big enough to contain even a great surface-city.
@wBowl-shaped, the extensive marvel is dominated by the temple itself, a
@wmassive pyramid whose tip, separate from the base, defies physics and hangs
@wunsupported over it all. Cultic and terrifying, grotesque statues in throes
@wof anguish haunt the landscape. The temple grounds contain throngs of ettins
@wpreparing for battle or prostrated in worship. The sloping ground is littered
@wwith shallow trenches that send all the blood spilled in the outer combat
@wcircles running in gurgling crimson rivers to the base of the temple mount.
@w
@w
@g[ Exits: south ]
@r(Red Aura) @yA surly guard gives everyone the lookover before allowing them entrance.
@r(Red Aura) @W(White Aura) @yThe master of the ettin combat arenas watches intently over his doma@yin.
@CThe ettin combat master asks, @c"@CUshko said you would be coming. You're kind of scrawny to be @Cfighting here, are you sure you want to go through with this?@c"
@w
@wThe ettin combat master peers at you intently.
@wThe ettin combat master grins evilly at you. Hmmm. Better keep your distance.
@wYou bow before him.
@gHallowed Reach
@w Above you is the pyramid's top, forming an eerie floating ceiling that
@wquivers with a magical pulse you can see blood pouring over its surface that
@wmoves in impossible circles without a single drop falling to the ground
@wbelow. The flattened apex forms the ettins' ultimate arena: the Hallowed
@wReach. A fall over the edge would result in a deadly tumble down the side of
@wthe pyramid. You can see the crowd gathered below, packing into the temple to
@wwatch the combat.
@w
@g[ Exits: down ]
@r(Red Aura) @W(White Aura) @yThe master of the ettin combat arenas watches intently over his doma@yin.
@wYou reach the final step and alight to the flat stone floor of the temple's summit. The roar@wing of the crowds below reaches your ears as they gather to see you fight and the combat mas@wter motions you to the center of the ring. You solemnly walk to the indicated place and adju@wst yourself, prepared for the worst.
@wFinally, after what seemed an eternity, your opponent crests the horizon, and you immediatel@wy wished it hadn't. A quivering mess of slithering tentacles pulls itself towards you: a beh@wolder. The combat master raises his arms and turns to the roaring crowd, bellowing at the to@wp of his lungs.
@wThe ettin combat master yells, 'Let the Bloodshed begin!!'
@wGrukken, the Sighted is in perfect health.
@mGrukken pulls back, wrapping himself with his tentacles and rapidly becoming something else.
@w
@RA spined terror is burnt to a crisp by Odin's spear! It is DEAD!
@mThe spined terror collaspes at your feet, but before you can move its corpse explodes with h@mundreds of tentacles: The beholder is still alive!
@wGrukken, the Sighted is in perfect health.
@wGrukken, the Sighted is showing a few battle scars.
@mOnce again the beholder pulls away, but this time his form grows much larger!
@RA behemoth is burnt to a crisp by Odin's spear! It is DEAD!
@mWith a terrible shudder and the final release of breath, the behemoth thuds heavily to the g@mround. You turn around, but the crowd is pointing to something behind you.
@wGrukken, the Sighted is in perfect health.
@mYou misstep trying to gain position and Grukken seizes the opportunity. He lashes out and wr@maps up your legs, flinging you over the edge!!
@gHanging off the Hallowed Reach
@w
@g[ Exits: down ]
@r(Red Aura) @W(White Aura) @yThe ettin combat master oversees your predicament from the solid, fl@yat ground above.
@CThe ettin combat master exclaims, @c"@CMake a move quickly, or you will surely be shook loose!@c"
@w
@gHanging off the Hallowed Reach
@w YIKES!! Knocked over the edge of the Hallowed Reach, you know now just how
@wslippery the steep sides of the pyramid are. You hang on to the beholder's
@wlashing tentacles for dear life, knowing that being shaken loose will be both
@wpainful and final. The roaring crowd of the crowd and the pounding of your
@wheart sends painful pulses through your head. Concentrate!
@w
@g[ Exits: down ]
@yThe eyed tentacles prove ropelike, protesting your grip but holding you in place for now.
@yThe eyed tentacles prove ropelike, protesting your grip but holding you in place for now.
@yThe eyed tentacles prove ropelike, protesting your grip but holding you in place for now.
@yThe eyed tentacles prove ropelike, protesting your grip but holding you in place for now.
@yThe eyed tentacles prove ropelike, protesting your grip but holding you in place for now.
@yThe eyed tentacles prove ropelike, protesting your grip but holding you in place for now.
@yThe eyed tentacles prove ropelike, protesting your grip but holding you in place for now.
@r(Red Aura) @W(White Aura) @yThe ettin combat master oversees your predicament from the solid, fl@yat ground above.
@w
@RAn eyed tentacle is burnt to a crisp by Odin's spear! It is DEAD!
@wThat was a pointless no-experience kill!
@CBefore you can strike the killing blow, the weakened tentacle moves hastily away and another@C slithers to take its place.
@CWith a final, violent shake Grukken shakes your hold loose and you plunge. You wake up to fi@Cnd yourself in an unfamiliar place.
@gThe Ettin Hospital
@w This cave is bright with the smoky light of many torches, burning merrily
@wfrom their vantages in stone sconces carved into the rocky walls. Beds line
@wthe flat walls of the rectangular room, beds filled with sick and injured
@wettins. The smell of blood and disease is strong in the air. Chiseled
@warchways provide exits on opposite sides, on leads back to the main
@wthoroughfare of Tragh and the other leads deeper into the cleric's quarters.
@w
@g[ Exits: west ]
@w A row of hospital beds looks peaceful and inviting.
@r(Red Aura) @yAn ettin citizen walks through the cavern halls of Tragh, going about their busin@yess.
@r(Red Aura) @yAn ettin foreigner meanders along, still drunk and disoriented from the night bef@yore.
@r(Red Aura) @yUgrt, ettin priestess, is on her way to the combat grounds.
@r(Red Aura) @yA would-be ettin combatant looks over their equipment, making adjustments and rep@yairs.
@r(Red Aura) @yA would-be ettin combatant looks over their equipment, making adjustments and rep@yairs.
@r(Red Aura) @W(White Aura) @yAn ettin cleric walks around the room and tends to the wounded.
@wAn ettin healer smiles at you.
@CA large ettin woman comes over to your bedside and looms.
@CAn ettin healer says, @c"@CYou took a nasty tumble there off the Reach. You're lucky to be alive@C.@c"
@CWhen you move to get up she pushes you back down.
@wYou start to rest.
@CAn ettin healer says, @c"@CI wouldn't be so quick to get up if I were you. Rest a while.@c"
...
@gHanging off the Hallowed Reach
@w YIKES!! Knocked over the edge of the Hallowed Reach, you know now just how
@wslippery the steep sides of the pyramid are. You hang on to the beholder's
@wlashing tentacles for dear life, knowing that being shaken loose will be both
@wpainful and final. The roaring crowd of the crowd and the pounding of your
@wheart sends painful pulses through your head. Concentrate!
@w
@g[ Exits: down ]
@yThe eyed tentacles prove ropelike, protesting your grip but holding you in place for now.
@yThe eyed tentacles prove ropelike, protesting your grip but holding you in place for now.
@yThe eyed tentacles prove ropelike, protesting your grip but holding you in place for now.
@yThe eyed tentacles prove ropelike, protesting your grip but holding you in place for now.
@yThe eyed tentacles prove ropelike, protesting your grip but holding you in place for now.
@yThe eyed tentacles prove ropelike, protesting your grip but holding you in place for now.
@yThe eyed tentacles prove ropelike, protesting your grip but holding you in place for now.
@r(Red Aura) @W(White Aura) @yThe ettin combat master oversees your predicament from the solid, fl@yat ground above.
@w
@wAn eyed tentacle is no longer moving so quickly.
@MYou dispelled 1 spell on an eyed tentacle.
@RAn eyed tentacle smoulders as the lightning destroys it!!
@wThat was a pointless no-experience kill!
@wAn eyed tentacle is no longer moving so quickly.
@MYou dispelled 1 spell on an eyed tentacle.
@RAn eyed tentacle smoulders as the lightning destroys it!!
@wThat was a pointless no-experience kill!
@wAn eyed tentacle is no longer moving so quickly.
@MYou dispelled 1 spell on an eyed tentacle.
@RAn eyed tentacle smoulders as the lightning destroys it!!
@wThat was a pointless no-experience kill!
@wAn eyed tentacle is no longer moving so quickly.
@MYou dispelled 1 spell on an eyed tentacle.
@RAn eyed tentacle smoulders as the lightning destroys it!!
@wThat was a pointless no-experience kill!
@wAn eyed tentacle is no longer moving so quickly.
@MYou dispelled 1 spell on an eyed tentacle.
@RAn eyed tentacle smoulders as the lightning destroys it!!
@wThat was a pointless no-experience kill!
@wAn eyed tentacle is no longer moving so quickly.
@MYou dispelled 1 spell on an eyed tentacle.
@RAn eyed tentacle smoulders as the lightning destroys it!!
@wThat was a pointless no-experience kill!
@CWith the majority of the tentacles now gone, you see a last chance opportunity to @Gclimb up@C.
@wAn eyed tentacle has some very nasty wounds.
@w
@gHallowed Reach
@w
@g[ Exits: down ]
@W(White Aura) @yThe master of the ettin combat arenas watches intently over his domain.
@wThe crowd howls with excitement as you pull yourself up for the final round.
@CGrukken, the Sighted hisses at you, 'You shall not survive this!'
@wGrukken, the Sighted has a few minor scratches.
@wGrukken, the Sighted is at death's door.
@RGrukken, the Sighted is burnt to a crisp by Odin's spear! It is DEAD!
@CWith a terrific scream Grukken collapses in a pile of bloodied, twitching tentacles.
@gThe Bloody Temple
@w
@g[ Exits: south ]
@yA surly guard gives everyone the lookover before allowing them entrance.
@W(White Aura) @yThe master of the ettin combat arenas watches intently over his domain.
@CThe fight is finally over, and you almost collapse from exhaustion. Fortunately the crowd se@Cems overjoyed with your hard-fought victory and have swarmed up the temple steps to surround@C you.
@CThe ettin combat master leads you down the steps. At the bottom he lifts your arm and bellow@Cs to all: 'Long live the Bloodshed champion, Ruhamah!'
@CThe ettin combat master exclaims, @c"@CTake this medal, it is the highest honor our people can g@Cive. May your blade always shine with the blood of your enemies!@c"
@w
@wYou receive the @yDistinguished @BE@bttin @YM@yedal @wof @RBloody Might @Y)@R(@Co@R)@Y(@w from the ettin combat master@w.
@wKeep status added to @yDistinguished @BE@bttin @YM@yedal @wof @RBloody Might @Y)@R(@Co@R)@Y(@w.
@W**NOTE@w: This is NOT the same as a 'keepflag' which is a trivia point
@w option that makes an item not count towards your item limit.
@w+-----------------------------------------------------------------+
@w| @RKeywords@w : @Wdistinguished ettin medal bloody might @w|
@w| @RName@w : the @yDistinguished @BE@bttin @YM@yedal @wof @RBloody Might @w|
@w| : @Y)@R(@Co@R)@Y(@w |
@w| @RId@w : 2325169683 |
@w| @cType@w : @WArmor @cLevel @w: @W 170 @w|
@w| @cWorth @w : @W0 @cWeight @w: @W 1 @w|
@w| @cWearable@w : @Whead @w|
@w| @cScore @w: @Y135 @w|
@w| @cMaterial@w : @Wbrass @w|
@w| @cFlags @w : @Wheld, V3 @w|
@w| @GFound at @w : @MThe Gathering Horde @w|
@w+-----------------------------------------------------------------+
@w|@c Stat Mods @w: @WDamage roll @w: @g+17@w @WHit roll @w: @g+2@w |
@w| @WConstitution @w: @g+4@w |
@w+-----------------------------------------------------------------+
@gA Convergence
@w
@g[ Exits: south ]
@r(Red Aura) @W(White Aura) @yAn ettin berserker charges wantonly around the dug-out encampment.
@r(Red Aura) @W(White Aura) @yAn ettin berserker charges wantonly around the dug-out encampment.
@r(Red Aura) @W(White Aura) @yAn ettin berserker charges wantonly around the dug-out encampment.
@r(Red Aura) @W(White Aura) @yAn ettin berserker charges wantonly around the dug-out encampment.
@r(Red Aura) @W(White Aura) @yAn ettin berserker charges wantonly around the dug-out encampment.
@r(Red Aura) @W(White Aura) @yUshko, supreme leader of the ettin clans, focuses his attentions on @yyou.
@CCommander Ushko says, @c"@CI can't believe you made it out alive.@c"
@w
@CUshko lifts you up by your ankles and shakes you, eyeing you up and down.
@CCommander Ushko says, @c"@CWhatever your secret, it isn't visible.@c"
@w
@wEeech! Commander Ushko just coughed all over you. Does somebody have a dry tissue?
@CCommander Ushko says, @c"@CStill, wear that medal proudly: You earned it with good reason, and y@Cou can fight with us anytime.@c"
@w
@wCommander Ushko bows before you.
@w
@W**@Y Task Done @w: Go to Tragh and prove your worth in the combat pits.
@gAt a Tent Unparalleled in Size
@w You have finally reached the end of the camp, but instead of relief for the
@wend of an unbearably long walk, all you can feel is awe. Awe, because to the
@weast lies a tent that is impossibly large. No amount of physical coordination
@wcould equal that required to construct it. From within come the sounds of
@wexplosions and shouts, and you wonder what is inside.
@w
@g[ Exits: (north) (east) south ]
@r(Red Aura) @yYellow eyes catch your attention as this soldier passes you.
@r(Red Aura) @yThis fish-warrior does not look comfortable in the present surroundings.
@r(Red Aura) @W(White Aura) @yTears have marked their path down the face of this grubby, sobbing l@yittle gnome.
@w
@wDirty doesn't begin to describe the filth covering the distraught gnome, and
@whis black-toothed smile is anything but winsome. He perks up considerably
@wwhen you walk by, probably planning some entreaty. Making eye contact will
@wlikely give him the courage to come over and plead his case.
@wThe disgruntled gnome is in perfect health.
@w
@wThe disgruntled gnome is carrying no visible inventory.
@w
@wThe disgruntled gnome gets up, shuffles over, and grabs you by the pant leg.
@w
@CThe disgruntled gnome says, @c"@CYou're the first person to even look at me, and I need help, so@C I'll ask you. Well, here's my story: I was out chopping wood and gathering supplies in the @Cmagical forest of Crizal. I grew tired, and took a rest, but apparently I fell asleep. I nev@Cer intended to sleep! I was rudely woken up by a gang of tree spirits, dragging me out of th@Ce forest by my ankles. Not only did the blueprints to our secret weapon fall out of my pocke@Ct, but so did the portal I got from the navigator. I had to walk halfway across the continen@Ct to get back here! Now we're going to be behind on our quotas and the secret weapon will be@C greatly delayed. It's all my fault! I hate to think what will happen when Sarcoph learns of@C my failure.@c"
@w
@w
@CThe disgruntled gnome says, @c"@CSo...@c"
@w
@wThe disgruntled gnome bashfully snuffs his toe in the dirt.
@CThe disgruntled gnome says, @c"@CIf you'll help, just give me the conspiratory wink.@c"
@wYou wink suggestively at the disgruntled gnome.
@w
@wThe disgruntled gnome hops around like a little kid.
@CThe disgruntled gnome screams, @c"@CHurray!! I'll make arrangements with navigator to get you th@Cere, just tell him where you want to go. Where? Well, you obviously have to go to Crizal if @Cyou're going to save me by finding the blueprints. And while you're there, you might as well@C collect some supplies for me. Thank you!!!@c"
@w
@wThe disgruntled gnome giggles.
@W** @GTask Added @w: Find the gnomish blueprints in Crizal and return them.
@W** @GTask Added @w: Collect some icirask hides for the gnome.
@W** @GTask Added @w: Collect a few steel-webs' webs from the magical forest.
@W** @GTask Added @w: Deforest Crizal and bring back the magical wood.
@w @YGathering @w: @WAid Achemartla with the Horde outside Dak'Tai.
@c~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
@GTask 1 @W: Bring back proof that all the troops are appeased.
@w
@CAchemartla says, "My troops are at odds with each other, and many of them
@w don't want to be here to begin with. If you can restore order to the camp,
@w I personally will make sure you are well taken care of. Hell, someone who
@w could do that would deserve some time off the front lines."
@w
@GTask 4 @W: Find the gnomish blueprints in Crizal and return them.
@w
@CThe disgruntled gnome screams, "Hurray!! I'll make arrangements with
@w navigator to get you there, just tell him where you want to go. Where?
@w Well, you obviously have to go to Crizal if you're going to save me by
@w finding the blueprints. And while you're there, you might as well collect
@w some supplies for me. Thank you!!!"
@w
@GTask 5 @W: Collect some icirask hides for the gnome.
@w Icirasks left to irritate: 30
@w
@GTask 6 @W: Collect a few steel-webs' webs from the magical forest.
@w Webs left to round up: 20
@w
@GTask 7 @W: Deforest Crizal and bring back the magical wood.
@w Lumber left to log: 50
@w
@c~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
@gThe Entrance Rooms in the Commander's Tent
@w
@g[ Exits: north south ]
@r(Red Aura) @W(White Aura) @yThe camp's navigator sizes you up but remains relaxed and uninvolved@y.
@CYou say 'To Crizal'
@w
@wThe navigator laughs raucously at your request.
@CThe psion navigator says, @c"@CI wouldn't go there, but I'm not you.@c"
@w
@wYour world goes black, the air rushes out of your lungs, and you hit the ground. Hard.
@w
@gThe Forest Edge
@w
@g*************************\/******************************/
@w********************************************************<
@w**********\************/*********************************\
@w*********************************************************/
@w******************************/\***************/ \****/
@w***************************************/ \**/
@w*******************************/ |*/
@w*************// ~~~ \*****/ |/
@w*@y/\/ | ~ / |/ / \/_/ / \/
@w | / /-==~~ /'
@w |/' __.--=~'
@w /' /
@w /' The navigator lands you on the edge of the great
@y /' @wforest Crizal, magnificent in its size and
@w || legendary for its strange creatures and dark
@w | | depths. The comfort and warmth of the bright sun
@w | have little power under the colossal branches that
@w| | blight the ground in their shadows.
@w
@g[ Exits: (west) ]
@W(White Aura) @yA nasty thornbush moves to block your path. Wait, it moved?
w
@CThe secret keeper asks, @c"@CWhat touches the earth every day but never leaves its perch?@c"
@w
@CYou say 'the sun'
@w
@CThe secret keeper says, @c"@CWelcome to Crizal, may your journey be a safe one. Respect its life@C and you will find it a pleasant place.@c"
@CThe secret keeper asks, @c"@CWhat member of the forest starts with one finger and ends with many@C?@c"
@w
@CYou say 'the branch'
@w
@CThe secret keeper says, @c"@CWelcome to Crizal, may your journey be a safe one. Respect its life@C and you will find it a pleasant place.
@CThe secret keeper asks, @c"@CWhat rushes past all of us the same but leaves no one unchanged?@c"
@w
@CYou say 'time'
@w
@CThe secret keeper says, @c"@CWelcome to Crizal, may your journey be a safe one. Respect its life@C and you will find it a pleasant place.@c"
@CThe secret keeper says, @c"@CThese come from every direction, but they all have the same voice.@c"
@w
@CYou say 'winds'
@w
@CThe secret keeper says, @c"@CWelcome to Crizal, may your journey be a safe one. Respect its life@C and you will find it a pleasant place.@c"
@gLost In the Forest Crizal
@w Pushing deeper into the forest is an arduous task, as long-thorned brambles
@wand a carpet of dead leaves impede your progress. Treacherous, perhaps, but
@walso idyllically beautiful, and you offer a silent prayer that the rest of
@wthe forest be this gentle. Soft sunlight warms your face and the subtle aroma
@wof this verdure paradise greets you with each inhale. If only you knew where
@wyou were going.
@w
@g[ Exits: south ]
@y(Golden Aura) @W(White Aura) @yAn itchy icirask is scratching itself violently with the rough ba@yrk of a tree.
@y(Golden Aura) @yDevoid of leaves, a twisted tree trunk stands nondescript and forlorn.
@y(Golden Aura) @yA healthy young sapling greets you with upturned leaves.
@y(Golden Aura) @yA healthy young sapling greets you with upturned leaves.
@y(Golden Aura) @yTiny but sturdy, this little shoot will one day look down on the world.
@wYou get an armored @yh@wi@yd@we of the mythical icirask from the electrified corpse of an icirask.
[x 30]
@wYou get the @Wsilk@w of the steel-@Wweb@w from the frazzled corpse of a steel-web spider.
[x 20]
@wYou get some @gmagical @ywood @wfrom the Crizal forest from the electrified corpse of a young sapl@wing.
@wYou get some @gmagical @ywood @wfrom the Crizal forest from the electrified corpse of a dendroid s@woldier.
[x 50]
@gThe Dark Heart of Crizal
@w The branches overhead have grown so thick that no light carries down through
@wthe leaves, casting a spell of permanent night on all that tread underneath
@wtheir tangled limbs. A haunting sense of unease lingers in the air, as if the
@wvery forest were angry at your intrusion. Shadows shift and play, and though
@wthere is no wind, the forest crackles and rustles around you with certain
@wlife. Disorientation inevitably seizes you in the oppressive darkness,
@wstealing your wits and your direction.
@wThe largest tree in the forest, immeasurably tall and of godlike circumference,
@wrises to the heavens.
@g[ Exits: other ]
@W------------------------------------------------------------
@wYou are swallowed into the great tree.
@W------------------------------------------------------------
@gIn the Great Tree
@w A soft humming reverberates ceaselessly off the walls of this wooden cavern;
@wwalls that are unnaturally smooth and polished, finer than the floor of any
@wpalace. From where you stand, it appears that the chamber is gargantuan and
@wextends to unknown depths beyond the shadow that blocks you from further
@winsight. During your still reverie small shoots sprouting silently from the
@wsentient wood beneath you have anchored you firmly to the wood. Helplessly
@wtrapped, the master of this living cave soon be here to extend a similar
@wwelcome.
@g[ Exits: none ]
@y(Golden Aura) @W(White Aura) @yAn elf, glowing with inner light, parts the shadows and comes to @yquestion you.
@RCrizal, the forest guardian is burnt to a crisp by Odin's spear! He is DEAD!
@wYou receive the @Wt@wo@Wp@Y-@ws@We@wc@Wr@we@Wt @Cblueprints@w from Crizal, the forest guardian.
@YA flash of light and a searing pain behind your eyes leaves you disoriented and suddenly bac@Yk at the Horde's camp.
@wCrizal's voice echoes in your head, '@RYou must not know what evil these plans are intended fo@Rr, or you would never have sought them. I hope you consider your actions before it is too la@Rte for all of us.@w'
@wYou give the @Wt@wo@Wp@Y-@ws@We@wc@Wr@we@Wt @Cblueprints@w to the disgruntled gnome.
@w
@W**@Y Task Done @w: Find the gnomish blueprints in Crizal and return them.
@wThe disgruntled gnome gasps as he realizes what you did.
@CThe disgruntled gnome says, @c"@CYou have found them! You are my hero forever. Although I have n@Cothing of equal value to reward you with right now, one day you will need help and, on that @Cday, you can count on me. Umm, I can't let you walk away empty-handed: Take this in the mean@Ctime.@c"
@w
@wYou receive a large nugget of Gnomish coal from the disgruntled gnome.
@wKeep status added to large nugget of Gnomish coal.
@W**NOTE@w: This is NOT the same as a 'keepflag' which is a trivia point
@w option that makes an item not count towards your item limit.
@w+-----------------------------------------------------------------+
@w| @RKeywords@w : @Wlarge nugget gnomish coal @w|
@w| @RName@w : a large nugget of Gnomish coal |
@w| @RId@w : 2325191164 |
@w| @cType@w : @WTreasure @cLevel @w: @W 140 @w|
@w| @cWorth @w : @W750 @cWeight @w: @W 15 @w|
@w| @cScore @w: @Y0 @w|
@w| @cMaterial@w : @Wcoal @w|
@w| @cFlags @w : @Wmagic, held, V3 @w|
@w| @GFound at @w : @MThe Gathering Horde @w|
@w+-----------------------------------------------------------------+
@wYou give an armored @yh@wi@yd@we of the mythical icirask to the disgruntled gnome.
@CThe disgruntled gnome says, @c"@COooooh! That will work perfectly, now we only need a few winkle@Cs more.@c"
[x 30]
@w
@W**@Y Task Done @w: Collect some icirask hides for the gnome.
@CThe disgruntled gnome says, @c"@CAren't the icirask beautiful creatures? It's a shame their skin@Cs are so valuable.@c"
@wYou give the @Wsilk@w of the steel-@Wweb@w to the disgruntled gnome.
@CThe disgruntled gnome says, @c"@CQuite a start you're off to, but I think the supply is still lo@Cw.@c"
[x 20]
@W**@Y Task Done @w: Collect a few steel-webs' webs from the magical forest.
@CThe disgruntled gnome exclaims, @c"@CNow we can finish our improved ballista prototype!@c"
@wYou give some @gmagical @ywood @wfrom the Crizal forest to the disgruntled gnome.
@CThe disgruntled gnome exclaims, @c"@CThis is a big factory, we still need more of that special w@Cood. More, more!@c"
[x 50]
@W**@Y Task Done @w: Deforest Crizal and bring back the magical wood.
@CThe disgruntled gnome exclaims, @c"@CYou've done it, now we won't have to gather wood for at lea@Cst a few days!@c"
@gA Crushed Field at the Gnoll Tents (G)
@w Veering off the path once again, you walk across another field of trampled
@wgrasses. A huge, multi-room tent dominates the view, yellowed animal hide
@wvaulting up into the skyline. Dead grass crunches beneath your feet as you
@wchart your course south towards it. As you near you see that the entrance to
@wthe tent is heavily guarded.
@w
@g[ Exits: north (south) ]
@r(Red Aura) @W(White Aura) @yMenacing and monstrous, this lupine lookout leers at you, obviously @yunafraid.
@CYou say 'pillage'
@w
@CThe surly gnoll lookout says, @c"@CDon't lose your head in there, you might not come out alive.@c"
@w
@CThe surly gnoll lookout laughs raucously as he lets you in, the hyena mouth emitting its bon@Ce-chilling cry.
@gThe Gnoll Captain's Throne
@w A macabre throne built from bleached bones, the supports each over seven feet
@wlong, sits gruesomely on a dais of piled rugs. Piled around the grotesque
@wthrone are countless skulls, presumably of conquered foes, forming a
@wmountainous mound as testament to the gnoll leader's wicked ways. A bubbling
@wfountain of blood curdles yours, was it worth coming here?
@w
@g[ Exits: north ]
@w The fur-covered, bone throne waits to be employed.
@r(Red Aura) @W(White Aura) @yThis brute's massive head hangs in sleep over folded arms.
@r(Red Aura) @yAn ugly female gnoll sits cross-legged tending to her armor.
@r(Red Aura) @yThe captain's bodyguard gives you a disconcerting wink.
@r(Red Aura) @W(White Aura) @yThe leader of the gnolls lazily reclines in a giant, fur-draped chai@yr.
@CThe gnoll captain asks, @c"@CWhat? Come to entreat me? Me, cooperate?@c"
@w
@wThe gnoll captain throws back his head and cackles with insane glee!
@w
@CThe gnoll captain points to his newly acquired scar.
@CThe gnoll captain says, @c"@CI, am the greatest warrior alive. I have never been bested, nor had@C I ever been wounded. Until that bumbling fool with his hellhounds got his leashes wrapped a@Cround my leg. I fell, and my opponent landed this.@c"
@w
@CThe gnoll captain says, @c"@CHe paid for it dearly. But...@c"
@w
@CThe gnoll captain looks around to see if anyone can hear him.
@w
@CThe gnoll captain says, @c"@CThe hellhound handler still needs to pay for my pain. I'd like to s@Cee him in anguish: take all that is dear to him.@c"
@w
@W** @GTask Added @w: Get your hands bloody for the gnolls' captain.
@wThe gnoll captain nods.
@w @YGathering @w: @WAid Achemartla with the Horde outside Dak'Tai.
@c~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
@GTask 1 @W: Bring back proof that all the troops are appeased.
@w
@CAchemartla says, "My troops are at odds with each other, and many of them
@w don't want to be here to begin with. If you can restore order to the camp,
@w I personally will make sure you are well taken care of. Hell, someone who
@w could do that would deserve some time off the front lines."
@w
@GTask 4 @W: Get your hands bloody for the gnolls' captain.
@w Hounds left to hound: 8
@w
@CThe gnoll captain says, "The hellhound handler still needs to pay for my
@w pain. I'd like to see him in anguish: take all that is dear to him."
@w
@GTask 5 @W: See to the captain's offender at the gates.
@w Throats left to slit: 12
@w
@CThe gnoll captain says, "I almost forgot, I was stopped rather
@w unnecessarily at the gate the other day. See that they're taken care of
@w too, seeing as you'll already be out and about. Not just the current watch
@w either, I want to see all new faces. Come back and nod to me when you've
@w finished."
@c~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
@RA hellhound is burnt to a crisp by Odin's spear! It is DEAD!
[x 8]
@RA watchtower guard smoulders as the lightning destroys him!!
[x 12]
@wYou nod at the gnoll captain.
@wYou receive @Y3@w quest points.
@wYou receive @YSe@ya@wl @Bo@bf @Bth@be @WGno@wlls from the gnoll captain.
@w
@W**@Y Task Done @w: Get your hands bloody for the gnolls' captain.
@w
@W**@Y Task Done @w: See to the captain's offender at the gates.
@w
@wKeep status added to @YSe@ya@wl @Bo@bf @Bth@be @WGno@wlls.
@W**NOTE@w: This is NOT the same as a 'keepflag' which is a trivia point
@w option that makes an item not count towards your item limit.
@w
@w+-----------------------------------------------------------------+
@w| @RKeywords@w : @Wseal gnolls @w|
@w| @RName@w : @YSe@ya@wl @Bo@bf @Bth@be @WGno@wlls |
@w| @RId@w : 2325214818 |
@w| @cType@w : @WTreasure @cLevel @w: @W 170 @w|
@w| @cWorth @w : @W100 @cWeight @w: @W 2 @w|
@w| @cScore @w: @Y0 @w|
@w| @cMaterial@w : @Wflesh @w|
@w| @cFlags @w : @Wglow, hum, magic, held, V3 @w|
@w| @GFound at @w : @MThe Gathering Horde @w|
@w+-----------------------------------------------------------------+
@gThe Parlor of Warfare
@w
@g[ Exits: south ]
@r(Red Aura) @W(White Aura) @yThe field general, Achemartla, paces around the tent.
@CAchemartla says, @c"@CThis is fantastic, you've managed to work your way in with everyone! You'v@Ce done me a great service.@c"
@W**@Y Task Done @w: Bring back proof that all the troops are appeased.
@W**@Y Goal Completed@w: Aid Achemartla with the Horde outside Dak'Tai.
@rINFO: Ruhamah has infiltrated the Black Horde's encampment and is one step closer to Sarcoph@r.
@gEntrance to the Gnomish Siege Factory
@w If the resonating din outside the tent didn't prepare you for the sheer chaos
@winside, that's not surprising. Smoke and steam cloud the air, piercing
@wwhistles shred your mind with their wails, unidentifiable objects fly through
@wthe air, and fires erupt from the strangest places. The magnitude of this
@wtent is absurd, and though you don't know who could have set it up, you know
@wyou don't want to be under it if it falls.
@w
@g[ Exits: north east south (west) ]
l33t Doorman opens west.
open west
@r(Red Aura) @yThe bolt launched from a half-finished ballista falls laughably short of yo@yur person.
@W(White Aura) @yA realistic looking gnome made entirely of wood and metal guards the door@y.
@wYou receive a @Ms@mh@Mr@me@Md @wof the @Wt@wo@Wp@Y-@ws@We@wc@Wr@we@Wt @Cblueprints@w from a careening catapult.
[x N]
@gA Second Conveyor
@w Another machine that appears identical to the first whirs on with the same
@wmechanical fury creating much more noise than productivity. All the factory's
@wworkers have lost control of their projects and are running around
@wmindlessly, bumping into everything and showing very little concern for the
@wstate of emergency they have created.
@w
@g[ Exits: north west ]
@w @B(Magic) @wA piece of a gnomish blueprint drifts lazily to the ground.
@r(Red Aura) @yThe master tinker oversees the assemblies, consulting building plans as he @yambles.
@CThe master tinker says, @c"@CWe are so grateful for your help finding the blueprints. Unfo@Crtunately, on the short sojourn from the tent's entrance to me, the blueprints were ..@C. They were, let us say, temporarily separated from themselves. We won't know how many@C pieces there are until you start bringing them to me, but I'll reward you with some g@Cenuine gnomish armor. Just @Glook wares@C when you want to see what I got.@c"
@gA Second Conveyor
@w
@g[ Exits: north west ]
@r(Red Aura) @R(Angry) @yAn evil gnome hops around and gloats over his handiwork.
@r(Red Aura) @yShoddily constructed, this siege tower does not look sufficiently sturdy.
@r(Red Aura) @yThe master tinker oversees the assemblies, consulting building plans as he @yambles.
@w
@w @Y{~)@y___________________________________@Y{~)
@w @y/ @GAvailable Wares: @y//
@w @y/ //
@w @y / @cLevel 171: @w[[@W>@w]>@Mgnomish @mbangle@w<[@W<@w]] @y//
@w @y / //
@w @y/ //
@w @y/ @cLevel 171: @w[[@W>@w]>@Mgnomish @mstud@w<[@W<@w]] @y//
@w @y/ //
@w @y/ //
@Y{~)@y====================================@Y{~)
@CThe master tinker says, @c"@CFor every three blueprint pieces you bring me, no matter the @Csize, I'll give you one of our famous items. Just bring me the pieces and say which of@C the available items you want.@c"
@CYou say 'stud'
@w
@wYou receive [[@W>@w]>@Mgnomish @mstud@w<[@W<@w]] from the master tinker.
@CThe master tinker says, @c"@CThere we are! Please keep going, we really need these plans.@c"
@w
@w+-----------------------------------------------------------------+
@w| @RKeywords@w : @Wgnomish stud earring @w|
@w| @RName@w : [[@W>@w]>@Mgnomish @mstud@w<[@W<@w]] |
@w| @RId@w : 2325248955 |
@w| @cType@w : @WArmor @cLevel @w: @W 171 @w|
@w| @cWorth @w : @W0 @cWeight @w: @W 20 @w|
@w| @cWearable@w : @Wear @w|
@w| @cScore @w: @Y210 @w|
@w| @cMaterial@w : @Wtin @w|
@w| @cFlags @w : @Wunique, invis, magic, V3 @w|
@w| @cOwned By@w : @WRuhamah @w|
@w| @GFound at @w : @MThe Gathering Horde @w|
@w+-----------------------------------------------------------------+
@w|@c Stat Mods @w: @WStrength @w: @g+11@w @WDamage roll @w: @g+13@w |
@w| @WHit roll @w: @g+7@w |
@w+-----------------------------------------------------------------+
@w|@c Resist Mods@w: @WAll physical @w: @g+10@w @WAll magic @w: @g+7@w |
@w+-----------------------------------------------------------------+
@CYou say 'bangle'
@w
@wYou receive [[@W>@w]>@Mgnomish @mbangle@w<[@W<@w]] from the master tinker.
@CThe master tinker says, @c"@CThere we are! Please keep going, we really need these plans.@c"
@w
@w+-----------------------------------------------------------------+
@w| @RKeywords@w : @Wgnomish bangle @w|
@w| @RName@w : [[@W>@w]>@Mgnomish @mbangle@w<[@W<@w]] |
@w| @RId@w : 2325249244 |
@w| @cType@w : @WArmor @cLevel @w: @W 171 @w|
@w| @cWorth @w : @W0 @cWeight @w: @W 19 @w|
@w| @cWearable@w : @Wwrist @w|
@w| @cScore @w: @Y210 @w|
@w| @cMaterial@w : @Wtin @w|
@w| @cFlags @w : @Wunique, invis, magic, V3 @w|
@w| @cOwned By@w : @WRuhamah @w|
@w| @GFound at @w : @MThe Gathering Horde @w|
@w+-----------------------------------------------------------------+
@w|@c Stat Mods @w: @WStrength @w: @g+11@w @WDamage roll @w: @g+13@w |
@w| @WHit roll @w: @g+7@w |
@w+-----------------------------------------------------------------+
@w|@c Resist Mods@w: @WAll physical @w: @g+10@w @WAll magic @w: @g+7@w |
@w+-----------------------------------------------------------------+
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