l33t bin


Submitted by Ruhamah on July 25, 2020, 5:01 p.m. UTC

@gApproaching the Camp of the Gathering Horde @w Going down the hill, you can see the expansive plains of Hathzor spread out @wlimitless before you, only broken by the harsh mountains to the north and the @wGreat Desert to the south-east. Sarcoph's warcamp dominates your view, a @wsmoking black sore, a loud and bustling abomination choking the land's @wbeauty. Trees logged from the local mountains have been shaved to form a gory @wfence circling the encampment, ogre heads impaled intermittently on the @wsaplings. @w @g[ Exits: north east south (west) ] @r(Red Aura) @yA guard from one of the Horde's watchtowers patrols the camp's gates @RA watchtower guard smoulders as the lightning destroys him!! @wYou get |Black tabarD| from the frazzled corpse of a watchtower guard. @gThe Parlor of Warfare @w At long last you are granted an audience with the undeniably vain commander @wand taken into his briefing room. Every inch of which is covered with @wbeautiful and detailed maps; the finest in the land. If the rumors you've @wheard hold any weight then in spite of all this pomp he is a talented and @wviciously effective leader. You'll let your own encounter be the judge of @wthat. @w @g[ Exits: south ] @r(Red Aura) @W(White Aura) @yThe field general, Achemartla, paces around the tent. @wAchemartla paces back and forth across the length of the tent. @wTalking to himself, you hear him muttering, 'Ever since Sarcoph sent us on this wretched cam@wpaign, the troops have been disgruntled. I fear they're verging on mutiny. No one likes bein@wg here and we have made no progress on accomplishing our primary task.' @w @wHe startles as he turns around and sees you standing at the tent's entrance. @CAchemartla asks, @c"@CHow long have you been standing there, soldier?@c" @w @wHis brow furrows as he stares you up and down. @w @wAfter several moments he nods, apparently satisfied. @CAchemartla says, @c"@CYou look like a fine soldier to me, ready for some real responsibility. I'@Cve got a special task for you.@c" @w @CAchemartla says, @c"@CMy troops are at odds with each other, and many of them don't want to be h@Cere to begin with. If you can restore order to the camp, I personally will make sure you are@C well taken care of. Hell, someone who could do that would deserve some time off the front l@Cines.@c" @w @rINFO: Wraiven becomes stronger as she practices her skills for battle. @w @CAchemartla asks, @c"@CWell? What do you say? Will you help?@c" @CYou say 'I will help' @w @W**@Y Goal Added @w: Aid Achemartla with the Horde outside Dak'Tai. @w Type 'goals gathering' for full details on this goal. @w @W** @GTask Added @w: Bring back proof that all the troops are appeased. @gInto the Animal Pens @w Heading off the camp's main path, you trod down to an open field that is @wpopulated with the camp's more animalistic members. Cages of various sizes @wand large, makeshift corrals house a veritable zoo of intimidating creatures. @wThe sound an of earth-shaking roar alerts you to the presence of something @wvery, very big. @w @g[ Exits: north (east) (south) west ] @r(Red Aura) @ySolitary and smelly, a troll plays restlessly with his bone-handled knife. @r(Red Aura) @yA mountain dwarf kicks around his food cup and stares at the mountains. @r(Red Aura) @yAn imp impatiently hops from cage to cage, checking his charges. @CYou ask 'Need help?' @w @CThe handler's eyes light up when he hears your offer. @w @CThe hellhound handler asks, @c"@CDo you really think you could help?@c" @w @CThe hellhound handler says, @c"@CSee, I fear their original master is calling them back. He must@C have some means to do so.@c" @w @wThe hellhound handler sits down and thinks deeply. @CThe hellhound handler says, @c"@CIf you could retrieve it from him, I think that would complete @Cmy control over them.@c" @w @CThe hellhound handler says, @c"@CBut that would be a terrible journey, and you can't get to the @Ctreacherous place they call home on your own.@c" @w @CThe hellhound handler says, @c"@CHead on over to the camp's navigator, he'll get you where you n@Ceed to go.@c" @w @wThe hellhound handler nods. @W** @GTask Added @w: Help the hellhound handler heel in his hellish canines. @w @YGathering @w: @WAid Achemartla with the Horde outside Dak'Tai. @c~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ @GTask 1 @W: Bring back proof that all the troops are appeased. @w @CAchemartla says, "My troops are at odds with each other, and many of them @w don't want to be here to begin with. If you can restore order to the camp, @w I personally will make sure you are well taken care of. Hell, someone who @w could do that would deserve some time off the front lines." @w @GTask 2 @W: Help the hellhound handler heel in his hellish canines. @w @CThe hellhound handler says, "See, I fear their original master is calling @w them back. He must have some means to do so." @wThe hellhound handler sits down and thinks deeply. @CThe hellhound handler says, "If you could retrieve it from him, I think @w that would complete my control over them." @w @wThe hellhound handler says, "But that would be a terrible journey, and you @w can't get to the treacherous place they call home on your own." @w @wThe hellhound handler says, "Head on over to the camp's navigator, he'll @w get you where you need to go." @c~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ @gWalking Through the Horde Encampment @w The hard-trodden path wends its way through the tents and buildings in the @wcamp. Even though it is wide enough to allow several wagons to pass @wside-by-side it feels crowded and cramped for all the troops moving about. @wIt could be dangerous to try and stay here long if you weren't uniformed. @wThese soldiers look up to reinforcing their reputation for cruelty. @w @g[ Exits: east west ] @r(Red Aura) @yAn attractive soldier walks nonchalantly through the camp, flashing a smile. @w(Hidden) @r(Red Aura) @yA furious buzzing behind your head alerts you to the presence of a huge @yinsect. @wA handsome man, this soldier appears to know that information. Slightly above @wmiddling height, he has boyish features and a muscular build. He shoots a @wsmile that you're sure he intended to be charming when he notices your stare. @wYou can't help but be amused by his confidence. @wA handsome soldier is in perfect health. @w @wA handsome soldier is carrying no visible inventory. @wYou beckon for a handsome soldier to follow -- sure hope they do! @wA handsome soldier peers at you intently. @CA handsome soldier says, @c"@CWhat's that? I guess I could use a break from the battle...@c" @w @CAlthough he looks pretty skeptical, the handsome soldier starts to follow you. @wA handsome soldier starts to follow you. @gInside a Tent, Seductively Comfortable @w Stepping inside, the tent you've entered is lavishly furnished with gold-gilt @wand purple satin. A considerable fortune has been spent on all that surrounds @wyou, and the inconvenience to move this many fine things is no small matter @weither. The tent's owner obviously carries some leverage and has servants @wenough to transport all their highly unnecessary belongings on a war @wcampaign. A sole candle lights the room and flickers playfully over the @wcontents. @w @g[ Exits: east ] @r(Red Aura) @yThe tent's only occupant is a woman, beckoning you with mesmerizing eyes. @wA handsome soldier arrives from the east. @CA twisted smile breaks across the face of the enchantress when she sees the soldier followin@Cg you in. The succubus grins as she leads the soldier to the luxurious bed. Closing the curt@Cain with him inside, she turns and unceremoniously kicks her garish boots at your head. @w @CThe Black succubus says, 'Now leave, before I change my mind and want you too.' @gWalking Through the Horde Encampment @w @g[ Exits: north south west ] @w @B(Magic) @wAn unarmored Horde member is missing their chainmail. @wThe Black succubus closes the door from the other side. @wA handsome soldier stops following you. @w+-----------------------------------------------------------------+ @w| @RKeywords@w : @Wdragonscale scale dragon boots @w| @w| @RName@w : @YD@Rragon@Y-@Rscale @GB@Yoots@w | @w| @RId@w : 2325124716 | @w| @cType@w : @WArmor @cLevel @w: @W 140 @w| @w| @cWorth @w : @W0 @cWeight @w: @W 15 @w| @w| @cWearable@w : @Wfeet @w| @w| @cScore @w: @Y0 @w| @w| @cMaterial@w : @Worganic @w| @w| @cFlags @w : @Wglow, hum, magic, @Rnosave@W, V3 @w| @w| @GFound at @w : @MThe Gathering Horde @w| @w+-----------------------------------------------------------------+ @w|@c Resist Mods@w: @WAll physical @w: @g+8@w @WAll magic @w: @g+6@w | @w+-----------------------------------------------------------------+ @wYou wear @YD@Rragon@Y-@Rscale @GB@Yoots@w on your feet. @gThe Entrance Rooms in the Commander's Tent @w In a tent that could probably be called a palace and without raising @wobjection, the commander obviously likes a certain level of homelike @wcomforts. Ushered through three other rooms before the one you currently @wstand in, and this one has them all topped. The size of an amphitheatre, it @wis empty except for a bored wizard leaning unconceredly against an upright. @w @g[ Exits: north (south) ] @r(Red Aura) @W(White Aura) @yThe camp's navigator sizes you up but remains relaxed and uninvolved@y. @wThe camp's navigator is a slender drow, wearing nothing to indicate that he @wis actually a part of the occupying force. As with all elves, it is @wimpossible to place an age to him, but the impish gleam in his eye makes you @wthink young. He probably just graduated from one of their Academies and is @wgetting his fill of travelling before the mandatory term of service in the @wCaldoran military. The elves do not usually remain aloof from their kind for @wlong. @wThe psion navigator is in perfect health. @w @wThe psion navigator is carrying no visible inventory. @CYou say 'To hell' @w @wThe navigator examines the authenticity of your uniform and begrudgingly nods. @CThe psion navigator says, @c"@CSee you on the flip side.@c" @w @wYour world goes black, the air rushes out of your lungs, and you hit the ground. Hard. @w @gIn the Murky Darkness @w After recovering from your fall, you realize the pain was not from the @wnavigator's rough spell. The pain is internal, oppression is the only word @wdescribe the way it feels to exist here. Your very essence feels in danger of @wbeing compressed into nothingness, and fear strangles your heart and throat. @wThe ground beneath you is black, hard, and smooth as the effortless lies of @wthe deceitful. Walking a few steps in any direction, you realize you are on @wan island, in the middle of a lake of a black, boiling and indescribably hot @wsubstance that whispers angrily as bubbles play on its surface. @w @g[ Exits: north ] @w This netherworld lake is a wicked mess of concentrated evil. @y(Golden Aura) @yStranded between the flows, this poor man looks haggard. @gA Never-ending Plane of Sorrow @w Words fail to encapture the way traversing here bombards the senses. Though @wone part of you recognizes the same black strata underneath your feet as when @wyou entered, another sees that each step takes you through a plane of @wexistence. Each step plunges you further into hopelessness, deeper in to @wdespair, and headlong into sorrow. @w @g[ Exits: none ] @W(Translucent) @r(Red Aura) @W(White Aura) @yA wicked, disgusting, goat-like abomination leers down@y at you. @wCovered entirely in a coarse, red fur, this ruler petrifies you in his @wconsuming gaze. His goatish face houses a pair of red eyes that are all too @wsentient, and his humanoid form is anything but comforting. The Se'irim are @wwicked demons, and he is the wickedest; all would do well to flee before his @wmighty hammer, which he hefts with experienced ease. @wThe Lord of the Se'irim is showing a few battle scars. @w @wThe Lord of the Se'irim is using: @g[ @RPrimary Weapon @g]@W:@w }@B|@R-@B|@Rell's @Y^^ @B|@y-@B|@Rammer@w{ @w @wThe Lord of the Se'irim is carrying no visible inventory. @RThe Lord of the Se'irim is burnt to a crisp by Odin's spear! He is DEAD! @wThat was a pointless no-experience kill! @wYou receive @y-@Y=@WDaemoN@Y==@WWhistlE@y(@Y@@@y)@w from the Lord of the Se'irim. @YYour world goes black, the air rushes out of your lungs, and you hit the ground. Hard. @gThe Entrance Rooms in the Commander's Tent @w @g[ Exits: north (south) ] @r(Red Aura) @W(White Aura) @yThe camp's navigator sizes you up but remains relaxed and uninvolved@y. @MSomehow you've found yourself back in camp, out of breath on the floor of the commander's te@Mnt. @gInto the Animal Pens @g[ Exits: north (east) (south) west ] @r(Red Aura) @yThe thunder of hooves alerts you to the presence of a patrol unit. @r(Red Aura) @ySolitary and smelly, a troll plays restlessly with his bone-handled knife. @r(Red Aura) @yAn imp impatiently hops from cage to cage, checking his charges. @CYou can't help but overhearing the imp mutter about needing help as he passes you. @wYou give @y-@Y=@WDaemoN@Y==@WWhistlE@y(@Y@@@y)@w to the hellhound handler. @CElation plays over the handler's face as you place the whistle in his palm. @CThe hellhound handler says, @c"@CI don't know what I can do to thank you. Here, it's all I have.@c" @w @wYou receive @Y3@w quest points. @wYou receive @M<@C*@M>@w<@RH@rellhound @RC@rollar@w>@M<@C*@M>@w from the hellhound handler. @w @W**@Y Task Done @w: Help the hellhound handler heel in his hellish canines. @wKeep status added to @M<@C*@M>@w<@RH@rellhound @RC@rollar@w>@M<@C*@M>@w. @W**NOTE@w: This is NOT the same as a 'keepflag' which is a trivia point @w option that makes an item not count towards your item limit. @w+-----------------------------------------------------------------+ @w| @RKeywords@w : @Whellhound collar @w| @w| @RName@w : @M<@C*@M>@w<@RH@rellhound @RC@rollar@w>@M<@C*@M>@w | @w| @RId@w : 2325128079 | @w| @cType@w : @WArmor @cLevel @w: @W 170 @w| @w| @cWorth @w : @W0 @cWeight @w: @W 17 @w| @w| @cWearable@w : @Wneck @w| @w| @cScore @w: @Y0 @w| @w| @cMaterial@w : @Wsteel @w| @w| @cFlags @w : @Wglow, hum, magic, held, V3 @w| @w| @GFound at @w : @MThe Gathering Horde @w| @w+-----------------------------------------------------------------+ @w|@c Resist Mods@w: @WAll physical @w: @g+9@w @WAll magic @w: @g+7@w | @w+-----------------------------------------------------------------+ @gTowards a Group of Tents @w Choosing to continue in the same direction, you arrive at a small grouping of @wtents with no one around. They are arranged rather strangely compared to rest @wof the camp: instead of being in rows they are clumped together, each tent @wopening into the other. You take the trampled path forward to the first, @wwhere you are joined by a very confusing entity. @w @g[ Exits: (north) south ] @w(Invis) (Hidden) @W(White Aura) @yThis strange being placidly watches your movements, silently k@ynowing. @wIn an attempt to discover more of this creature's stature, your staring only @wconfuses you more. Somehow looking directly at it makes it harder to see, the @wsurrounding color wraps it, curving your vision around it. It's as if it were @wonly air. @wThe air elemental is in perfect health. @w @wThe air elemental is carrying no visible inventory. @wYou give @Y10,000@w gold to the air elemental. @wThe air elemental grins evilly at you. Hmmm. Better keep your distance. @CThe air elemental says, @c"@CNow we're talking business.@c" @w @CThe air elemental says, @c"@CWell, I would fetch them for you, but I don't think that will get y@Cou very far. See, the dark elementals were seeping vile magicks onto the rest of us, and so,@C fearing the tainting of our magick, we separated. Each element has created a veritable fort@Cress of magic inside their tent, and even once inside I dare say you wouldn't recognize them@C as the tents they are.@c" @w @CThe air elemental says, @c"@CI think eliminating the dark elemental would solve our problems and@C allow us to reconvene our enclave. I know the commander has been quite displeased with our @Crecent lack of participation for his cause. Especially considering how much we've been paid @Cfor our services.@c" @w @wThe air elemental shrugs helplessly. @CThe air elemental says, @c"@CUnfortunately for you, you'll have to journey through our little 'w@Cilderness.' Mind you, I don't think any of the other elementals will be pleased by your intr@Cusion, assuming you can even find them. They won't be easily distinguished from their surrou@Cndings, and it'll probably take some aggravation to disturb them from their resting places. @CWe have hidden the entrance to the dark elementals well and sealed them off with all of our @Cpowers combined. The elemental hierarchy is a system of power that moves in a chain of weakn@Cesses; you must best us in our own order. The first will grant you access to the second and @Cso on, until finally you will be given the power to unlock the dark elementals' temporary pr@Cison.@c" @w @yWolfpac (@GSpecial Ops@y) tells the CLAN: 'most vulnerable to light with race and i got a nice l@yight weapon to try out :)' @w @CThe air elemental says, @c"@CThink cold, you should have the most power there.@c" @w @W** @GTask Added @w: Shed some light on the dark elementals' mischief. @wYou receive the @Be@Rl@Ce@Mm@Ye@Cn@Gt@Ya@Rl@w key from the air elemental. @w @YGathering @w: @WAid Achemartla with the Horde outside Dak'Tai. @c~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ @GTask 1 @W: Bring back proof that all the troops are appeased. @w @CAchemartla says, "My troops are at odds with each other, and many of them @w don't want to be here to begin with. If you can restore order to the camp, @w I personally will make sure you are well taken care of. Hell, someone who @w could do that would deserve some time off the front lines." @w @GTask 3 @W: Shed some light on the dark elementals' mischief. @w @CThe air elemental says, "Well, I would fetch them for you, but I don't @w think that will get you very far. See, the dark elementals were seeping @w vile magicks onto the rest of us, and so, fearing the tainting of our @w magick, we separated. Each element has created a veritable fortress of @w magic inside their tent, and even once inside I dare say you wouldn't @w recognize them as the tents they are." @w @wThe air elemental says, "I think eliminating the dark elemental would @w solve our problems and allow us to reconvene our enclave. I know the @w commander has been quite displeased with our recent lack of participation @w for his cause. Especially considering how much we've been paid for our @w services." @w @wThe air elemental shrugs helplessly. @CThe air elemental says, "Unfortunately for you, you'll have to journey @w through our little 'wilderness.' Mind you, I don't think any of the other @w elementals will be pleased by your intrusion, assuming you can even find @w them. They won't be easily distinguished from their surroundings, and @w it'll probably take some aggravation to disturb them from their resting @w places. We have hidden the entrance to the dark elementals well and sealed @w them off with all of our powers combined. The elemental hierarchy is a @w system of power that moves in a chain of weaknesses; you must best us in @w our own order. The first will grant you access to the second and so on, @w until finally you will be given the power to unlock the dark elementals' @w temporary prison." @w @wThe air elemental says, "Think cold, you should have the most power @w there." @c~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ @wYou unlock the door with the @Be@Rl@Ce@Mm@Ye@Cn@Gt@Ya@Rl@w key. @wYou open the door. @gIn a Lush Rainforest @w Past the flap, your expectations are shattered, not unpleasantly, by where @wyou find yourself. Though you know where the canvas walls of the tent should @wbe, the vision before you is much more convincing. The tropical jungle @wengulfs you fully in its sensory flood, the heavy, humid air fills your @wlungs. @w @gA gargantuan @Gtree @glies fallen, its branches reaching out like arms. @w @g[ Exits: north east south west ] @gIn a Howling Blizzard @w A painful blast of icy wind blows at you, sending fiery shards of freezing @wsensation cascading into your mind. The blizzard's tempest makes you @wreconsider your exploration here, but you press on through the @wflakes-turned-missiles, waist-deep in the icy, white mire, cold as the grave. @w @WA pillar of @wice @Wrises mountainous in the chaos, a frozen monument. @w @g[ Exits: east south ] touch ice @WAs your palm comes to rest on the icy pillar a sharp @w*crack* @Wand @w*@Yflash@w* @Wstartle you. @c<@C&@c>@y(@WAura@y) @wof @WIce@c<@C&@c>@w begins floating around an ice elemental. @wOut of the snowy madness you make the shape of a man, impossibly formed from @wthe swirling snow. Closer you go, but no amount of scrutiny can distinguish @wthe mystery of its existence, or the nature of its intent. @wAn ice elemental is at death's door. @w @wAn ice elemental is using: @g[ @cFloating nearby @g]@W:@w (Invis) @B(Magic) @c<@C&@c>@y(@WAura@y) @wof @WIce@c<@C&@c> @w @wAn ice elemental is carrying no visible inventory. @RAn ice elemental is burnt to a crisp by Odin's spear! It is DEAD! @wThat was a pointless no-experience kill! @CThe @Wice @Celemental lets out an unearthly scream and transforms into a @Wchunk@C of ice. @wYou receive a @Wchunk@w of unmelting ice from an ice elemental. @wYou get @c<@C&@c>@y(@WAura@y) @wof @WIce@c<@C&@c>@w from the electrified corpse of an ice elemental. @gAt the Mouth of a Mighty River @w Standing majestically before you is a granite edifice, from which pours a @wriver in a terrible and beautiful torrent. The rock you stand on is worn @wsmooth from years of water flow, a time when the river took a different path. @wIt sparkles and glistens with moisture, catching the light and the flecks in @wthe granite. The air is filled with mist from the pounding outpour. @w @BDescending from a hole in the mountain face, a mighty @Criver @Btwists and rushes. @w @g[ Exits: north east ] drop chunk river @BThe magical ice falls into the river with a @C*@bsplash@C*@B, but is immediately and forcefully proj@Bected back at you! @wThe mist, once random in its sparkling glory, has acted with manifest intent, @wmirroring your form. No eyes fill the shadowed sockets of water where eyes @wshould be, but you sense this creature knows you all too well. Its @wpseudo-face contorts with distaste at your presence. @wA water elemental is in perfect health. @w @wA water elemental is carrying no visible inventory. @RA water elemental is burnt to a crisp by Odin's spear! It is DEAD! @wThat was a pointless no-experience kill! @CThe @Bwater @Celemental lets out an unearthly scream and transforms into an @Borb@C of water. @wYou receive an @Borb@w of water from a water elemental. @gOn a Burning Prairie @w The ground has been turned to ash beneath your feet, a piled black blanket @wthat comes to your knees. The flames were just here, and you avoid stepping @won hot embers, moving closer towards the center of the vast prairie, where @wthe fire circles towards heaven in an unholy plume of angry, dancing flame. @w @rA swirling vortex of @Rfire @rassaults the view like an enflamed tornado. @w @g[ Exits: south west ] throw orb fire @rThe orb of water hits the tornado of flame with a @B*@Rhiss@B*@r, but the flames only grow higher! @wThe vortex of flame has emitted a fraction of its fiery hatred as a plague @wupon you. The flames composing this elemental's body lick playfully around @wthe shape of a man, almost convincingly accurate. Burning embers mock you as @wgrotesque eyes, consuming you. @wA fire elemental is in perfect health. @w @wA fire elemental is carrying no visible inventory. @RA fire elemental smoulders as the lightning destroys it!! @wThat was a pointless no-experience kill! @CThe @Rfire @Celemental lets out an unearthly scream and transforms into a flaming @Rbrand@C. @wYou receive a flaming @Rbrand@w from a fire elemental. @gIn a Lush Rainforest @w Past the flap, your expectations are shattered, not unpleasantly, by where @wyou find yourself. Though you know where the canvas walls of the tent should @wbe, the vision before you is much more convincing. The tropical jungle @wengulfs you fully in its sensory flood, the heavy, humid air fills your @wlungs. @w @gA gargantuan @Gtree @glies fallen, its branches reaching out like arms. @w @g[ Exits: north east south west ] drop brand tree @gThe flaming brand sends exploring tendrils over the tree, but a falling branch @w*@Gthump@w* @gextin@gguishes the blaze! @w @wWhat at first appeared to be merely a falling branch now shows itself to be @wanother one of these mystical, natural, magical creatures. Unlike the others, @wthe wood elementals don't take a form, but instead inhabit the plants they @wprotect. This one manipulates the fallen limb, scurrying much like an insect, @wthe smaller branches working like arachnoid legs. @wA wood elemental is in perfect health. @w @wA wood elemental is carrying no visible inventory. @RA wood elemental smoulders as the lightning destroys it!! @wThat was a pointless no-experience kill! @CThe @Gwood @Celemental lets out an unearthly scream and transforms into a magical @Gseed@C. @wYou receive a magical @Gseed@w from a wood elemental. @gTraversing a Freshly Plowed Field @w The smell of rich soil explodes in your senses, and you breathe it in @wblissfully. Your footprints stand dissonant as they collapse the perfect @wfurrows, extending as far as you can see. Your presence in this serene place @wsomehow feels wrong, and though the soil smells recently plowed you see no @wone else around. @w @yAromas from the stirred @ye@wa@yr@wt@yh pleasantly overpower your mind. @w @g[ Exits: east south west ] sow seed earth @yThe magical seed sprouts when it touches soil but an explosion of dirt @w*thump* @ysends it flyi@yng! @w @wYour feelings of irenic bliss are shattered by the appearance of this magical @wdust devil. It is churning with irate intentions, quite displeased with your @wattempt to sow seeds in its undisturbed bed. Hopefully more don't come. @wAn earth elemental is in perfect health. @w @wAn earth elemental is carrying no visible inventory. @RAn earth elemental is burnt to a crisp by Odin's spear! It is DEAD! @wThat was a pointless no-experience kill! @CThe @ye@wa@yr@wt@yh @Celemental lets out an unearthly scream and crumbles back into @ye@wa@yr@wt@yh@C. @wYou receive a handful of rich @ye@wa@yr@wt@yh@w from an earth elemental. @gUnder an Angry Thunderhead @w Terrible, black thunderheads roll tumultuously across the sky making you wish @wthe landscape were less empty. You look down to examine the terra beneath @wyou, but there's nothing there! All that exists are these roiling tempests, @wlashing and pounding your heart with streaks of brilliant lightning and @wechoing thunder. @w @YA @Wb@Yo@Wl@Yt of lightning moves unnaturally slowly, wending through your legs. @w @g[ Exits: north west ] drop earth bolt @YThe rich earth falls from your hand and sizzles impotently on the bolt between your legs! @w @wEvery hair on your body is standing, and the proximity of this much raw power @wis mortifying. The emotion emanating from this elemental is different from @wthe ones previous however, and you can't help but feel comforted by its @welectrical presence. @wA lightning elemental is in perfect health. @w @wA lightning elemental is carrying no visible inventory. @RA lightning elemental is burnt to a crisp by Odin's spear! It is DEAD! @wThat was a pointless no-experience kill! @CThe @Ylightning @Celemental lets out an unearthly scream and transforms into a suspended @Ybolt@C. @wYou receive a lightning @Ybolt@w from a lightning elemental. @gTraversing a Freshly Plowed Field @w The smell of rich soil explodes in your senses, and you breathe it in @wblissfully. Your footprints stand dissonant as they collapse the perfect @wfurrows, extending as far as you can see. Your presence in this serene place @wsomehow feels wrong, and though the soil smells recently plowed you see no @wone else around. @w @yAromas from the stirred @ye@wa@yr@wt@yh pleasantly overpower your mind. @w @g[ Exits: east south west ] open n @wYou unlock the door with a lightning @Ybolt@w. @wYou open the door. @gUtter Blackness @w Though you vaguely remember crossing to the next tent, your sense of @wdirection fails you and you doubt everything. Nothing is distinguishable in @wthis inky blackness that invades all your senses, deadening them while your @wthoughts grow increasingly wild. You try and cast a spell to summon light but @wthe magickal words fall flat on your tongue, dizzying you with the effort. @wYou feel your life force being drained. @w @g[ Exits: south ] throw bolt dark @wThe lightning bolt arcs from your hand, illuminating the shadowy horror that haunts you! @wSomeone fades into existence. @wA dark elemental is in perfect health. @wImagination takes control of your perceptions, forcing your mind to horrible @wplaces, driving rationality to the far corners of your thoughts. What is that @wwhispering around you, behind you, in your ear now? Is it nothing? You try @wand snap free from the insanity, but the darkness engulfing you drags you @wback. @w @wA dark elemental is in perfect health. @w @wA dark elemental is carrying no visible inventory. @RA dark elemental smoulders as the lightning destroys it!! @wThat was a pointless no-experience kill! @CThe @wdark @Celemental lets out an unearthly scream and transforms into pulsating @wdarkness@C. @wYou receive pulsating darkness from Someone. @gTowards a Group of Tents @w @g[ Exits: north south ] @w(Invis) (Hidden) @W(White Aura) @yThis strange being placidly watches your movements, silently k@ynowing. @w @w[@W6058@c/@W6489@ch @W3872@c/@W5752@cm @W5457@c/@W5458@cv @C0@cqt @C957@ctnl@Y Dbl: 30@w]> @c(0) @w @CYou bow before the grinning air elemental and present the magical totem of the conquered foe@C. @w @CThe air elemental says, @c"@CI can't believe you survived this task! But where are my manners, m@Core importantly: Thank you so much for your aid, we finally can reconvene our workings. Here@C,@c" @w @CThe air elemental clouds over with what must be concentration, focusing a spell. @w @CFrom the air comes forth a magical bracer. @wThe air elemental hops around like a little kid. @CThe air elemental says, @c"@CLet this serve as a testament of our newfound peace.@c" @w @wYou receive the @Be@Rl@Ce@Mm@Ye@Cn@Gt@Ya@Rl @wpact from the air elemental. @wYou receive @Y3@w quest points. @w @W**@Y Task Done @w: Shed some light on the dark elementals' mischief. @wKeep status added to @Be@Rl@Ce@Mm@Ye@Cn@Gt@Ya@Rl @wpact. @W**NOTE@w: This is NOT the same as a 'keepflag' which is a trivia point @w option that makes an item not count towards your item limit. @w @w+-----------------------------------------------------------------+ @w| @RKeywords@w : @Wpact elemental @w| @w| @RName@w : the @Be@Rl@Ce@Mm@Ye@Cn@Gt@Ya@Rl @wpact | @w| @RId@w : 2325143045 | @w| @cType@w : @WArmor @cLevel @w: @W 160 @w| @w| @cWorth @w : @W0 @cWeight @w: @W 16 @w| @w| @cWearable@w : @Wwrist @w| @w| @cScore @w: @Y0 @w| @w| @cMaterial@w : @Wenergy @w| @w| @cFlags @w : @Wglow, hum, magic, held, melt-drop, V3 @w| @w| @GFound at @w : @MThe Gathering Horde @w| @w+-----------------------------------------------------------------+ @w|@c Resist Mods@w: @WAll physical @w: @g+9@w @WAll magic @w: @g+7@w | @w+-----------------------------------------------------------------+ @gA Convergence @w The tunnel deadends into a good-sized room that seems to form a hub at the @wcenter of many convergent tunnels. The open space is filled with the @wcacophonous sound of giant, two-headed brutes and the pungent smell of wood @wsmoke mixed with burnt flesh. Undoubtedly one of Sarcoph's recruits from the @wOutlands, the monstrous humanoids appear to be fighting amongst themselves. @wThe only calm one of the whole lot is a rotund specimen looking pleased to be @wsitting in a pool of blood and fingering the gold chain draped around his @wnecks. @w @g[ Exits: south ] @r(Red Aura) @W(White Aura) @yAn ettin berserker charges wantonly around the dug-out encampment. @r(Red Aura) @W(White Aura) @yAn ettin berserker charges wantonly around the dug-out encampment. @r(Red Aura) @W(White Aura) @yAn ettin berserker charges wantonly around the dug-out encampment. @r(Red Aura) @W(White Aura) @yAn ettin berserker charges wantonly around the dug-out encampment. @r(Red Aura) @W(White Aura) @yAn ettin berserker charges wantonly around the dug-out encampment. @r(Red Aura) @W(White Aura) @yUshko, supreme leader of the ettin clans, focuses his attentions on @yyou. @RAn ettin berserker is burnt to a crisp by Odin's spear! He is DEAD! @RAn ettin berserker is burnt to a crisp by Odin's spear! He is DEAD! @RAn ettin berserker is burnt to a crisp by Odin's spear! He is DEAD! @RAn ettin berserker is burnt to a crisp by Odin's spear! He is DEAD! @RAn ettin berserker is burnt to a crisp by Odin's spear! He is DEAD! @CCommander Ushko claps with mighty hands that send peals like thunder through your skull. @CHe roars to you, 'Perhaps you are worth listening to after all. You will have my obedience a@Cfter you complete one small task: survive in the combat pit.' @CUshko leans in closer and pauses for effect. @CHe continues roaring, 'Where? Ask the navigator to take you to Tragh, our united capital. Re@Cturn to me when you are through.' @W** @GTask Added @w: Go to Tragh and prove your worth in the combat pits. @w @YGathering @w: @WAid Achemartla with the Horde outside Dak'Tai. @c~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ @GTask 1 @W: Bring back proof that all the troops are appeased. @w @CAchemartla says, "My troops are at odds with each other, and many of them @w don't want to be here to begin with. If you can restore order to the camp, @w I personally will make sure you are well taken care of. Hell, someone who @w could do that would deserve some time off the front lines." @w @GTask 4 @W: Go to Tragh and prove your worth in the combat pits. @w @CCommander Ushko claps with mighty hands that send peals like thunder @wthrough your skull. @w @CHe Roars to you, 'Perhaps you are worth listening to after all. You @wwill have my obedience after you complete one small task: survive in the @wcombat pit.' @w @wUshko leans in closer and pauses for effect. @wHe continues roaring, 'Where? Ask the navigator to take you to Tragh, our @wunited capital. Return to me when you are through.' @w @c~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ @gThe Entrance Rooms in the Commander's Tent @w @g[ Exits: north south ] @r(Red Aura) @W(White Aura) @yThe camp's navigator sizes you up but remains relaxed and uninvolved@y. @CYou say 'To Tragh' @w @wThe navigator gives you a questioning look. @CThe psion navigator asks, @c"@CThat's a rough place, you know the ettins aren't famous for their@C hospitality?@c" @w @wYour world goes black, the air rushes out of your lungs, and you hit the ground. Hard. @w @gA Precarious Position @w Approaching a small mountain entrance, a foul odor catches your attention. A @wworn path cuts through the rugged and loose rock around it. This remote @wlocation adds to an already unsettling landscape, filled with dead trees and @wbones. The towering mountain looks barren of all life except for the large @wettin standing before you. You land with unfortunate force on a bed of @wunforgiving stone. Dazed, the world blurs and swirls. Eventually you gather @wyour wits and observe your environment: The world falls away all around; a @wstone windowsill to an insurmountable mountain of rock. This remote location @wadds to an already unsettling landscape, a wind-blasted blight filled with @wsmoke and the cawing of crows. Frightening how close the navigator was to @wdelivering you to a rocky grave. Turning on the ledge, a cavernous opening @woffers entrance to the crag's heart. @w @g[ Exits: north ] @gThe Tunnel Narrows: Checkpoint @w The cavern highway begins to narrow as it snakes north, until everyone is @wforced to walk single file as the ceiling slopes downward, eventually @wculminating in a guarded door. A hush has fallen over the moving crowd, and @was your turn at the checkpoint draws closer you can make out a little of the @wroom beyond. It appears to be quite large, and the echoes of chants begin to @wfilter through the air as you near. @w @g[ Exits: north south west ] @r(Red Aura) @yAn ettin citizen walks through the cavern halls of Tragh, going about their busin@yess. @r(Red Aura) @yAn ettin foreigner meanders along, still drunk and disoriented from the night bef@yore. @r(Red Aura) @yA surly guard gives everyone the lookover before allowing them entrance. @CAn ettin doorguard nods at you as you walk by. @gThe Bloody Temple @w In all the world there is no subterranean architecture that can rival the @wscope of the ettin temple at Tragh; the cavernous hollow built in the heart @wof the mountain is big enough to contain even a great surface-city. @wBowl-shaped, the extensive marvel is dominated by the temple itself, a @wmassive pyramid whose tip, separate from the base, defies physics and hangs @wunsupported over it all. Cultic and terrifying, grotesque statues in throes @wof anguish haunt the landscape. The temple grounds contain throngs of ettins @wpreparing for battle or prostrated in worship. The sloping ground is littered @wwith shallow trenches that send all the blood spilled in the outer combat @wcircles running in gurgling crimson rivers to the base of the temple mount. @w @w @g[ Exits: south ] @r(Red Aura) @yA surly guard gives everyone the lookover before allowing them entrance. @r(Red Aura) @W(White Aura) @yThe master of the ettin combat arenas watches intently over his doma@yin. @CThe ettin combat master asks, @c"@CUshko said you would be coming. You're kind of scrawny to be @Cfighting here, are you sure you want to go through with this?@c" @w @wThe ettin combat master peers at you intently. @wThe ettin combat master grins evilly at you. Hmmm. Better keep your distance. @wYou bow before him. @gHallowed Reach @w Above you is the pyramid's top, forming an eerie floating ceiling that @wquivers with a magical pulse you can see blood pouring over its surface that @wmoves in impossible circles without a single drop falling to the ground @wbelow. The flattened apex forms the ettins' ultimate arena: the Hallowed @wReach. A fall over the edge would result in a deadly tumble down the side of @wthe pyramid. You can see the crowd gathered below, packing into the temple to @wwatch the combat. @w @g[ Exits: down ] @r(Red Aura) @W(White Aura) @yThe master of the ettin combat arenas watches intently over his doma@yin. @wYou reach the final step and alight to the flat stone floor of the temple's summit. The roar@wing of the crowds below reaches your ears as they gather to see you fight and the combat mas@wter motions you to the center of the ring. You solemnly walk to the indicated place and adju@wst yourself, prepared for the worst. @wFinally, after what seemed an eternity, your opponent crests the horizon, and you immediatel@wy wished it hadn't. A quivering mess of slithering tentacles pulls itself towards you: a beh@wolder. The combat master raises his arms and turns to the roaring crowd, bellowing at the to@wp of his lungs. @wThe ettin combat master yells, 'Let the Bloodshed begin!!' @wGrukken, the Sighted is in perfect health. @mGrukken pulls back, wrapping himself with his tentacles and rapidly becoming something else. @w @RA spined terror is burnt to a crisp by Odin's spear! It is DEAD! @mThe spined terror collaspes at your feet, but before you can move its corpse explodes with h@mundreds of tentacles: The beholder is still alive! @wGrukken, the Sighted is in perfect health. @wGrukken, the Sighted is showing a few battle scars. @mOnce again the beholder pulls away, but this time his form grows much larger! @RA behemoth is burnt to a crisp by Odin's spear! It is DEAD! @mWith a terrible shudder and the final release of breath, the behemoth thuds heavily to the g@mround. You turn around, but the crowd is pointing to something behind you. @wGrukken, the Sighted is in perfect health. @mYou misstep trying to gain position and Grukken seizes the opportunity. He lashes out and wr@maps up your legs, flinging you over the edge!! @gHanging off the Hallowed Reach @w @g[ Exits: down ] @r(Red Aura) @W(White Aura) @yThe ettin combat master oversees your predicament from the solid, fl@yat ground above. @CThe ettin combat master exclaims, @c"@CMake a move quickly, or you will surely be shook loose!@c" @w @gHanging off the Hallowed Reach @w YIKES!! Knocked over the edge of the Hallowed Reach, you know now just how @wslippery the steep sides of the pyramid are. You hang on to the beholder's @wlashing tentacles for dear life, knowing that being shaken loose will be both @wpainful and final. The roaring crowd of the crowd and the pounding of your @wheart sends painful pulses through your head. Concentrate! @w @g[ Exits: down ] @yThe eyed tentacles prove ropelike, protesting your grip but holding you in place for now. @yThe eyed tentacles prove ropelike, protesting your grip but holding you in place for now. @yThe eyed tentacles prove ropelike, protesting your grip but holding you in place for now. @yThe eyed tentacles prove ropelike, protesting your grip but holding you in place for now. @yThe eyed tentacles prove ropelike, protesting your grip but holding you in place for now. @yThe eyed tentacles prove ropelike, protesting your grip but holding you in place for now. @yThe eyed tentacles prove ropelike, protesting your grip but holding you in place for now. @r(Red Aura) @W(White Aura) @yThe ettin combat master oversees your predicament from the solid, fl@yat ground above. @w @RAn eyed tentacle is burnt to a crisp by Odin's spear! It is DEAD! @wThat was a pointless no-experience kill! @CBefore you can strike the killing blow, the weakened tentacle moves hastily away and another@C slithers to take its place. @CWith a final, violent shake Grukken shakes your hold loose and you plunge. You wake up to fi@Cnd yourself in an unfamiliar place. @gThe Ettin Hospital @w This cave is bright with the smoky light of many torches, burning merrily @wfrom their vantages in stone sconces carved into the rocky walls. Beds line @wthe flat walls of the rectangular room, beds filled with sick and injured @wettins. The smell of blood and disease is strong in the air. Chiseled @warchways provide exits on opposite sides, on leads back to the main @wthoroughfare of Tragh and the other leads deeper into the cleric's quarters. @w @g[ Exits: west ] @w A row of hospital beds looks peaceful and inviting. @r(Red Aura) @yAn ettin citizen walks through the cavern halls of Tragh, going about their busin@yess. @r(Red Aura) @yAn ettin foreigner meanders along, still drunk and disoriented from the night bef@yore. @r(Red Aura) @yUgrt, ettin priestess, is on her way to the combat grounds. @r(Red Aura) @yA would-be ettin combatant looks over their equipment, making adjustments and rep@yairs. @r(Red Aura) @yA would-be ettin combatant looks over their equipment, making adjustments and rep@yairs. @r(Red Aura) @W(White Aura) @yAn ettin cleric walks around the room and tends to the wounded. @wAn ettin healer smiles at you. @CA large ettin woman comes over to your bedside and looms. @CAn ettin healer says, @c"@CYou took a nasty tumble there off the Reach. You're lucky to be alive@C.@c" @CWhen you move to get up she pushes you back down. @wYou start to rest. @CAn ettin healer says, @c"@CI wouldn't be so quick to get up if I were you. Rest a while.@c" ... @gHanging off the Hallowed Reach @w YIKES!! Knocked over the edge of the Hallowed Reach, you know now just how @wslippery the steep sides of the pyramid are. You hang on to the beholder's @wlashing tentacles for dear life, knowing that being shaken loose will be both @wpainful and final. The roaring crowd of the crowd and the pounding of your @wheart sends painful pulses through your head. Concentrate! @w @g[ Exits: down ] @yThe eyed tentacles prove ropelike, protesting your grip but holding you in place for now. @yThe eyed tentacles prove ropelike, protesting your grip but holding you in place for now. @yThe eyed tentacles prove ropelike, protesting your grip but holding you in place for now. @yThe eyed tentacles prove ropelike, protesting your grip but holding you in place for now. @yThe eyed tentacles prove ropelike, protesting your grip but holding you in place for now. @yThe eyed tentacles prove ropelike, protesting your grip but holding you in place for now. @yThe eyed tentacles prove ropelike, protesting your grip but holding you in place for now. @r(Red Aura) @W(White Aura) @yThe ettin combat master oversees your predicament from the solid, fl@yat ground above. @w @wAn eyed tentacle is no longer moving so quickly. @MYou dispelled 1 spell on an eyed tentacle. @RAn eyed tentacle smoulders as the lightning destroys it!! @wThat was a pointless no-experience kill! @wAn eyed tentacle is no longer moving so quickly. @MYou dispelled 1 spell on an eyed tentacle. @RAn eyed tentacle smoulders as the lightning destroys it!! @wThat was a pointless no-experience kill! @wAn eyed tentacle is no longer moving so quickly. @MYou dispelled 1 spell on an eyed tentacle. @RAn eyed tentacle smoulders as the lightning destroys it!! @wThat was a pointless no-experience kill! @wAn eyed tentacle is no longer moving so quickly. @MYou dispelled 1 spell on an eyed tentacle. @RAn eyed tentacle smoulders as the lightning destroys it!! @wThat was a pointless no-experience kill! @wAn eyed tentacle is no longer moving so quickly. @MYou dispelled 1 spell on an eyed tentacle. @RAn eyed tentacle smoulders as the lightning destroys it!! @wThat was a pointless no-experience kill! @wAn eyed tentacle is no longer moving so quickly. @MYou dispelled 1 spell on an eyed tentacle. @RAn eyed tentacle smoulders as the lightning destroys it!! @wThat was a pointless no-experience kill! @CWith the majority of the tentacles now gone, you see a last chance opportunity to @Gclimb up@C. @wAn eyed tentacle has some very nasty wounds. @w @gHallowed Reach @w @g[ Exits: down ] @W(White Aura) @yThe master of the ettin combat arenas watches intently over his domain. @wThe crowd howls with excitement as you pull yourself up for the final round. @CGrukken, the Sighted hisses at you, 'You shall not survive this!' @wGrukken, the Sighted has a few minor scratches. @wGrukken, the Sighted is at death's door. @RGrukken, the Sighted is burnt to a crisp by Odin's spear! It is DEAD! @CWith a terrific scream Grukken collapses in a pile of bloodied, twitching tentacles. @gThe Bloody Temple @w @g[ Exits: south ] @yA surly guard gives everyone the lookover before allowing them entrance. @W(White Aura) @yThe master of the ettin combat arenas watches intently over his domain. @CThe fight is finally over, and you almost collapse from exhaustion. Fortunately the crowd se@Cems overjoyed with your hard-fought victory and have swarmed up the temple steps to surround@C you. @CThe ettin combat master leads you down the steps. At the bottom he lifts your arm and bellow@Cs to all: 'Long live the Bloodshed champion, Ruhamah!' @CThe ettin combat master exclaims, @c"@CTake this medal, it is the highest honor our people can g@Cive. May your blade always shine with the blood of your enemies!@c" @w @wYou receive the @yDistinguished @BE@bttin @YM@yedal @wof @RBloody Might @Y)@R(@Co@R)@Y(@w from the ettin combat master@w. @wKeep status added to @yDistinguished @BE@bttin @YM@yedal @wof @RBloody Might @Y)@R(@Co@R)@Y(@w. @W**NOTE@w: This is NOT the same as a 'keepflag' which is a trivia point @w option that makes an item not count towards your item limit. @w+-----------------------------------------------------------------+ @w| @RKeywords@w : @Wdistinguished ettin medal bloody might @w| @w| @RName@w : the @yDistinguished @BE@bttin @YM@yedal @wof @RBloody Might @w| @w| : @Y)@R(@Co@R)@Y(@w | @w| @RId@w : 2325169683 | @w| @cType@w : @WArmor @cLevel @w: @W 170 @w| @w| @cWorth @w : @W0 @cWeight @w: @W 1 @w| @w| @cWearable@w : @Whead @w| @w| @cScore @w: @Y135 @w| @w| @cMaterial@w : @Wbrass @w| @w| @cFlags @w : @Wheld, V3 @w| @w| @GFound at @w : @MThe Gathering Horde @w| @w+-----------------------------------------------------------------+ @w|@c Stat Mods @w: @WDamage roll @w: @g+17@w @WHit roll @w: @g+2@w | @w| @WConstitution @w: @g+4@w | @w+-----------------------------------------------------------------+ @gA Convergence @w @g[ Exits: south ] @r(Red Aura) @W(White Aura) @yAn ettin berserker charges wantonly around the dug-out encampment. @r(Red Aura) @W(White Aura) @yAn ettin berserker charges wantonly around the dug-out encampment. @r(Red Aura) @W(White Aura) @yAn ettin berserker charges wantonly around the dug-out encampment. @r(Red Aura) @W(White Aura) @yAn ettin berserker charges wantonly around the dug-out encampment. @r(Red Aura) @W(White Aura) @yAn ettin berserker charges wantonly around the dug-out encampment. @r(Red Aura) @W(White Aura) @yUshko, supreme leader of the ettin clans, focuses his attentions on @yyou. @CCommander Ushko says, @c"@CI can't believe you made it out alive.@c" @w @CUshko lifts you up by your ankles and shakes you, eyeing you up and down. @CCommander Ushko says, @c"@CWhatever your secret, it isn't visible.@c" @w @wEeech! Commander Ushko just coughed all over you. Does somebody have a dry tissue? @CCommander Ushko says, @c"@CStill, wear that medal proudly: You earned it with good reason, and y@Cou can fight with us anytime.@c" @w @wCommander Ushko bows before you. @w @W**@Y Task Done @w: Go to Tragh and prove your worth in the combat pits. @gAt a Tent Unparalleled in Size @w You have finally reached the end of the camp, but instead of relief for the @wend of an unbearably long walk, all you can feel is awe. Awe, because to the @weast lies a tent that is impossibly large. No amount of physical coordination @wcould equal that required to construct it. From within come the sounds of @wexplosions and shouts, and you wonder what is inside. @w @g[ Exits: (north) (east) south ] @r(Red Aura) @yYellow eyes catch your attention as this soldier passes you. @r(Red Aura) @yThis fish-warrior does not look comfortable in the present surroundings. @r(Red Aura) @W(White Aura) @yTears have marked their path down the face of this grubby, sobbing l@yittle gnome. @w @wDirty doesn't begin to describe the filth covering the distraught gnome, and @whis black-toothed smile is anything but winsome. He perks up considerably @wwhen you walk by, probably planning some entreaty. Making eye contact will @wlikely give him the courage to come over and plead his case. @wThe disgruntled gnome is in perfect health. @w @wThe disgruntled gnome is carrying no visible inventory. @w @wThe disgruntled gnome gets up, shuffles over, and grabs you by the pant leg. @w @CThe disgruntled gnome says, @c"@CYou're the first person to even look at me, and I need help, so@C I'll ask you. Well, here's my story: I was out chopping wood and gathering supplies in the @Cmagical forest of Crizal. I grew tired, and took a rest, but apparently I fell asleep. I nev@Cer intended to sleep! I was rudely woken up by a gang of tree spirits, dragging me out of th@Ce forest by my ankles. Not only did the blueprints to our secret weapon fall out of my pocke@Ct, but so did the portal I got from the navigator. I had to walk halfway across the continen@Ct to get back here! Now we're going to be behind on our quotas and the secret weapon will be@C greatly delayed. It's all my fault! I hate to think what will happen when Sarcoph learns of@C my failure.@c" @w @w @CThe disgruntled gnome says, @c"@CSo...@c" @w @wThe disgruntled gnome bashfully snuffs his toe in the dirt. @CThe disgruntled gnome says, @c"@CIf you'll help, just give me the conspiratory wink.@c" @wYou wink suggestively at the disgruntled gnome. @w @wThe disgruntled gnome hops around like a little kid. @CThe disgruntled gnome screams, @c"@CHurray!! I'll make arrangements with navigator to get you th@Cere, just tell him where you want to go. Where? Well, you obviously have to go to Crizal if @Cyou're going to save me by finding the blueprints. And while you're there, you might as well@C collect some supplies for me. Thank you!!!@c" @w @wThe disgruntled gnome giggles. @W** @GTask Added @w: Find the gnomish blueprints in Crizal and return them. @W** @GTask Added @w: Collect some icirask hides for the gnome. @W** @GTask Added @w: Collect a few steel-webs' webs from the magical forest. @W** @GTask Added @w: Deforest Crizal and bring back the magical wood. @w @YGathering @w: @WAid Achemartla with the Horde outside Dak'Tai. @c~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ @GTask 1 @W: Bring back proof that all the troops are appeased. @w @CAchemartla says, "My troops are at odds with each other, and many of them @w don't want to be here to begin with. If you can restore order to the camp, @w I personally will make sure you are well taken care of. Hell, someone who @w could do that would deserve some time off the front lines." @w @GTask 4 @W: Find the gnomish blueprints in Crizal and return them. @w @CThe disgruntled gnome screams, "Hurray!! I'll make arrangements with @w navigator to get you there, just tell him where you want to go. Where? @w Well, you obviously have to go to Crizal if you're going to save me by @w finding the blueprints. And while you're there, you might as well collect @w some supplies for me. Thank you!!!" @w @GTask 5 @W: Collect some icirask hides for the gnome. @w Icirasks left to irritate: 30 @w @GTask 6 @W: Collect a few steel-webs' webs from the magical forest. @w Webs left to round up: 20 @w @GTask 7 @W: Deforest Crizal and bring back the magical wood. @w Lumber left to log: 50 @w @c~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ @gThe Entrance Rooms in the Commander's Tent @w @g[ Exits: north south ] @r(Red Aura) @W(White Aura) @yThe camp's navigator sizes you up but remains relaxed and uninvolved@y. @CYou say 'To Crizal' @w @wThe navigator laughs raucously at your request. @CThe psion navigator says, @c"@CI wouldn't go there, but I'm not you.@c" @w @wYour world goes black, the air rushes out of your lungs, and you hit the ground. Hard. @w @gThe Forest Edge @w @g*************************\/******************************/ @w********************************************************< @w**********\************/*********************************\ @w*********************************************************/ @w******************************/\***************/ \****/ @w***************************************/ \**/ @w*******************************/ |*/ @w*************// ~~~ \*****/ |/ @w*@y/\/ | ~ / |/ / \/_/ / \/ @w | / /-==~~ /' @w |/' __.--=~' @w /' / @w /' The navigator lands you on the edge of the great @y /' @wforest Crizal, magnificent in its size and @w || legendary for its strange creatures and dark @w | | depths. The comfort and warmth of the bright sun @w | have little power under the colossal branches that @w| | blight the ground in their shadows. @w @g[ Exits: (west) ] @W(White Aura) @yA nasty thornbush moves to block your path. Wait, it moved? w @CThe secret keeper asks, @c"@CWhat touches the earth every day but never leaves its perch?@c" @w @CYou say 'the sun' @w @CThe secret keeper says, @c"@CWelcome to Crizal, may your journey be a safe one. Respect its life@C and you will find it a pleasant place.@c" @CThe secret keeper asks, @c"@CWhat member of the forest starts with one finger and ends with many@C?@c" @w @CYou say 'the branch' @w @CThe secret keeper says, @c"@CWelcome to Crizal, may your journey be a safe one. Respect its life@C and you will find it a pleasant place. @CThe secret keeper asks, @c"@CWhat rushes past all of us the same but leaves no one unchanged?@c" @w @CYou say 'time' @w @CThe secret keeper says, @c"@CWelcome to Crizal, may your journey be a safe one. Respect its life@C and you will find it a pleasant place.@c" @CThe secret keeper says, @c"@CThese come from every direction, but they all have the same voice.@c" @w @CYou say 'winds' @w @CThe secret keeper says, @c"@CWelcome to Crizal, may your journey be a safe one. Respect its life@C and you will find it a pleasant place.@c" @gLost In the Forest Crizal @w Pushing deeper into the forest is an arduous task, as long-thorned brambles @wand a carpet of dead leaves impede your progress. Treacherous, perhaps, but @walso idyllically beautiful, and you offer a silent prayer that the rest of @wthe forest be this gentle. Soft sunlight warms your face and the subtle aroma @wof this verdure paradise greets you with each inhale. If only you knew where @wyou were going. @w @g[ Exits: south ] @y(Golden Aura) @W(White Aura) @yAn itchy icirask is scratching itself violently with the rough ba@yrk of a tree. @y(Golden Aura) @yDevoid of leaves, a twisted tree trunk stands nondescript and forlorn. @y(Golden Aura) @yA healthy young sapling greets you with upturned leaves. @y(Golden Aura) @yA healthy young sapling greets you with upturned leaves. @y(Golden Aura) @yTiny but sturdy, this little shoot will one day look down on the world. @wYou get an armored @yh@wi@yd@we of the mythical icirask from the electrified corpse of an icirask. [x 30] @wYou get the @Wsilk@w of the steel-@Wweb@w from the frazzled corpse of a steel-web spider. [x 20] @wYou get some @gmagical @ywood @wfrom the Crizal forest from the electrified corpse of a young sapl@wing. @wYou get some @gmagical @ywood @wfrom the Crizal forest from the electrified corpse of a dendroid s@woldier. [x 50] @gThe Dark Heart of Crizal @w The branches overhead have grown so thick that no light carries down through @wthe leaves, casting a spell of permanent night on all that tread underneath @wtheir tangled limbs. A haunting sense of unease lingers in the air, as if the @wvery forest were angry at your intrusion. Shadows shift and play, and though @wthere is no wind, the forest crackles and rustles around you with certain @wlife. Disorientation inevitably seizes you in the oppressive darkness, @wstealing your wits and your direction. @wThe largest tree in the forest, immeasurably tall and of godlike circumference, @wrises to the heavens. @g[ Exits: other ] @W------------------------------------------------------------ @wYou are swallowed into the great tree. @W------------------------------------------------------------ @gIn the Great Tree @w A soft humming reverberates ceaselessly off the walls of this wooden cavern; @wwalls that are unnaturally smooth and polished, finer than the floor of any @wpalace. From where you stand, it appears that the chamber is gargantuan and @wextends to unknown depths beyond the shadow that blocks you from further @winsight. During your still reverie small shoots sprouting silently from the @wsentient wood beneath you have anchored you firmly to the wood. Helplessly @wtrapped, the master of this living cave soon be here to extend a similar @wwelcome. @g[ Exits: none ] @y(Golden Aura) @W(White Aura) @yAn elf, glowing with inner light, parts the shadows and comes to @yquestion you. @RCrizal, the forest guardian is burnt to a crisp by Odin's spear! He is DEAD! @wYou receive the @Wt@wo@Wp@Y-@ws@We@wc@Wr@we@Wt @Cblueprints@w from Crizal, the forest guardian. @YA flash of light and a searing pain behind your eyes leaves you disoriented and suddenly bac@Yk at the Horde's camp. @wCrizal's voice echoes in your head, '@RYou must not know what evil these plans are intended fo@Rr, or you would never have sought them. I hope you consider your actions before it is too la@Rte for all of us.@w' @wYou give the @Wt@wo@Wp@Y-@ws@We@wc@Wr@we@Wt @Cblueprints@w to the disgruntled gnome. @w @W**@Y Task Done @w: Find the gnomish blueprints in Crizal and return them. @wThe disgruntled gnome gasps as he realizes what you did. @CThe disgruntled gnome says, @c"@CYou have found them! You are my hero forever. Although I have n@Cothing of equal value to reward you with right now, one day you will need help and, on that @Cday, you can count on me. Umm, I can't let you walk away empty-handed: Take this in the mean@Ctime.@c" @w @wYou receive a large nugget of Gnomish coal from the disgruntled gnome. @wKeep status added to large nugget of Gnomish coal. @W**NOTE@w: This is NOT the same as a 'keepflag' which is a trivia point @w option that makes an item not count towards your item limit. @w+-----------------------------------------------------------------+ @w| @RKeywords@w : @Wlarge nugget gnomish coal @w| @w| @RName@w : a large nugget of Gnomish coal | @w| @RId@w : 2325191164 | @w| @cType@w : @WTreasure @cLevel @w: @W 140 @w| @w| @cWorth @w : @W750 @cWeight @w: @W 15 @w| @w| @cScore @w: @Y0 @w| @w| @cMaterial@w : @Wcoal @w| @w| @cFlags @w : @Wmagic, held, V3 @w| @w| @GFound at @w : @MThe Gathering Horde @w| @w+-----------------------------------------------------------------+ @wYou give an armored @yh@wi@yd@we of the mythical icirask to the disgruntled gnome. @CThe disgruntled gnome says, @c"@COooooh! That will work perfectly, now we only need a few winkle@Cs more.@c" [x 30] @w @W**@Y Task Done @w: Collect some icirask hides for the gnome. @CThe disgruntled gnome says, @c"@CAren't the icirask beautiful creatures? It's a shame their skin@Cs are so valuable.@c" @wYou give the @Wsilk@w of the steel-@Wweb@w to the disgruntled gnome. @CThe disgruntled gnome says, @c"@CQuite a start you're off to, but I think the supply is still lo@Cw.@c" [x 20] @W**@Y Task Done @w: Collect a few steel-webs' webs from the magical forest. @CThe disgruntled gnome exclaims, @c"@CNow we can finish our improved ballista prototype!@c" @wYou give some @gmagical @ywood @wfrom the Crizal forest to the disgruntled gnome. @CThe disgruntled gnome exclaims, @c"@CThis is a big factory, we still need more of that special w@Cood. More, more!@c" [x 50] @W**@Y Task Done @w: Deforest Crizal and bring back the magical wood. @CThe disgruntled gnome exclaims, @c"@CYou've done it, now we won't have to gather wood for at lea@Cst a few days!@c" @gA Crushed Field at the Gnoll Tents (G) @w Veering off the path once again, you walk across another field of trampled @wgrasses. A huge, multi-room tent dominates the view, yellowed animal hide @wvaulting up into the skyline. Dead grass crunches beneath your feet as you @wchart your course south towards it. As you near you see that the entrance to @wthe tent is heavily guarded. @w @g[ Exits: north (south) ] @r(Red Aura) @W(White Aura) @yMenacing and monstrous, this lupine lookout leers at you, obviously @yunafraid. @CYou say 'pillage' @w @CThe surly gnoll lookout says, @c"@CDon't lose your head in there, you might not come out alive.@c" @w @CThe surly gnoll lookout laughs raucously as he lets you in, the hyena mouth emitting its bon@Ce-chilling cry. @gThe Gnoll Captain's Throne @w A macabre throne built from bleached bones, the supports each over seven feet @wlong, sits gruesomely on a dais of piled rugs. Piled around the grotesque @wthrone are countless skulls, presumably of conquered foes, forming a @wmountainous mound as testament to the gnoll leader's wicked ways. A bubbling @wfountain of blood curdles yours, was it worth coming here? @w @g[ Exits: north ] @w The fur-covered, bone throne waits to be employed. @r(Red Aura) @W(White Aura) @yThis brute's massive head hangs in sleep over folded arms. @r(Red Aura) @yAn ugly female gnoll sits cross-legged tending to her armor. @r(Red Aura) @yThe captain's bodyguard gives you a disconcerting wink. @r(Red Aura) @W(White Aura) @yThe leader of the gnolls lazily reclines in a giant, fur-draped chai@yr. @CThe gnoll captain asks, @c"@CWhat? Come to entreat me? Me, cooperate?@c" @w @wThe gnoll captain throws back his head and cackles with insane glee! @w @CThe gnoll captain points to his newly acquired scar. @CThe gnoll captain says, @c"@CI, am the greatest warrior alive. I have never been bested, nor had@C I ever been wounded. Until that bumbling fool with his hellhounds got his leashes wrapped a@Cround my leg. I fell, and my opponent landed this.@c" @w @CThe gnoll captain says, @c"@CHe paid for it dearly. But...@c" @w @CThe gnoll captain looks around to see if anyone can hear him. @w @CThe gnoll captain says, @c"@CThe hellhound handler still needs to pay for my pain. I'd like to s@Cee him in anguish: take all that is dear to him.@c" @w @W** @GTask Added @w: Get your hands bloody for the gnolls' captain. @wThe gnoll captain nods. @w @YGathering @w: @WAid Achemartla with the Horde outside Dak'Tai. @c~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ @GTask 1 @W: Bring back proof that all the troops are appeased. @w @CAchemartla says, "My troops are at odds with each other, and many of them @w don't want to be here to begin with. If you can restore order to the camp, @w I personally will make sure you are well taken care of. Hell, someone who @w could do that would deserve some time off the front lines." @w @GTask 4 @W: Get your hands bloody for the gnolls' captain. @w Hounds left to hound: 8 @w @CThe gnoll captain says, "The hellhound handler still needs to pay for my @w pain. I'd like to see him in anguish: take all that is dear to him." @w @GTask 5 @W: See to the captain's offender at the gates. @w Throats left to slit: 12 @w @CThe gnoll captain says, "I almost forgot, I was stopped rather @w unnecessarily at the gate the other day. See that they're taken care of @w too, seeing as you'll already be out and about. Not just the current watch @w either, I want to see all new faces. Come back and nod to me when you've @w finished." @c~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ @RA hellhound is burnt to a crisp by Odin's spear! It is DEAD! [x 8] @RA watchtower guard smoulders as the lightning destroys him!! [x 12] @wYou nod at the gnoll captain. @wYou receive @Y3@w quest points. @wYou receive @YSe@ya@wl @Bo@bf @Bth@be @WGno@wlls from the gnoll captain. @w @W**@Y Task Done @w: Get your hands bloody for the gnolls' captain. @w @W**@Y Task Done @w: See to the captain's offender at the gates. @w @wKeep status added to @YSe@ya@wl @Bo@bf @Bth@be @WGno@wlls. @W**NOTE@w: This is NOT the same as a 'keepflag' which is a trivia point @w option that makes an item not count towards your item limit. @w @w+-----------------------------------------------------------------+ @w| @RKeywords@w : @Wseal gnolls @w| @w| @RName@w : @YSe@ya@wl @Bo@bf @Bth@be @WGno@wlls | @w| @RId@w : 2325214818 | @w| @cType@w : @WTreasure @cLevel @w: @W 170 @w| @w| @cWorth @w : @W100 @cWeight @w: @W 2 @w| @w| @cScore @w: @Y0 @w| @w| @cMaterial@w : @Wflesh @w| @w| @cFlags @w : @Wglow, hum, magic, held, V3 @w| @w| @GFound at @w : @MThe Gathering Horde @w| @w+-----------------------------------------------------------------+ @gThe Parlor of Warfare @w @g[ Exits: south ] @r(Red Aura) @W(White Aura) @yThe field general, Achemartla, paces around the tent. @CAchemartla says, @c"@CThis is fantastic, you've managed to work your way in with everyone! You'v@Ce done me a great service.@c" @W**@Y Task Done @w: Bring back proof that all the troops are appeased. @W**@Y Goal Completed@w: Aid Achemartla with the Horde outside Dak'Tai. @rINFO: Ruhamah has infiltrated the Black Horde's encampment and is one step closer to Sarcoph@r. @gEntrance to the Gnomish Siege Factory @w If the resonating din outside the tent didn't prepare you for the sheer chaos @winside, that's not surprising. Smoke and steam cloud the air, piercing @wwhistles shred your mind with their wails, unidentifiable objects fly through @wthe air, and fires erupt from the strangest places. The magnitude of this @wtent is absurd, and though you don't know who could have set it up, you know @wyou don't want to be under it if it falls. @w @g[ Exits: north east south (west) ] l33t Doorman opens west. open west @r(Red Aura) @yThe bolt launched from a half-finished ballista falls laughably short of yo@yur person. @W(White Aura) @yA realistic looking gnome made entirely of wood and metal guards the door@y. @wYou receive a @Ms@mh@Mr@me@Md @wof the @Wt@wo@Wp@Y-@ws@We@wc@Wr@we@Wt @Cblueprints@w from a careening catapult. [x N] @gA Second Conveyor @w Another machine that appears identical to the first whirs on with the same @wmechanical fury creating much more noise than productivity. All the factory's @wworkers have lost control of their projects and are running around @wmindlessly, bumping into everything and showing very little concern for the @wstate of emergency they have created. @w @g[ Exits: north west ] @w @B(Magic) @wA piece of a gnomish blueprint drifts lazily to the ground. @r(Red Aura) @yThe master tinker oversees the assemblies, consulting building plans as he @yambles. @CThe master tinker says, @c"@CWe are so grateful for your help finding the blueprints. Unfo@Crtunately, on the short sojourn from the tent's entrance to me, the blueprints were ..@C. They were, let us say, temporarily separated from themselves. We won't know how many@C pieces there are until you start bringing them to me, but I'll reward you with some g@Cenuine gnomish armor. Just @Glook wares@C when you want to see what I got.@c" @gA Second Conveyor @w @g[ Exits: north west ] @r(Red Aura) @R(Angry) @yAn evil gnome hops around and gloats over his handiwork. @r(Red Aura) @yShoddily constructed, this siege tower does not look sufficiently sturdy. @r(Red Aura) @yThe master tinker oversees the assemblies, consulting building plans as he @yambles. @w @w @Y{~)@y___________________________________@Y{~) @w @y/ @GAvailable Wares: @y// @w @y/ // @w @y / @cLevel 171: @w[[@W>@w]>@Mgnomish @mbangle@w<[@W<@w]] @y// @w @y / // @w @y/ // @w @y/ @cLevel 171: @w[[@W>@w]>@Mgnomish @mstud@w<[@W<@w]] @y// @w @y/ // @w @y/ // @Y{~)@y====================================@Y{~) @CThe master tinker says, @c"@CFor every three blueprint pieces you bring me, no matter the @Csize, I'll give you one of our famous items. Just bring me the pieces and say which of@C the available items you want.@c" @CYou say 'stud' @w @wYou receive [[@W>@w]>@Mgnomish @mstud@w<[@W<@w]] from the master tinker. @CThe master tinker says, @c"@CThere we are! Please keep going, we really need these plans.@c" @w @w+-----------------------------------------------------------------+ @w| @RKeywords@w : @Wgnomish stud earring @w| @w| @RName@w : [[@W>@w]>@Mgnomish @mstud@w<[@W<@w]] | @w| @RId@w : 2325248955 | @w| @cType@w : @WArmor @cLevel @w: @W 171 @w| @w| @cWorth @w : @W0 @cWeight @w: @W 20 @w| @w| @cWearable@w : @Wear @w| @w| @cScore @w: @Y210 @w| @w| @cMaterial@w : @Wtin @w| @w| @cFlags @w : @Wunique, invis, magic, V3 @w| @w| @cOwned By@w : @WRuhamah @w| @w| @GFound at @w : @MThe Gathering Horde @w| @w+-----------------------------------------------------------------+ @w|@c Stat Mods @w: @WStrength @w: @g+11@w @WDamage roll @w: @g+13@w | @w| @WHit roll @w: @g+7@w | @w+-----------------------------------------------------------------+ @w|@c Resist Mods@w: @WAll physical @w: @g+10@w @WAll magic @w: @g+7@w | @w+-----------------------------------------------------------------+ @CYou say 'bangle' @w @wYou receive [[@W>@w]>@Mgnomish @mbangle@w<[@W<@w]] from the master tinker. @CThe master tinker says, @c"@CThere we are! Please keep going, we really need these plans.@c" @w @w+-----------------------------------------------------------------+ @w| @RKeywords@w : @Wgnomish bangle @w| @w| @RName@w : [[@W>@w]>@Mgnomish @mbangle@w<[@W<@w]] | @w| @RId@w : 2325249244 | @w| @cType@w : @WArmor @cLevel @w: @W 171 @w| @w| @cWorth @w : @W0 @cWeight @w: @W 19 @w| @w| @cWearable@w : @Wwrist @w| @w| @cScore @w: @Y210 @w| @w| @cMaterial@w : @Wtin @w| @w| @cFlags @w : @Wunique, invis, magic, V3 @w| @w| @cOwned By@w : @WRuhamah @w| @w| @GFound at @w : @MThe Gathering Horde @w| @w+-----------------------------------------------------------------+ @w|@c Stat Mods @w: @WStrength @w: @g+11@w @WDamage roll @w: @g+13@w | @w| @WHit roll @w: @g+7@w | @w+-----------------------------------------------------------------+ @w|@c Resist Mods@w: @WAll physical @w: @g+10@w @WAll magic @w: @g+7@w | @w+-----------------------------------------------------------------+

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