Submitted by
Ruhamah
on
Oct. 26, 2021, 9:25 a.m. UTC
@gBefore the Keep
@w A towering wall stands here. It is composed of large stone blocks that
@wform a wall that extends for about 50 yards in each direction before the
@wwalls turn to the north. The wall stretches far up above you, and is topped
@wwith jagged, razor-sharp pieces of metal. The only way into the keep is
@wthrough the wooden gate to the north.
@w
@g[ Exits: (north) down ]
@w{roomobjs}
@w{/roomobjs}
@w{roomchars}
@yA tall, strange man stands here waiting in the shadows.
@w{/roomchars}
@CGalkorum asks, @c"@CHello my friend. Would you be interested in helping me to rel@Cease some unjustly imprisoned friends of mine?@c"
@w
@w
@CGalkorum says, @c"@CIf you are willing to help me, then not only will you be free@Cing those that have been unjustly imprisoned by those sanctimonious keepers, @Cbut you would also be able to have access to the items and jewels that these @Ckeepers have kept to themselves for millennia.@c"
@w
@w
@CGalkorum asks, @c"@CSo what do you say, are you willing to free some unjustly acc@Cused prisoners and make yourself rich at the same time?@c"
@w
@CYou say 'yes'
@w
@CGalkorum exclaims, @c"@CExcellent!@c"
@w
@w
@CGalkorum says, @c"@CLong ago, back when things were more primal and less civilize@Cd, the forces of order and chaos lived together in an uneasy balance. There w@Cas no good or evil, just whether the powers there wanted everything to exist @Cin an orderly manner or create chaos.@c"
@w
@w
@CGalkorum says, @c"@CAs the disagreement grew more involved, Both sides agreed to @Ccreate a neutral force that would help to balance the forces of Order and Cha@Cos. They were called the Asherodan, or their more common name, The Keepers of@C Balance.@c"
@w
@w
@CGalkorum says, @c"@CThey were granted the power to not only imprison those they d@Ceemed a threat, but they were also allowed to retain ancient objects of power@C in order to maintain this balance.@c"
@w
@w
@CGalkorum says, @c"@CAt the same time that the Asherodan were being founded, my fr@Ciends objected to them. They said that they were too powerful and given enoug@Ch time, they would become so self-important that they would start to believe @Cthat they, and they alone would be worthy of judging who was a threat and wha@Ct they would need to do in order to contain that threat.@c"
@w
@w
@CGalkorum says, @c"@CMy friends were imprisoned just for opposing them, and their @Citems were taken and stored in their vault. Other items composed of jewels an@Cd precious metals were also stored there for their own purposes.@c"
@w
@w
@CGalkorum says, @c"@CI don't care about the rest of items. What I want is for you @Cto go down into the deepest part of the keep and free my friends so they can @Clive their lives in peace.@c"
@w
@w
@CGalkorum says, @c"@CWill you help me to free them? If so say 'I will help free th@Ce prisoners'.@c"
@w
@CYou say 'I will help free the prisoners'
@w
@wGalkorum smiles happily.
@CGalkorum exclaims, @c"@CThank you!@c"
@w
@w
@CGalkorum says, @c"@CYou should know that the keepers have become greedy about the@Cir objects and they are not that trusting of others.@c"
@w
@w
@CGalkorum says, @c"@CThey believe that they should be the sole people to say who s@Chould and should not have access to these objects, so you will have to gain t@Cheir trust before you can proceed.@c"
@w
@w
@CGalkorum says, @c"@CBefore you can get to the keepers, you will first need to gai@Cn the trust of their guardians. In order to do that, you will need to ask Moo@Crerry about them.@c"
@w
@w
@CGalkorum says, @c"@CAlso, the vault where they have all their objects stored is p@Crotected by four keepers that provide the obelisks with their power and preve@Cnt anyone from accessing the vault. You will have to deal with them before yo@Cu can gain access to there.@c"
@w
@W**@Y Goal Added @w: Free the prisoners of the Asherodan.
@w Type 'goals Asherodan' for full details on this goal.
@w
@W** @GTask Added @w: Free the Prisoners.
@W** @GTask Added @w: Ask Moorerry about the Guardians.
@w
@w @YAsherodan @w: @WFree the prisoners of the Asherodan.
@c~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
@GTask 1 @W: Free the Prisoners.
@w
@wGalkorum says, "You should know that the keepers have become greedy about
@wtheir objects and they are not that trusting of others."
@w
@wGalkorum says, "They believe that they should be the sole people to say
@wwho should and should not have access to these objects, so you will have
@wto gain their trust before you can proceed."
@w
@wGalkorum says, "Before you can get to the keepers, you will first need to
@wgain the trust of their guardians. In order to do that, you will need to
@wask Moorerry about them."
@w
@wGalkorum says, "Also, the vault where they have all their objects stored
@win protected by four keepers that provide the obelisks with their power
@wand prevent anyone from accessing the vault. You will have to deal with
@wthem before you can gain access to there."
@w
@GTask 2 @W: Ask Moorerry about the Guardians.
@w
@wGalkorum says, "Before you can get to the keepers, you will first need to
@wgain the trust of their guardians. In order to do that, you will need to ask
@wMoorerry about them."
@c~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
@wUse '@Gtasklist@w' to see a short summary of all open tasks.
@gMoorerry's Office
@w Smaller stones comprise the walls of this office, and although the surfaces@w
@ware made of stone, some effort has been made to make it more comfortable. A
@wleather couch sits on one side of the room, while opposite the couch, a
@wlarge, comfortable chair sits behind a large wooden desk. Sitting on the desk
@ware smaller pictures of the owner's family, and a small stack of papers is
@worganized neatly in the center.
@w
@g[ Exits: west ]
@w{roomobjs}
@w A large, comfortable couch sits against the wall.
@w{/roomobjs}
@w{roomchars}
@yA large, unfriendly-looking minotaur stands in front of his desk.
@w{/roomchars}
@CMoorerry asks, @c"@CHello Ruhamah, is there something that I can help you with?@c"
@w
@CMoorerry says, @c"@CIf you want to visit the back of the keep, then you will need@C to figure out how to get the key from the statue. Also, using the elevator w@Cill take you to the upper floor of the keep.@c"
@CYou say 'guardians'
@w
@CMoorerry asks, @c"@CSo you want to meet the guardians of the keep?@c"
@w
@CMoorerry says, @c"@CI can help you with them, but first I need you to help me wit@Ch something.@c"
@w
@CMoorerry says, @c"@CMy girlfriend wants to help, but she doesn't have any basic e@Cquipment to wear.@c"
@w
@CMoorerry says, @c"@CI told her that she can go out back and get some from the flo@Cwers.@c"
@w
@CMoorerry says, @c"@CShe went back there, but then she came back saying that the p@Clants were behaving strangely.@c"
@w
@CMoorerry asks, @c"@CWould you be willing to retrieve an item from each plant ther@Ce, and then bring them back here?@c"
@w
@CMoorerry says, @c"@CIf you do that, then I will help you with the guardians.@c"
@w
@CMoorerry says, @c"@CYou will need to bring them to me at the same time if you wan@Ct me to help you.@c"
@w
@W** @GTask Added @w: Moorerry's Request.
@w @YAsherodan @w: @WFree the prisoners of the Asherodan.
@c~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
@GTask 1 @W: Free the Prisoners.
@w
@wGalkorum says, "You should know that the keepers have become greedy about
@wtheir objects and they are not that trusting of others."
@w
@wGalkorum says, "They believe that they should be the sole people to say
@wwho should and should not have access to these objects, so you will have
@wto gain their trust before you can proceed."
@w
@wGalkorum says, "Before you can get to the keepers, you will first need to
@wgain the trust of their guardians. In order to do that, you will need to
@wask Moorerry about them."
@w
@wGalkorum says, "Also, the vault where they have all their objects stored
@win protected by four keepers that provide the obelisks with their power
@wand prevent anyone from accessing the vault. You will have to deal with
@wthem before you can gain access to there."
@w
@GTask 2 @W: Ask Moorerry about the Guardians.
@w
@wGalkorum says, "Before you can get to the keepers, you will first need to
@wgain the trust of their guardians. In order to do that, you will need to ask
@wMoorerry about them."
@w
@GTask 3 @W: Moorerry's Request.
@w
@wMoorerry asks, "So you want to meet the guardians of the keep?"
@wMoorerry says, "I can help you with them, but first I need you to help me
@wwith something."
@w
@wMoorerry says, "My girlfriend wants to help, but she doesn't have any
@wbasic equipment to wear."
@wMoorerry says, "I told her that she can go out back and get some from the
@wflowers."
@wMoorerry says, "She went back there, but then she came back saying that
@wthe plants were behaving strangely."
@w
@wMoorerry asks, "Would you be willing to retrieve an item from each plant
@wthere, and then bring them back here?"
@wMoorerry says, "If you do that, then I will help you with the guardians."
@w
@wMoorerry says, "You will need to bring them to me at the same time if you
@wwant me to help you."
@w
@w(MOORERRY WILL TAKE THE ITEMS FROM YOU, SO BE SURE TO PUT ANY BONUS
@w ITEMS YOU WANT TO KEEP IN A CONTAINER BEFORE YOU ENTER THE ROOM.)
@c~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
@wUse '@Gtasklist@w' to see a short summary of all open tasks.
@gAn Uncommon Sculpture (G)
@w This small room has a window to the west, and a door to the south. To the
@wnorth is a small statue sitting on a pedestal, and a @Bpicture@w of some
@wsort of gathering is hanging on the east wall.
@w
@g[ Exits: south ]
@w{roomobjs}
@w{/roomobjs}
@w{roomchars}
@yA being shrouded in shadows guards the keep.
@yA slim ranger protects the keep.
@yA being shrouded in shadows guards the keep.
@yA slim ranger protects the keep.
@yA small, jolly-looking statue sits on a pedestal.
@w{/roomchars}
l picture
@wThis picture is of a festive gathering of different people. They are all
@wsmiling and happy as they approach and @Bgreet@w each other with open
@warms.
greet statue
@wYou smile at a jolly-looking statue and greet it warmly.
@wThe statue smiles warmly at your greeting, and hands you a key.
@wYou receive a brass key from a jolly-looking statue.
@gStriking Flowers
@w Small flowers that range in color from pink to a lighter red are arranged i@wn
@wneatly organized rows. You can see a wall made of stone to the west,
@wdifferent flowers to the north, and 4 obelisks arranged symmetrically around
@wa dome of energy to the northeast.
@w
@g[ Exits: north east ]
@w{roomobjs}
@w{/roomobjs}
@w{roomchars}
@yA plant with glossy leaves and crimson flowers grows here.
@w{/roomchars}
@RA peony is slain by a final deadly stab!!
@wYou get a set of gloves made of @Gleaves@w from the perforated corpse of a peony.
@gA Creeping Room
@w This part of the garden is covered in vines. The diameter ranges from 1/2
@winch on the smaller ones, to 2 inches thick on the larger ones. All of the
@wvines are covered with leaves of different types, giving them a thick, lush
@wappearance. A stone wall can be seen to the east, and different species of
@wflowers can be seen to the north. To the northwest, four obelisks can be seen
@wsurrounding a dome of energy.
@g[ Exits: north west ]
@w{roomobjs}
@w{/roomobjs}
@w{roomchars}
@yA long, thin part of an unknown plant curls around your feet.
@yA long, thin part of an unknown plant curls around your feet.
@yA long, thin part of an unknown plant curls around your feet.
@yA long, thin part of an unknown plant curls around your feet.
@w{/roomchars}
@RA vine is slain by a final deadly stab!!
@wYou get a @Gvine@w belt from the perforated corpse of a vine.
@gViolet Field
@w The ground is covered with several clusters of small flowers that range in
@wcolor from a light violet, to a deep, rich purple. Different species of
@wflowers can be seen to the north and south. To the west is a stone wall, and
@wobelisks can be seen bracketing a dome of energy down and to the east.
@w
@g[ Exits: north south ]
@w{roomobjs}
@w{/roomobjs}
@w{roomchars}
@yA small, purple plant grows here.
@yA small, purple plant grows here.
@yA small, purple plant grows here.
@w{/roomchars}
@RA violet is slain by a final deadly stab!!
@wYou get a @Mviolet@w flower from the perforated corpse of a violet.
@gOvergrown Flowers
@w Several beautiful red flowers attached to thorny green vines are arranged
@where. Although they are climbing a set of lattices, the vines have also grown
@wup and into each other, creating a kind of arch that you would need to walk
@wunder. You can see flowers to the north and south, and 4 obelisks can been
@wseen around a dome of energy to the west.
@w
@g[ Exits: north south west ]
@w{roomobjs}
@w{/roomobjs}
@w{roomchars}
@R(Angry) @yA thorny green shrub with red flowers grows here.
@R(Angry) @yA thorny green shrub with red flowers grows here.
@R(Angry) @yA thorny green shrub with red flowers grows here.
@R(Angry) @yA thorny green shrub with red flowers grows here.
@w{/roomchars}
@RA rose smoulders as the lightning destroys him!!
@wYou get a thorn from the frazzled corpse of a rose.
@gStriking Flowers
@w Small flowers that range in color from pink to a lighter red are arranged i@wn
@wneatly organized rows. You can see a wall made of stone to the north,
@wdifferent flowers to the south, and 4 obelisks arranged symmetrically around
@wa dome of energy to the southwest.
@w
@g[ Exits: south ]
@w{roomobjs}
@w{/roomobjs}
@w{roomchars}
@yA plant with glossy leaves and crimson flowers grows here.
@yA plant with glossy leaves and crimson flowers grows here.
@yA plant with glossy leaves and crimson flowers grows here.
@yA plant with glossy leaves and crimson flowers grows here.
@w{/roomchars}
@gPurple Paradise
@w The ground is covered with several clusters of small flowers that range in
@wcolor from a light violet, to a deep, rich purple. Different species of
@wflowers can be seen to the north and south. To the west is a stone wall, and
@wobelisks can be seen bracketing a dome of energy down and to the east.
@w
@g[ Exits: north east south ]
@w{roomobjs}
@w{/roomobjs}
@w{roomchars}
@yA small, purple plant grows here.
@yA small, purple plant grows here.
@yA small, purple plant grows here.
@yA small, purple plant grows here.
@yA small, purple plant grows here.
@w{/roomchars}
@gViolet Field
@w The ground is covered with several clusters of small flowers that range in
@wcolor from a light violet, to a deep, rich purple. Different species of
@wflowers can be seen to the north and south. To the west is a stone wall, and
@wobelisks can be seen bracketing a dome of energy down and to the east.
@w
@g[ Exits: north south ]
@w{roomobjs}
@w{/roomobjs}
@w{roomchars}
@yA small, purple plant grows here.
@yA small, purple plant grows here.
@yA small, purple plant grows here.
@yA small, purple plant grows here.
@w{/roomchars}
@RA violet smoulders as the lightning destroys her!!
@wYou get a @Mviolet@w flower from the frazzled corpse of a violet.
@gMoorerry's Office
@w
@g[ Exits: (west) ]
@w{roomobjs}
@w A large, comfortable couch sits against the wall.
@w{/roomobjs}
@w{roomchars}
@yA slim ranger protects the keep.
@yA large, unfriendly-looking minotaur stands in front of his desk.
@w{/roomchars}
@CMoorerry exclaims, @c"@CYou brought them all!@c"
@w
@wMoorerry takes the items from you.
@w
@W**@Y Task Done @w: Moorerry's Request.
@CMoorerry says, @c"@CThe guardians were established to protect the keepers from be@Cing harmed while they put all their effort into maintaining the dome that kee@Cps the prisoners in there from escaping.@c"
@w
@CMoorerry says, @c"@CAnd despite rumors to the contrary, there is no treasure vaul@Ct down there.@c"
@w
@wMoorerry winks suggestively.
@CMoorerry says, @c"@CAnyway...@c"
@w
@CMoorerry says, @c"@CThere are four guardians, and four keepers on the floor farth@Cest up from here.@c"
@w
@CMoorerry says, @c"@CThey don't trust strangers, so I am sure that you will have t@Co prove to them that you can be trusted.@c"
@w
@CMoorerry says, @c"@CAll you have to do to get to them is take the elevator just w@Cest of the stairs.@c"
@w
@W** @GTask Added @w: Gain the Trust of the Guardians.
@W** @GTask Added @w: Gain the Trust of Johnette.
@W** @GTask Added @w: Gain the Trust of Gordonlaf.
@W** @GTask Added @w: Gain the Trust of Allannia.
@W** @GTask Added @w: Gain the Trust of Greenmoreno.
@w
@W**@Y Task Done @w: Ask Moorerry about the Guardians.
@w @YAsherodan @w: @WFree the prisoners of the Asherodan.
@c~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
@GTask 1 @W: Free the Prisoners.
@w
@wGalkorum says, "You should know that the keepers have become greedy about
@wtheir objects and they are not that trusting of others."
@w
@wGalkorum says, "They believe that they should be the sole people to say
@wwho should and should not have access to these objects, so you will have
@wto gain their trust before you can proceed."
@w
@wGalkorum says, "Before you can get to the keepers, you will first need to
@wgain the trust of their guardians. In order to do that, you will need to
@wask Moorerry about them."
@w
@wGalkorum says, "Also, the vault where they have all their objects stored
@win protected by four keepers that provide the obelisks with their power
@wand prevent anyone from accessing the vault. You will have to deal with
@wthem before you can gain access to there."
@w
@GTask 4 @W: Gain the Trust of the Guardians.
@w
@wMoorerry says, "The guardians were established to protect the keepers from
@wbeing harmed while they put all their effort into maintaining the dome
@wthat keeps the prisoners in there from escaping."
@w
@wMoorerry says, "And despite rumors to the contrary, there is no treasure
@wvault down there."
@w
@wMoorerry winks suggestively.
@wMoorerry says, "Anyway..."
@w
@wMoorerry says, "There are four guardians, and four keepers on the floor
@wfarthest up from here."
@w
@wMoorerry says, "They don't trust strangers, so I am sure that you will
@whave to prove to them that you can be trusted."
@w
@wMoorerry says, "All you have to do to get to them is take the elevator
@wjust west of the stairs."
@w
@GTask 5 @W: Gain the Trust of Johnette.
@w
@wMorrerry says, "You will have to gain the trust if Johnette before you can
@wvisit Saxia."
@w
@GTask 6 @W: Gain the Trust of Gordonlaf.
@w
@wMorrerry says, "You will have to gain the trust of Gordanlaf before you can
@wsee Rainrnes."
@w
@GTask 7 @W: Gain the Trust of Allannia.
@w
@wMorrerry says, "You will have to gain the trust of Allannia before you can
@wsee Mattheddy."
@w
@GTask 8 @W: Gain the Trust of Greenmoreno.
@w
@wMorrerry says, "You will have to gain the trust of Greenmoreno before you can@w
@wsee Pricephire."
@c~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
@wUse '@Gtasklist@w' to see a short summary of all open tasks.
@gAncient Elevator
@w{coords}-1
@w This room is about 10 feet by 10 feet by 10 feet. The floor and ceiling
@ware made of slats of wood that are joined together to create a
@wsolid-looking structure. The walls are made of similar wood, but there are
@wgaps between them that lets you see the external walls of the shaft.
@w
@wThere are two buttons near the door labeled '2' and '3', with the one
@wlabeled '3' showing more signs of use than the other one. Below the
@wbuttons is a metal hexagonal socket.
@w
@wAbove the socket and below the buttons is a small glass-covered hole in
@wthe wall. Printed across the glass are the words:
@w
@wIn Case of Emergency, Break the Glass
@w
@g[ Exits: east ]
@w{roomobjs}
@w{/roomobjs}
@w{roomchars}
@w{/roomchars}
break the glass
@wAs you smash the glass, a note drops from there and falls on the floor.
g note
@wYou get a note.
@w
read note
@wI am tired of fixing this elevator after all of you keep breaking it, so you
@wwill just have to find the crank, and @Bturn@w it to use the elevator. I can't
@wremember exactly where I dropped it, but it was near some of those plants
@wthat don't have flowers. It probably has been stepped on and buried by now,
@wso you will have to dig around until you find it.
@gA Creeping Room
@w{coords}-1
@w This part of the garden is covered in vines. The diameter ranges from 1/2
@winch on the smaller ones, to 2 inches thick on the larger ones. All of the
@wvines are covered with leaves of different types, giving them a thick, lush
@wappearance. A stone wall can be seen to the east, and different species of
@wflowers can be seen to the north. To the northwest, four obelisks can be seen
@wsurrounding a dome of energy.
@w
@g[ Exits: north west ]
@w{roomobjs}
@w{/roomobjs}
@w{roomchars}
@yA long, thin part of an unknown plant curls around your feet.
@yA long, thin part of an unknown plant curls around your feet.
@yA long, thin part of an unknown plant curls around your feet.
@w{/roomchars}
dig
@wAs you dig around in the soil, you unearth a metal object!
@wYou get a steel crank.
@wYou hold a steel crank in your hand.
@gAncient Elevator
@w{coords}-1
@w
@g[ Exits: (east) ]
@w{roomobjs}
@w{/roomobjs}
@w{roomchars}
@w{/roomchars}
turn crank
@YYou turn the crank several times, and the elevator slowly rises to
@Ythe top floor.
@gAncient Elevator
@w{coords}-1
@w This room is in the shape of a ten foot cube. The floor and ceiling are
@wmade of slats of wood that are joined together to create a solid-looking
@wstructure. The walls are made of similar wood, but there are gaps between
@wthem that lets you see the external walls of the shaft.
@w
@wIn the middle of the wall with the door are two buttons labeled '2' and
@w'3'.
@w
@wThe one numbered '2' has been pushed so many times that the paint has
@wstarted wearing off the button, while the one labeled '3' has been barely
@wused.
@w
@wBelow the buttons is a metal hexagonal socket.
@w
@g[ Exits: (north) ]
@w{roomobjs}
@w{/roomobjs}
@w{roomchars}
@w{/roomchars}
@gBelow the Green Chamber
@w{coords}-1
@w The stone walls rise to about 6 feet, and after that there is a clear
@wcrystal wall that rises and then angles back to join with a green
@wcrystalline chamber. Although the walls of the chamber are a translucent
@wgreen, a small, winged person can be seen.
@w
@wTo the south, there is a wooden door that looks like it leads into a
@wsmaller room, and a green crystal door leads upward.
@w
@g[ Exits: east south west up ]
@w{roomobjs}
@w{/roomobjs}
@w{roomchars}
@y(Golden Aura) @W(White Aura) @yJohnette scans for threats to the keeper.
@w{/roomchars}
@CYou say 'trust'
@w
@CJohnette asks, @c"@CYou actually want me to trust you enough to let you see Saxia@C?@c"
@w
@wJohnette smirks at your saying.
@w
@CJohnette says, @c"@CActually, there is something that you can do for me.@c"
@w
@CJohnette says, @c"@CWe have some unusual felines in some of our cells.@c"
@w
@CJohnette exclaims, @c"@CUnfortunately, they have been having so many kittens that@C we are running out of places to put them!@c"
@w
@CJohnette says, @c"@CIf you would be willing to kill 2 of the adult grimalkins, th@Cen I will know that you can be trusted.@c"
@w
@CJohnette says, @c"@CSince we don't want to harm the kittens, and none of the feli@Cnes are friendly, you will have to find a way to only kill the adults.@c"
@w
@CJohnette says, @c"@CSome of the guards have something to help you, and good luck @Cwith your task, so remember to return here when you have done what I asked yo@Cu.@c"
@w
@CJohnette says, @c"@CAll you have to do is enter the dome in the garden to access @Cthe prison.@c"
@w
@W** @GTask Added @w: Cat-tastrophe!
@gBelow the White Chamber
@w{coords}-1
@w The stone walls rise to about 6 feet, and after that there is a clear cryst@wal
@wwall that rises and then angles back to join with a white crystalline
@wchamber. Although the walls of the chamber are a translucent white, an
@wequine-shaped figure can be seen.
@w
@g[ Exits: north south up ]
@w{roomobjs}
@w{/roomobjs}
@w{roomchars}
@yGordanlaf guards the entrance to the chamber.
@w{/roomchars}
@w
@CYou say 'trust'
@w
@CGordanlaf asks, @c"@CYou actually want me to trust you?@c"
@w
@wGordanlaf falls to the ground and rolls around, laughing hysterically.
@w
@CGordanlaf says, @c"@CWell, we do have a problem in the prison that you can help w@Cith, and if you can complete that, then I will let you see Rainrnes.@c"
@w
@CGordanlaf says, @c"@CYou see, we have a snail problem that we need help with.@c"
@w
@CGordanlaf exclaims, @c"@CThese snails eject an acidic liquid that can burn throug@Ch our cell walls and doors. And then they get out and start laying eggs every@Cwhere!@c"
@w
@CGordanlaf says, @c"@CThe problem is that not only are they large snails, but thei@Cr shells are very tough, and the only way to make sure they stay dead is to b@Creak their shells before you kill them. If you can kill 2 of them, then that @Cwould prove to me that you can be trusted to see Rainrnes.@c"
@w
@CGordanlaf says, @c"@CThe only thing we have found that can damage their shells ar@Ce their own shells.@c"
@w
@CGordanlaf says, @c"@CHere is a tool that you can use to shoot the eggs at the sna@Cils.@c"
@w
@wYou receive a slingshot from Gordanlaf.
@w
@CGordanlaf says, @c"@CAnd don't worry that you might need be a ranger to use this,@C because anyone can use this slingshot.@c"
@w
@CGordanlaf says, @c"@CYou can come back and say 'slingshot' if you lose yours, and@C I will give you another one.@c"
@w
@CGordanlaf says, @c"@CThe only way to enter the prison is to enter the dome in the@C garden.@c"
@w
@W** @GTask Added @w: A Slimy Dilemma!
@w+-----------------------------------------------------------------+
@w| @RKeywords@w : @Wslingshot sling shot @w|
@w| @RName@w : a slingshot |
@w| @RId@w : 2799637106 |
@w| @cType@w : @WTrash @cLevel @w: @W 80 @w|
@w| @cWorth @w : @W0 @cWeight @w: @W 5 @w|
@w| @cWearable@w : @Whold @w|
@w| @cScore @w: @Y0 @w|
@w| @cMaterial@w : @Wwood @w|
@w| @cFlags @w : @Wmagic, nosell, held, V3 @w|
@w| @GFound at @w : @MThe Keep of the Asherodan @w|
@w+-----------------------------------------------------------------+
@gBelow the Red Chamber
@w{coords}-1
@w The stone walls rise to about 6 feet, and after that there is a clear cryst@wal
@wwall that rises and then angles back to join with a red crystalline chamber.
@wAlthough the walls of the chamber are a translucent red, a small humanoid
@wfigure can be seen.
@w
@g[ Exits: east west up ]
@w{roomobjs}
@w{/roomobjs}
@w{roomchars}
@yAllannia scans the hallway for threats.
@w{/roomchars}
@CYou say 'trust'
@w
@CAllannia asks, @c"@CYou want me to trust you so you can go see Mattheddy?@c"
@w
@wAllannia goes, "Hmmmm."
@w
@CAllannia says, @c"@CWell there is this one thing that we have been trying to acco@Cmplish, but the problem is that none of our people who have tried it have cam@Ce back.@c"
@w
@CAllannia asks, @c"@COr should I say that none of those that tried came back in on@Ce piece?@c"
@w
@wAllannia grins evilly.
@CAllannia says, @c"@CYou see, there are some particularly hungry plants in our cel@Cls, and we have been trying to get some of their seeds from them.@c"
@w
@CAllannia says, @c"@CWe had a shadow mage try it, and he saw that if you feed them@C something tainted, then that will weaken them, but then he waited too long, @Cand he ended up feeding the plant in a different way than he planned.@c"
@w
@CAllannia says, @c"@CIf you can retrieve 2 of the seeds and bring them back to me,@C then I will let you see Mattheddy.@c"
@w
@W** @GTask Added @w: Seeds of Doubt!
@gBelow the Blue Chamber
@w{coords}-1
@w The stone walls rise to about 6 feet, and after that there is a clear cryst@wal
@wwall that rises and then angles back to join with a blue crystalline chamber.
@wAlthough the walls of the chamber are a translucent blue, a robed humanoid
@wfigure can be seen.
@w
@g[ Exits: north south up ]
@w{roomobjs}
@w{/roomobjs}
@w{roomchars}
@yGreenmoreno uses his magic to search for intruders.
@w{/roomchars}
@CYou say 'trust'
@w
@CGreenmoreno asks, @c"@CSo you want me to trust you so that you can go see Priceph@Cire?@c"
@w
@wGreenmoreno goes, "Hmmmm."
@w
@CGreenmoreno says, @c"@CWell there is a problem in some of the cells that you can @Chelp with.@c"
@w
@CGreenmoreno says, @c"@CWe have some parasites that have infested some of our cell@Cs, and they have been quite the problem because they drain the intelligence f@Crom their victims, and then the guards have trouble remembering why they were@C there to start with.@c"
@w
@CGreenmoreno says, @c"@CIf you can kill two of them, then I will trust you enough @Cto let you go see Pricephire.@c"
@w
@CGreenmoreno says, @c"@CTheir tough skin is resistant to anything but wood, so you@C will need to find a wooden weapon around here to kill them with.@c"
@w
@W** @GTask Added @w: A Wormy Conundrum!
@w @YAsherodan @w: @WFree the prisoners of the Asherodan.
@c~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
@GTask 1 @W: Free the Prisoners.
@w
@wGalkorum says, "You should know that the keepers have become greedy about
@wtheir objects and they are not that trusting of others."
@w
@wGalkorum says, "They believe that they should be the sole people to say
@wwho should and should not have access to these objects, so you will have
@wto gain their trust before you can proceed."
@w
@wGalkorum says, "Before you can get to the keepers, you will first need to
@wgain the trust of their guardians. In order to do that, you will need to
@wask Moorerry about them."
@w
@wGalkorum says, "Also, the vault where they have all their objects stored
@win protected by four keepers that provide the obelisks with their power
@wand prevent anyone from accessing the vault. You will have to deal with
@wthem before you can gain access to there."
@w
@GTask 4 @W: Gain the Trust of the Guardians.
@w
@wMoorerry says, "The guardians were established to protect the keepers from
@wbeing harmed while they put all their effort into maintaining the dome
@wthat keeps the prisoners in there from escaping."
@w
@wMoorerry says, "And despite rumors to the contrary, there is no treasure
@wvault down there."
@w
@wMoorerry winks suggestively.
@wMoorerry says, "Anyway..."
@w
@wMoorerry says, "There are four guardians, and four keepers on the floor
@wfarthest up from here."
@w
@wMoorerry says, "They don't trust strangers, so I am sure that you will
@whave to prove to them that you can be trusted."
@w
@wMoorerry says, "All you have to do to get to them is take the elevator
@wjust west of the stairs."
@w
@GTask 5 @W: Gain the Trust of Johnette.
@w
@wMorrerry says, "You will have to gain the trust if Johnette before you can
@wvisit Saxia."
@w
@GTask 6 @W: Gain the Trust of Gordonlaf.
@w
@wMorrerry says, "You will have to gain the trust of Gordanlaf before you can
@wsee Rainrnes."
@w
@GTask 7 @W: Gain the Trust of Allannia.
@w
@wMorrerry says, "You will have to gain the trust of Allannia before you can
@wsee Mattheddy."
@w
@GTask 8 @W: Gain the Trust of Greenmoreno.
@w
@wMorrerry says, "You will have to gain the trust of Greenmoreno before you can@w
@wsee Pricephire."
@w
@GTask 9 @W: Cat-tastrophe!
@w Adult Felines to Kill: 2
@w
@wJohnette says, "We have some unusual felines in some of our cells."
@wJohnette exclaims, "Unfortunately, they have been having so many
@wkittens that we are running out of places to put them!"
@w
@wJohnette says, "If you would be willing to kill 2 of the adult felines,
@wthen I will know that you can be trusted."
@w
@wJohnette says, "Since we don't want to harm the kittens, and none
@wof the felines are friendly, you will have to find a way to only kill
@wthe adults."
@w
@wJohnette says, "Some of the guards have something to help you,
@wand good luck with your task, so remember to return here
@wwhen you have done what I asked you."
@w
@GTask 10 @W: A Slimy Dilemma!
@w Snails to Kill: 2
@w
@wGordanlaf says, "You see, we have a snail problem that we need help with."
@w
@wGordanlaf exclaims, "These snails eject an acidic liquid that can burn
@wthrough our cell walls and doors. And then they get out and start laying
@weggs everywhere!"
@w
@wGordanlaf says, "The problem is that not only are they large snails, but
@wtheir shell is very tough, and the only way to make sure they stay dead is
@wto break their shells before you kill them.
@w
@wIf you can kill 2 of them, then that would prove to me that you can be
@wtrusted to see Rainrnes."
@w
@wGordanlaf says, "The only thing we have found that can damage their shells
@ware their own shells."
@w
@wGordanlaf says, "Here is a tool that you can use to shoot the eggs at the
@wsnails."
@w
@wGordanlaf says, "And don't worry that you might need be be a ranger to use
@wthis, because anyone can use this slingshot."
@w
@wGordanlaf says, "You can come back and say 'slingshot' if you lose yours,
@wand I will give you another one."
@w
@GTask 11 @W: Seeds of Doubt!
@w Seeds to Retrieve: 2
@w
@wAllannia says, "Well there is this one thing that we have been trying to
@waccomplish, but the problem is that none of our people who have tried it
@whave came back."
@w
@wAllannia asks, "Or should I say that none of those that tried came back in
@wone piece?"
@w
@wAllannia grins evilly.
@w
@wAllannia says, "You see,there are some particularly hungry plants in our
@wcells, and we have been trying to get some of their seeds from them."
@w
@wAllannia says, "We had a shadow mage try it, and he saw that if you feed
@wthem something tainted, then that will weaken them, but then he waited too
@wlong, and he ended up feeding the plant in a different way then he
@wplanned."
@w
@wAllannia says, "If you can retrieve 2 of the seeds and bring them back to
@wme, then I will let you see Mattheddy."
@w
@GTask 12 @W: A Wormy Conundrum!
@w Parasites to kill: 2
@w
@wGreenmoreno says, "Well there is a problem in some of the cells that you
@wcan help with."
@w
@wGreenmoreno says, "We have some parasites that have infested some of our
@wcells, and they have been quite the problem because they drain the
@wintelligence from their victims, and then the guards have trouble
@wremembering why they were there to start with."
@w
@wGreenmoreno says, "If you can kill two of them, then I will trust you
@wenough to let you go see Pricephire."
@w
@wGreenmoreno says, "Their tough skin is resistant to anything but wood, so
@wyou will need to find a wooden weapon around here to kill them with."
@c~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
@wUse '@Gtasklist@w' to see a short summary of all open tasks.
@gA Green Obelisk
@w{coords}-1
@w The grass lies lifeless around this obelisk. It is hard to tell if the caus@we
@wis from the obelisk itself drawing the life of the plants, or from the dome
@wof energy between the obelisks. Right in front of you is an obelisk that is
@wcoated in a green, shiny substance, and the energy from it is flowing from th@we
@wobelisk to the dome. From here, there is a set of stairs leading down to the
@wdome that you can descend if you want to get closer to the dome.
@w
@g[ Exits: north east south west other ]
@w{roomobjs}
@w @B(Magic) @W(Glow) @C(Hum) @wA tall, @Ggreen@w obelisk reaches towards the sky.
@w{/roomobjs}
@w{roomchars}
@w{/roomchars}
descend stairs
@w
@W------------------------------------------------------------
@wYou climb down the stairs towards the dome.
@W------------------------------------------------------------
@gRepulsive Dome
@w{coords}-1
@w All the vegetation here is brown and lifeless, looking like all the life
@whas been extracted from it. The only thing that can be seen here is a
@wlarge dome of energy that takes up the whole section.
@w
@wOff to the northeast, northwest, southeast and southwest are 4 obelisks
@wthat send a continuous energy from them, and into the dome.
@w
@wAt random times one of the obelisks will dim momentarily, as if it was
@whaving problems transferring the energy from it to the dome.
@w
@g[ Exits: other ]
@w{roomobjs}
@w @B(Magic) @W(Glow) @C(Hum) @D(Cursed) @wA dark pulsing dome of energy rises from t@whe ground.
@w{/roomobjs}
@w{roomchars}
@w{/roomchars}
enter dome
@wYou step into a dark pulsing dome of energy and arrive in...
@gWaiting Room
@w{coords}-1
@w This small waiting area is about 20 feet by 20 feet. All of the surfaces ar@we
@wmade of hard, polished stone. Although the roof is made of stone, part of the
@wdome you entered extends below the roof, and can provide a possible way out
@wof the prison. On one wall is a warning sign that says: '@REnter at Your Own
@wRisk!'. The only other way out is by the stairs that lead down into the
@wprison.
@R
@g[ Exits: down other ]
@w{roomobjs}
@w{/roomobjs}
@w{roomchars}
@yA large prison guard patrols the area.
@yA large prison guard patrols the area.
@w{/roomchars}
@wYou give @Y200@w gold to an ogre guard.
@CAn ogre guard exclaims, @c"@CI don't have the sauce, but thanks for the donation!@c"
@wYou get a bottle of special sauce from the torso of an ogre guard.
@gNorthwest Corner of the Prison
@w{coords}-1
@w You are at a corner in the prison hallway. Cell doors can be seen going sou@wth
@wand east, and there is a guard station off to the east. On the other side of
@wthe cell doors, screams, and other strange noises can be heard as the
@wcreatures within try to escape.
@w
@g[ Exits: north east south west ]
@w{roomobjs}
@w{/roomobjs}
@w{roomchars}
@w{/roomchars}
drop sauce
@WYou drop a bottle of special sauce, and a grimalkin walks out of
@Wthe cell to drink the sauce!
@RA male grimalkin starts to sound like Ivar as his brain explodes! He is DEAD!
@wJohnette says, '@WWell done! You now have 1 adult to kill.
drop sauce
@WYou drop a bottle of special sauce, and a grimalkin walks out of
@Wthe cell to drink the sauce!
@RA female gremalkin smoulders as the lightning destroys her!!
@wJohnette says, '@WThanks for taking care of our feline problem!'
@wJohnette says, '@WYou can return to me when you are ready.'
@W** @GTask Added @w: Return to Johnette.
@w
@W**@Y Task Done @w: Cat-tastrophe!
@gBelow the Green Chamber
@w{coords}-1
@w
@g[ Exits: east (south) west (up) ]
@w{roomobjs}
@w{/roomobjs}
@w{roomchars}
@y(Golden Aura) @W(White Aura) @yJohnette scans for threats to the keeper.
@w{/roomchars}
@CJohnette exclaims, @c"@CThanks for reducing the grimalkin population!@c"
@w
@CJohnette says, @c"@CYou have proven yourself trustworthy, so from now on I will a@Cllow you to go up to see Saxia.@c"
@w
@W**@Y Task Done @w: Gain the Trust of Johnette.
@w
@W**@Y Task Done @w: Return to Johnette.
@YGalkorum says, 'Well done getting Johnette to trust you, now you
@Ycan go up and kill Saxia!
@W** @GTask Added @w: Weaken the Barrier by Killing Saxia.
@CJohnette says, @c"@CGo on up to see Saxia.@c"
@gAn Olivine Room
@w{coords}-1
@w The walls and floor of this tetrahedral room are made entirely of sheets of@w
@wfinely carved Peridot, and the sides have been joined seamlessly to form
@wedges with no gaps or irregularities. To the southwest, a similarly shaped
@wblue room can be seen, and there is a white room to the southeast.
@w
@g[ Exits: down ]
@w{roomobjs}
@w @B(Magic) @W(Glow) @C(Hum) @wA large green pillow embroidered with regenerative @wrunes sits on the floor.
@w{/roomobjs}
@w{roomchars}
@ySaxia stares intently at you.
@w{/roomchars}
@RSaxia smoulders as the lightning destroys her!!
@CSaxia asks, @c"@RYou fool! Why did you believe Galkorum?@c"
@w
@CSaxia says, @c"@RI hope you are able to live with the consequences of what you di@Rd.@c"
@w
@W**@Y Task Done @w: Weaken the Barrier by Killing Saxia.
@gGuard Station
@w{coords}-1
@w This is the northern guard station where they assemble at the start of thei@wr
@wshift to receive their assignments from their commander. The sound of claws
@wskittering around can be heard to the north, and to the south and east,
@wcorridors continue around the prison.
@w
@g[ Exits: north east south west up ]
@w{roomobjs}
@w A small spiral egg lies here.
@w{/roomobjs}
@w{roomchars}
@yA large prison guard patrols the area.
@yA large prison guard patrols the area.
@w{/roomchars}
@w
@wYou get a snail egg.
@gNorthern Prison Corridor
@w{coords}-1
@w This hallway in the prison is composed of solid blocks of stone designed to@w
@wcontain the beings in the cells. A rustling sound can be heard through the
@wdoor to the north, and guard stations can be seen to the east and south.
@w
@g[ Exits: north east south west ]
@w{roomobjs}
@w A small spiral egg lies here.
@w{/roomobjs}
@w{roomchars}
@yA large prison guard patrols the area.
@yA large prison guard patrols the area.
@w{/roomchars}
@w
@wYou get a snail egg.
@gA Slimy Cell
@w{coords}-1
@w All the surfaces of this cell are covered with a thin layer of slime, which@w
@wcan make walking around in the cell a tricky process. Streams of the slime
@wslowly run down the walls, and lines of it are dripping off the ceiling.
@w
@g[ Exits: south ]
@w{roomobjs}
@w{/roomobjs}
@w{roomchars}
@yA large gastropod slides towards you.
@yA large gastropod slides towards you.
@w{/roomchars}
@wYou hold a slingshot in your hand.
shoot gastropod
@WYour slingshot scores a direct hit on the snail, and cracks its shell!
@RThe snail becomes enraged at you, and gets ready to attack you!
@w
@CA gastropod exclaims, @c"@RYou tried to kill me! Die!!@c"
@w
@wA gastropod is in perfect health.
@w
@RA gastropod smoulders as the lightning destroys him!!
@wGordanlaf says, 'You only have 1 snails left to kill.'
shoot gastropod
@WYour slingshot scores a direct hit on the snail, and cracks its shell!
@RThe snail becomes enraged at you, and gets ready to attack you!
@w
@CA gastropod exclaims, @c"@RYou tried to kill me! Die!!@c"
@w
@wA gastropod is in perfect health.
@w
@RA gastropod smoulders as the lightning destroys him!!
@wGordanlaf says, '@WThanks for taking care of our gastropod problem!'
@wGordanlaf says, '@WYou can return to me when you are ready.'
@W** @GTask Added @w: Return to Gordanlaf.
@w
@W**@Y Task Done @w: A Slimy Dilemma!
@gBelow the White Chamber
@w{coords}-1
@w
@g[ Exits: north south (up) ]
@w{roomobjs}
@w{/roomobjs}
@w{roomchars}
@yGordanlaf guards the entrance to the chamber.
@w{/roomchars}
@CGordanlaf exclaims, @c"@CI appreciate you killing those slimy snails!@c"
@w
@CGordanlaf says, @c"@CYou have proved that you can be trusted, so you can go up to@C see Rainrnes.@c"
@w
@W**@Y Task Done @w: Return to Gordanlaf.
@w
@W**@Y Task Done @w: Gain the Trust of Gordonlaf.
@YGalkorum says, 'Proving to Gordanlaf that you can be trusted means that
@Yyou can now kill Rainrnes!
@W** @GTask Added @w: Weaken the Barrier by Killing Rainrnes.
@CGordanlaf says, @c"@CGo on up to see Rainrnes.@c"
@gAn Opalescent Room
@w{coords}-1
@w All the surfaces of this tetrahedral room are composed of pearlescent
@wmoonstone, and the sides have been joined perfectly together, leaving no gaps
@wor visible imperfections on any of the surfaces. When the weather permits,
@wthe sun shining through the walls causes them to give off an ethereal glow.
@w
@g[ Exits: down ]
@w{roomobjs}
@w{/roomobjs}
@w{roomchars}
@yRainrnes confidently stands here.
@w{/roomchars}
@RRainrnes smoulders as the lightning destroys him!!
@CRainrnes asks, @c"@RYou fool! Why did you believe Galkorum?@c"
@w
@CRainrnes says, @c"@RI hope you are able to live with the consequences of what you@R did.@c"
@w
@W**@Y Task Done @w: Weaken the Barrier by Killing Rainrnes.
@gNorthern Vestibule
@w{coords}-1
@w The stone sides of the stairs on either side of you combine to form a hallw@way
@wleading towards the back of the keep. To the south, the main foyer and other
@wrooms within the keep can be seen, and to the north is a sturdy door that
@wleads out of the keep. A small window in the door allows you to see several
@wkinds of flowers, as well as 4 obelisks that surround a dark, domed, energy
@wfield off to the north.
@w
@g[ Exits: (north) east south west ]
@w{roomobjs}
@w{/roomobjs}
@w{roomchars}
@yA slim ranger protects the keep.
@yA being shrouded in shadows guards the keep.
@w{/roomchars}
@RAn elven ranger starts to sound like Ivar as his brain explodes! He is DEAD!
@wYou get (@RSpoiled@w) ration from the torso of an elven ranger.
@gEastern Stairs
@w{coords}-1
@w The stairs and bannisters are made of polished wood and the stairs are
@wcovered with a durable cloth-like material to prevent slipping. A wooden
@wrailing is placed across the upper floor to prevent someone from accidentally
@wtaking a more direct path to the ground floor. Other rooms above can be seen
@wto the west of the stairs, and there doesn't appear to be anything else to
@wthe east.
@w
@g[ Exits: west up ]
@w{roomobjs}
@w{/roomobjs}
@w{roomchars}
@yA slim ranger protects the keep.
@yA slim ranger protects the keep.
@yA slim ranger protects the keep.
@w{/roomchars}
@RAn elven ranger smoulders as the lightning destroys him!!
@wYou get (@RSpoiled@w) ration from the frazzled corpse of an elven ranger.
@gAn Overgrown Cell
@w{coords}-1
@w The inside of this cell is made of stone blocks that have been carefully
@wcarved to prevent anything from escaping. Small roots and vines, however,
@whave managed to find enough small gaps between the stone to allow them to
@winsert themselves in the cracks, allowing them to attach themselves to the
@wstone and cover the surfaces of the stone.
@w
@g[ Exits: (south) ]
@w{roomobjs}
@w A small bronze key lies here.
@w{/roomobjs}
@w{roomchars}
@yA rapacious plant has occupied this cell.
@yA rapacious plant has occupied this cell.
@w{/roomchars}
give ration plant
@wYou give (@RSpoiled@w) ration to a rapacious plant.
@YYou feed the spoiled ration to the rapacious plant!
@YThe rapacious plant greedily eats the ration, and becomes ill from eating it!
@RAfter spitting out the remains of the spoiled ration, the rapacious plant
@Rsees that you gave the tainted food to it and attacks!
@wA rapacious plant is in perfect health.
@w
@RA rapacious plant smoulders as the lightning destroys him!!
@wYou get a rapacious plant seed from the frazzled corpse of a rapacious plant.
give ration plant
@wYou give (@RSpoiled@w) ration to a rapacious plant.
@YYou feed the spoiled ration to the rapacious plant!
@YThe rapacious plant greedily eats the ration, and becomes ill from eating it!
@RAfter spitting out the remains of the spoiled ration, the rapacious plant
@Rsees that you gave the tainted food to it and attacks!
@w
@wA rapacious plant has a few minor scratches.
@w
@RA rapacious plant smoulders as the lightning destroys her!!
@wYou get a rapacious plant seed from the frazzled corpse of a rapacious plant.
@gBelow the Red Chamber
@w{coords}-1
@w
@g[ Exits: east west (up) ]
@w{roomobjs}
@w{/roomobjs}
@w{roomchars}
@yAllannia scans the hallway for threats.
@w{/roomchars}
@CAllannia asks, @c"@CWere you going to give me that seed?@c"
@wYou give a rapacious plant seed to Allannia.
@CAllannia exclaims, @c"@CThanks for the seed!@c"
@w
@CAllannia says, @c"@CYou only have to give me 1 seed to prove your worth to me.@c"
@wYou give a rapacious plant seed to Allannia.
@wAllannia smiles happily.
@CAllannia exclaims, @c"@CYou helped us out a lot by bringing those seeds to us!@c"
@w
@CAllannia says, @c"@CYou have proven your worthiness, and you can go see Mattheddy@C.@c"
@w
@W**@Y Task Done @w: Seeds of Doubt!
@w
@W**@Y Task Done @w: Gain the Trust of Allannia.
@RGalkorum says, 'Well done, now you can go and kill Mattheddy!
@W** @GTask Added @w: Weaken the Barrier by Killing Mattheddy.
@CAllannia exclaims, @c"@CThanks for getting all the seeds!@c"
@w
@CAllannia says, @c"@CYou can go up to see Mattheddy.@c"
@w
@gA Deep Red Room
@w{coords}-1
@w A deep red color surrounds you as you enter this chamber. The changes in th@we
@wintensity of the light flowing in from the outside gives this room the
@willusion that you are standing inside a beating heart. From here, a green
@wchamber can be seen to the northwest, and a white chamber is also visible to
@wthe northeast.
@w
@g[ Exits: down ]
@w{roomobjs}
@w{/roomobjs}
@w{roomchars}
@w(Hidden) @yMattheddy calmly notices your arrival.
@w{/roomchars}
@RMattheddy smoulders as the lightning destroys him!!
@CMattheddy asks, @c"@RYou fool! Why did you believe Galkorum?@c"
@w
@CMattheddy says, @c"@RI hope you are able to live with the consequences of what yo@Ru did.@c"
@w
@W**@Y Task Done @w: Weaken the Barrier by Killing Mattheddy.
@wYou get a staff with a @Rglowing red gem@w from the frazzled corpse of Mattheddy.
@wYou get a pair of @yleather sandals@w from the frazzled corpse of Mattheddy.
@wYou get a @Rruby-red@w robe from the frazzled corpse of Mattheddy.
@gA Well-Lit Corner of the Keep
@w{coords}-1
@w The southern wall of this corner room has a large window that is framed wit@wh
@wa light-colored wood. The western wall also has outdoor lighting, but instead
@wof one large window, the space on the wall has three smaller windows that
@whave been equally spaced along that part of the wall.
@w
@wThere is a wooden door to the north that leads into a smaller room.
@w
@g[ Exits: (north) east ]
@w{roomobjs}
@w{/roomobjs}
@w{roomchars}
@yA being shrouded in shadows guards the keep.
@yA slim ranger protects the keep.
@yA slim ranger protects the keep.
@yA being shrouded in shadows guards the keep.
@w{/roomchars}
@w
@RAn elven ranger smoulders as the lightning destroys him!!
@wYou get a @ywooden whip@w from the frazzled corpse of an elven ranger.
@w+-----------------------------------------------------------------+
@w| @RKeywords@w : @Wwhip wood wooden @w|
@w| @RName@w : a @ywooden whip@w |
@w| @RId@w : 2799652474 |
@w| @cType@w : @WWeapon @cLevel @w: @W 79 @w|
@w| @cWorth @w : @W1,200 @cWeight @w: @W 5 @w|
@w| @cWearable@w : @Wwield @w|
@w| @cScore @w: @Y568 @w|
@w| @cMaterial@w : @Wwood @w|
@w| @cFlags @w : @Winvis, magic, V3 @w|
@w| @GFound at @w : @MThe Keep of the Asherodan @w|
@w+-----------------------------------------------------------------+
@w|@c Weapon Type@w: @Wwhip @cAverage Dam @w: @W 132 @w|
@w|@c Inflicts @w: @Wslice @cDamage Type@w : @WSlash @w|
@w+-----------------------------------------------------------------+
@w|@c Stat Mods @w: @WStrength @w: @g+2@w @WHit roll @w: @g+2@w |
@w| @WDamage roll @w: @g+2@w |
@w+-----------------------------------------------------------------+
@gAn Infested Cell
@w{coords}-1
@w The walls of this cell have been polished to a smooth, shiny surface. But
@weven as smooth as the surface is, tiny claw marks can be seen going from the
@wfloor to the ceiling.
@w
@g[ Exits: (south) ]
@w{roomobjs}
@w{/roomobjs}
@w{roomchars}
@r(Red Aura) @yA large worm-like creature crawls towards you.
@r(Red Aura) @yA large worm-like creature crawls towards you.
@w{/roomchars}
@RAn entozoon is slain by a final deadly slash!!
@RYou shove the spear into the heart of the parasite, killing it!
@WGreenmoreno says, 'Well done killing that parasite!@w'
@WGreenmoreno says, 'You only have 1 to kill.'
@gA Wormy Cell
@w{coords}-1
@w All the surfaces of this cell have been smoothed, and all cracks and openin@wgs
@whave been filled. Off to one side, carcasses of some worm-like creatures are
@wlying on the ground, and small scratches can be seen moving from the floor to
@wthe ceiling.
@w
@g[ Exits: (west) ]
@w{roomobjs}
@w{/roomobjs}
@w{roomchars}
@r(Red Aura) @yA large worm-like creature crawls towards you.
@r(Red Aura) @yA large worm-like creature crawls towards you.
@w{/roomchars}
@RAn entozoon is slain by a final deadly slash!!
@RYou shove the spear into the heart of the parasite, killing it!
@WGreenmoreno says, 'Well done killing that parasite!@w'
@WGreenmoreno says, 'You have killed the parasites, so
@Wreturn to where I am at.'
@w
@W**@Y Task Done @w: A Wormy Conundrum!
@W** @GTask Added @w: Return to Greenmoreno.
@gBelow the Blue Chamber
@w{coords}-1
@w
@g[ Exits: north south (up) ]
@w{roomobjs}
@w{/roomobjs}
@w{roomchars}
@yGreenmoreno uses his magic to search for intruders.
@w{/roomchars}
@CGreenmoreno exclaims, @c"@CThanks for killing those parasites! That part of the p@Crison will be a lot safer with less of those!@c"
@w
@W**@Y Task Done @w: Gain the Trust of Greenmoreno.
@w
@W**@Y Task Done @w: Return to Greenmoreno.
@w
@W**@Y Task Done @w: Gain the Trust of the Guardians.
@RGalkorum says, 'Gaining the trust of Greenmoreno means that you can go
@R and kill Pricephire!
@W** @GTask Added @w: Weaken the Barrier by Killing Pricephire.
@CGreenmoreno says, @c"@CGo on up to see Pricephire.@c"
@gAn Iridescent Room
@w{coords}-1
@w As soon as you enter this chamber, you are surrounded with a deep blue ligh@wt
@wthat comes from the light that flows through the translucent green walls that
@wthis chamber is composed of. A closer look at the walls and floor of this
@wtetrahedral room reveal that each side is made of a single sheet of perfectly
@wsmooth tanzanite, and all the sides have been joined together seamlessly.
@w
@g[ Exits: down ]
@w{roomobjs}
@w{/roomobjs}
@w{roomchars}
@y(Golden Aura) Pricephire glares at you.
@w{/roomchars}
@RPricephire smoulders as the lightning destroys him!!
@CPricephire asks, @c"@RYou fool! Why did you believe Galkorum?@c"
@w
@CPricephire says, @c"@RI hope you are able to live with the consequences of what y@Rou did.@c"
@w
@W**@Y Task Done @w: Weaken the Barrier by Killing Pricephire.
@RBloodied and dying, Pricephire takes a painful breath, and speaks.
@CPricephire exclaims, @c"@RYou fool! Everything that Galkorum told you was a lie!@c"
@w
@w
@CPricephire exclaims, @c"@RThere never was any treasure because we used all the en@Rergy from the objects to create a prison strong enough to hold the creatures @Rin the lower part of the prison!@c"
@w
@wPricephire sighs.
@wGalkorum says,'@RLies!! Don't listen to what he says!@w'
@w
@CPricephire says, @c"@CLong ago, when the planet was a lot younger, beings of imme@Cnse power roamed, causing untold destruction and chaos.@c"
@w
@CPricephire says, @c"@CAfter a long, bitter war, most of them were destroyed, and @Cthe ones left alive were imprisoned below the keep.@c"
@w
@w
@CPricephire says, @c"@CYears ago, one of our guardians became corrupted by listeni@Cng to those evil beings, and stole the gems that were used to power the energ@Cy field that surrounds that prison. He then gave the gems to those evil creat@Cures! Since then we have been using objects of power, as well as our own life@C energy to keep them imprisoned.@c"
@w
@CPricephire says, @c"@CGalkorum is one of the lesser beings that escaped and has b@Ceen trying to get them released since the gems were stolen.@c"
@w
@w
@CPricephire exclaims, @c"@CThat energy field has been weakening, and now that you @Chave killed all of us, those beings will soon be free to lay waste to Andolor@C!@c"
@w
@wPricephire sighs.
@w
@CPricephire exclaims, @c"@CThe only way to prevent this catastrophe is to go down @Cinto the lower part of the prison and retrieve the stolen gems. Once you have@C them all, you must insert them back into the correct obelisks so that the fi@Celd that prevents them from escaping can be restored!@c"
@w
@CPricephire says, @c"@CAre you willing to do this for me? It will not be easy, but@C it is the only way to prevent them from destroying Andolor.@c"
@w
@CPricephire says, @c"@CIf you are willing to do this, then say to any of the guard@Cians that you are willing to help.@c"
@w
@W** @GTask Added @w: The Keeper's Request.
@w
@W**@G Task Hint @w: Your 'tasks' list has been updated with a new hint.
@wYou get a dragon scale shield from the frazzled corpse of Pricephire.
@w @YAsherodan @w: @WFree the prisoners of the Asherodan.
@c~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
@GTask 1 @W: Free the Prisoners.
@w
@wGalkorum says, "You should know that the keepers have become greedy about
@wtheir objects and they are not that trusting of others."
@w
@wGalkorum says, "They believe that they should be the sole people to say
@wwho should and should not have access to these objects, so you will have
@wto gain their trust before you can proceed."
@w
@wGalkorum says, "Before you can get to the keepers, you will first need to
@wgain the trust of their guardians. In order to do that, you will need to
@wask Moorerry about them."
@w
@wGalkorum says, "Also, the vault where they have all their objects stored
@win protected by four keepers that provide the obelisks with their power
@wand prevent anyone from accessing the vault. You will have to deal with
@wthem before you can gain access to there."
@w
@GTask 20 @W: The Keeper's Request.
@w
@wThe last keeper is dead, and you have succeeded in doing what Galkorum
@wrequested!
@wBut there seems to be more about the situation then you realized:
@wAccording to what the keepers know,
@w
@wLong ago, when the planet was a lot younger, beings of
@wimmense power roamed, causing untold destruction and chaos."
@wAfter a long, bitter war, most of them were destroyed, and
@wthe ones left alive were imprisoned below the keep.
@w
@wYears ago, one of our guardians became corrupted by listening
@wto those evil beings, and stole the gems that were used to power the
@wenergy field that surrounds that prison. He then gave the gems to those
@wevil creatures!
@w
@wSince then we have been using objects of power, as well as
@wour own life energy to keep them imprisoned.
@wGalkorum is one of the lesser beings that escaped and has
@wbeen trying to get them released since the gems were stolen.
@w
@wThat energy field has been weakening, and now that you
@whave killed all of us, those beings will soon be free to lay waste to
@wAndolor!
@w
@wPricephire exclaims, "The only way to prevent this catastrophe is to go
@wdown into the lower part of the prison and retrieve the stolen gems. Once
@wyou have them all, you must insert them back into the correct obelisks so
@wthat the field that prevents them from escaping can be restored!"
@w
@wPricephire says, "Are you willing to do this for me? It will not be easy,
@wbut it is the only way to prevent them from destroying Andolor."
@w
@wPricephire says, "If you are willing to do this, then say to any of the
@wguardians that you are willing to help."
@c~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
@wUse '@Gtasklist@w' to see a short summary of all open tasks.
@gBelow the Blue Chamber
@w{coords}-1
@w
@g[ Exits: north south (up) ]
@w{roomobjs}
@w{/roomobjs}
@w{roomchars}
@yGreenmoreno uses his magic to search for intruders.
@w{/roomchars}
@w
@CYou say 'I am willing to help'
@w
@CGreenmoreno demands, @c"@CYou killed Pricephire and the other keepers and you exp@Cect me to help you??@c"
@w
@wGreenmoreno sneers in disgust at you!
@wGreenmoreno sighs.
@CGreenmoreno says, @c"@CWell, I guess that I can give you the information you need@C because the last keeper that died believed in you enough to tell you what re@Cally happened.@c"
@w
@CGreenmoreno asks, @c"@CBesides, it's not like we have any choice now, do we?@c"
@w
@w
@CGreenmoreno says, @c"@CThe only way to get to the lower part of the prison is to @Ctell any of the guardians that you want to go to the dungeon.@c"
@w
@CGreenmoreno says, @c"@CIf you do that, then we will send you to there, but you ne@Ced to be careful because the beings there are the embodiment of evil, and the@Cy will not easily part with their gems.@c"
@w
@CGreenmoreno says, @c"@CThe names of the beings are Grindyrgan, Saunderampa, Antip@Cer, and Neyryan.@c"
@w
@CGreenmoreno says, @c"@CBefore you will be able to enter the cells containing thos@Ce creatures, you will first have to get past Asherodan, the being that the ke@Cep was named after. He has committed his entire existence to keeping them in @Cthe cells and he alone has the key to the cells.@c"
@w
@W** @GTask Added @w: The Guardian's Tale.
@w
@W**@G Task Hint @w: Your 'tasks' list has been updated with a new hint.
@w
@W**@Y Task Done @w: The Keeper's Request.
@W** @GTask Added @w: Get the Gem From Grindyrgan and Place It in Its Obelisk.
@W** @GTask Added @w: Get the Gem From Saunderampa and Place It in the Obelisk.
@W** @GTask Added @w: Get the Gem From Neyryan and Place It in the Obelisk.
@W** @GTask Added @w: Get the Gem From Antiper and Place It in the Obelisk.
@w
@W**@Y Task Done @w: Free the Prisoners.
@w @YAsherodan @w: @WFree the prisoners of the Asherodan.
@c~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
@GTask 21 @W: The Guardian's Tale.
@w
@wAfter you have convinced the guardian that, even though you killed all the
@wkeepers, that you are still willing to help, you are given more information
@won how to get to the beings in the bottom of prison and what you will need to
@wdo:
@w
@wGreenmoreno says, "Well, I guess that I can give you the information you
@wneed because the last keeper that died believed in you enough to tell you
@wwhat really happened."
@w
@wGreenmoreno asks, "Besides, it's not like we have any choice now, do we?"
@w
@wGreenmoreno says, "The only way to get to the lower part of the prison is
@wto tell any of the guardians that you want to go to the dungeon."
@w
@wGreenmoreno says, "If you do that, then we will send you to there, but you
@wneed to be careful because the beings there are the embodiment of evil,
@wand they will not easily part with their gems."
@w
@wGreenmoreno says, "The names of the beings are Grindyrgan, Saunderampa,
@wAntiper, and Neyryan."
@w
@wGreenmoreno says, "There is another being in the central room with the
@wkey, but he is sworn to never give the key to anyone else or allow anyone
@wto open those prison doors, so you will need to get rid of him before you
@wcan get the key and open the door."
@w
@GTask 22 @W: Get the Gem From Grindyrgan and Place It in Its Obelisk.
@w
@GTask 23 @W: Get the Gem From Saunderampa and Place It in the Obelisk.
@w
@GTask 24 @W: Get the Gem From Neyryan and Place It in the Obelisk.
@w
@GTask 25 @W: Get the Gem From Antiper and Place It in the Obelisk.
@w
@c~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
@wUse '@Gtasklist@w' to see a short summary of all open tasks.
@CYou say 'I want to go to the dungeon'
@w
@CGreenmoreno says, @c"@CI hope you know what you are doing, because what you are g@Coing to face down there is the stuff of nightmares.@c"
@w
@wGreenmoreno convulses as he shudders in disgust.
@CGreenmoreno says, @c"@CI wish you the best of luck with your task..@c"
@w
@CGreenmoreno says, @c"@CAnd I sincerely hope that the next time we see you isn't w@Chen we have to clean up after what they leave behind.@c"
@w
@gCentral Chamber
@w{coords}-1
@w Instead of smooth cut stone, the walls of this central room are shiny and
@wmetallic. There are runes that are causing a dampening affect on everything
@wcarved into the walls, as well as runes that strengthen the walls to prevent
@wany force from damaging them. There are heavily reinforced doors in all four
@wdirections, and each one has a magically enforced lock that can only be
@wopened with one key.
@w
@g[ Exits: (north) (east) (south) (west) ]
@w{roomobjs}
@w @B(Magic) @W(Glow) @C(Hum) @wA portal, @Ws@Yw@Wi@Yr@Wl@Yi@Wn@Yg@w with @Wsilver@w @Yenergy@w, will take yo@wu away from this place.
@w{/roomobjs}
@w{roomchars}
@y(Golden Aura) Asherodan, guardian of the keep, stands ready to prevent the pr@yisoners from escaping.
@w{/roomchars}
@CAsherodan asks, @c"@CSo you have decided to go against Galkorum and help restore @Cthe obelisks to their former state?@c"
@w
@CAsherodan says, @c"@CThis poses a conundrum to me, because others before you have@C claimed the same thing, and were actually just trying to help them escape fr@Com their cells.@c"
@w
@CAsherodan says, @c"@CWhen those traitors in the past have come to me, I usually j@Cust let them in because I know that the creatures in these cells will kill th@Cem before they get a chance to do anything.@c"
@w
@wAsherodan chuckles politely.
@CAsherodan says, @c"@CAnd after all, we do need to feed them something to sustain @Cthem.@c"
@w
@CAsherodan says, @c"@CI can see that your intent is to help the keep and keep thes@Ce beings imprisoned here, so all you will need to do is defeat me in order to@C get the key to open the cells.@c"
@w
@CAsherodan says, @c"@CIf you have lost your key, then return here and I will give @Cyou another one.@c"
@w
@W** @GTask Added @w: Get the Key From Asherodan.
@RAsherodan smoulders as the lightning destroys him!!
@CAsherodan says, @c"@CWell done, you have defeated me, and are ready to defeat the@C creatures within these cells.@c"
@w
@CAsherodan says, @c"@CAfter this you can return to me to get another one.@c"
@w
@W**@G Task Hint @w: Your 'tasks' list has been updated with a new hint.
@w
@W**@Y Task Done @w: Get the Key From Asherodan.
@wYou get a containment key from the frazzled corpse of Asherodan.
@gA Fetid Cell @R[**> PK <**]
@w{coords}-1
@w This cell is filled with a foul-smelling, brownish liquid. The runes that
@wcontain the being that lives here are dimmer than they should be, but it
@wis hard to tell if the reason for that is because the energy flowing into
@wthem has been reduced, or if the slime from the water is covering them.
@w
@wFloating around in the water are decomposing limbs and body parts that are
@wthe food for the creature this cell contains.
@w
@g[ Exits: south ]
@w{roomobjs}
@w{/roomobjs}
@w{roomchars}
@r(Red Aura) @yA large aquatic creature with multiple tentacles swims around you.
@w{/roomchars}
@RGrindyrgran smoulders as the lightning destroys her!!
@WAs Grindyrgran dies, a large green gem can been seen in her tentacles!
@wYou get a @Gperidot gem@w from the frazzled corpse of Grindyrgran.
@gAn Incandescent Cell @R[**> PK <**]
@w{coords}-1
@w Even though there are cooling and containment runes inscribed in all the
@wwalls of this cell, the internal temperature is almost enough to blister
@wyour skin. The surfaces of the cell are covered in soot and ash.
@w
@wScattered around on the floor are the charred bones of different races,
@wand they all have teeth and claw marks on them.
@w
@g[ Exits: west ]
@w{roomobjs}
@w{/roomobjs}
@w{roomchars}
@yA large creature made entirely of flames glares at you.
@w{/roomchars}
@RAntiper starts to sound like Ivar as her brain explodes! She is DEAD!
@WAs Antiper dies, a large red gem can been seen on her body!
@wYou get @Rrealgar@w from the torso of Antiper.
@gA Glacial Cell @R[**> PK <**]
@w{coords}-1
@w The temperature of this cell is below freezing despite the heat given off b@wy
@wthe runes that surround this cell. Thick layers of ice and frost cover all
@wthe surfaces, and stalagmites and stalactites made of ice hang from the
@wceiling and rise from the floor, giving this cell a cave-like appearance.
@wEmbedded in the snow and ice on the floor are bones from different races that
@wlook like they have been gnawed upon.
@w
@g[ Exits: north ]
@w{roomobjs}
@w{/roomobjs}
@w{roomchars}
@yA huge fur-covered creature glares at you.
@w{/roomchars}
@BDeep magic stirs within your weapon. It seems to have a life of its own.
@BYour @YAxe of @RAardwolf@w @Bglows brightly and almost decapitates Saunderampa.
@BFinish him off!
@RSaunderampa is DEAD!!
@WAs Saunderampa dies, a large white gem can been seen in his fur!
@wYou get @Wmoonstone@w from the decapitated corpse of Saunderampa.
@gAn Exanimated Cell @R[**> PK <**]
@w{coords}-1
@w This large cell is lined with runes that not only contain what lives in her@we,
@wbut they also prevent any kind of external energy that might nourish the
@wbeing in here from entering it. Although the walls of the cell still appear
@wstrong, there is also some indication that the material they are made from
@whas been weakened.
@w
@g[ Exits: east ]
@w{roomobjs}
@w{/roomobjs}
@w{roomchars}
@yA large being composed of negative energy pulses as you enter the cell.
@w{/roomchars}
@RNeyryan starts to sound like Ivar as his brain explodes! He is DEAD!
@WAs Neyryan dies, a large blue gem can been seen on his core!
@wYou get @btanzanite@w from the torso of Neyryan.
@gA Green Obelisk
@w{coords}-1
@w The grass lies lifeless around this obelisk. It is hard to tell if the caus@we
@wis from the obelisk itself drawing the life of the plants, or from the dome
@wof energy between the obelisks. Right in front of you is an obelisk that is
@wcoated in a green, shiny substance, and the energy from it is flowing from th@we
@wobelisk to the dome. From here, there is a set of stairs leading down to the
@wdome that you can descend if you want to get closer to the dome.
@w
@g[ Exits: north east (south) west other ]
@w{roomobjs}
@w @B(Magic) @W(Glow) @C(Hum) @wA tall, @Ggreen@w obelisk reaches towards the sky.
@w{/roomobjs}
@w{roomchars}
@w{/roomchars}
@gA Red Obelisk
@w{coords}-1
@w The grass lies lifeless around this obelisk. It is hard to tell if the caus@we
@wis from the obelisk itself drawing the life of the plants, or from the dome
@wof energy between the obelisks. Right in front of you is an obelisk that is
@wcoated in a deep, red substance, and the energy from it is flowing from the
@wobelisk to the dome. From here, there is a set of stairs leading down to the
@wdome that you can descend if you want to get closer to the dome.
@w
@g[ Exits: east south west other ]
@w{roomobjs}
@w @B(Magic) @W(Glow) @C(Hum) @wA shining @Rred@w obelisk reaches upward.
@w{/roomobjs}
@w{roomchars}
@w{/roomchars}
@w
put realgar obelisk
@YAs you insert the @Rrealgar@Y into the obelisk, the obelisk's aura increases,
@Yand the dome between the obelisks grows stronger!
@wGalkorum says, '@RYou will never survive my wrath you traitor!@w'
@w
@W**@Y Task Done @w: Get the Gem From Antiper and Place It in the Obelisk.
@gA Blue Obelisk
@w{coords}-1
@w The grass lies lifeless around this obelisk. It is hard to tell if the caus@we
@wis from the obelisk itself drawing the life of the plants, or from the dome
@wof energy between the obelisks. Right in front of you is an obelisk that is
@wcoated in a deep blue substance, and the energy from it is flowing from the
@wobelisk to the dome. From here, there is a set of stairs leading down to the
@wdome that you can descend if you want to get closer to the dome.
@w
@g[ Exits: east south west other ]
@w{roomobjs}
@w @B(Magic) @W(Glow) @C(Hum) @wA tall, @bblue@w obelisk sits here.
@w{/roomobjs}
@w{roomchars}
@w{/roomchars}
@w
put tanzanite obelisk
@YAs you insert the @btanzanite@Y into the obelisk, the obelisk's aura increases,
@Yand the dome between the obelisks grows stronger!
@wGalkorum says, '@RI will find and destroy you!@w'
@w
@W**@Y Task Done @w: Get the Gem From Neyryan and Place It in the Obelisk.
@gA White Obelisk
@w{coords}-1
@w The grass lies lifeless around this obelisk. It is hard to tell if the caus@we
@wis from the obelisk itself drawing the life of the plants, or from the dome
@wof energy between the obelisks. Right in front of you is an obelisk that is
@wcoated in a white, pearlescent substance, and the energy from it is flowing
@wfrom the obelisk to the dome. From here, there is a set of stairs leading
@wdown to the dome that you can descend if you want to get closer to the dome.
@w
@g[ Exits: north east west other ]
@w{roomobjs}
@w @B(Magic) @W(Glow) @C(Hum) @wA beautiful, @Wwhite@w obelisk stands here.
@w{/roomobjs}
@w{roomchars}
@w{/roomchars}
@w
put moonstone obelisk
@YAs you insert the @Wmoonstone@Y into the obelisk, the obelisk's aura increases,
@Yand the dome between the obelisks grows stronger!
@wGalkorum says, '@RI kill you for your betrayal!@w'
@w
@W**@Y Task Done @w: Get the Gem From Saunderampa and Place It in the Obelisk.
@gA Green Obelisk
@w{coords}-1
@w The grass lies lifeless around this obelisk. It is hard to tell if the caus@we
@wis from the obelisk itself drawing the life of the plants, or from the dome
@wof energy between the obelisks. Right in front of you is an obelisk that is
@wcoated in a green, shiny substance, and the energy from it is flowing from th@we
@wobelisk to the dome. From here, there is a set of stairs leading down to the
@wdome that you can descend if you want to get closer to the dome.
@w
@g[ Exits: north east (south) west other ]
@w{roomobjs}
@w @B(Magic) @W(Glow) @C(Hum) @wA tall, @Ggreen@w obelisk reaches towards the sky.
@w{/roomobjs}
@w{roomchars}
@w{/roomchars}
@w
put peridot obelisk
@YAs you insert the @Gperidot@Y into the obelisk, the obelisk's aura increases,
@Yand the dome between the obelisks grows stronger!
@wGalkorum says, '@RI will never forgive you for betraying me!@w'
@w
@W**@Y Task Done @w: Get the Gem From Grindyrgan and Place It in Its Obelisk.
@WAs you insert the last gem into the obelisks, they all glow brighter!
@wGalkorum exclaims, '@RYou fool, did you actually think that would stop me??@w'
@RBut then the ground trembles as Galkorum forces his way into the keep!
@w
@x160INFO: Stendarr smiles as Feihu gains more power.
@w
@x160INFO: The True Source floods Kers with Power.
@wGalkorum exclaims, '@RWhile you were being a traitor and preparing to energize
@Rthe obelisk, I was able to drain enough energy from them to get past the ward@Rs
@Raround the keep!@w'
@wGalkorum exclaims, '@RAnd now that I am here, I will destroy these obelisks mys@Relf!@w'
@W** @GTask Added @w: Kill Galkorum Before He Destroys the Obelisks!
@w
@W**@Y Task Done @w: The Guardian's Tale.
@gA Green Obelisk
@w{coords}-1
@w
@g[ Exits: north east south west other ]
@w{roomobjs}
@w @B(Magic) @W(Glow) @C(Hum) @wA tall, @Ggreen@w obelisk reaches towards the sky.
@w{/roomobjs}
@w{roomchars}
@r(Red Aura) @yA large spider-like creature attacks!
@w{/roomchars}
@RGalkorum smoulders as the lightning destroys him!!
@wThat was a pointless no-experience kill!
@WAs Galkorum dies, the concentrated energy that he stole from the
@Wobelisks forms an orb which then moves from his corpse to
@Wyour inventory!
@w
@W**@Y Task Done @w: Kill Galkorum Before He Destroys the Obelisks!
@w
@W**@Y Goal Completed@w: Free the prisoners of the Asherodan.
@x160INFO: Ruhamah has restored the obelisks and kept the beings imprisoned in the@x160 keep from destroying Andolor!
@w+-----------------------------------------------------------------+
@w| @RKeywords@w : @Wlight orb asherodan @w|
@w| @RName@w : The @WLight@w of @YAsherodan@w |
@w| @RId@w : 2799663459 |
@w| @cType@w : @WLight @cLevel @w: @W 90 @w|
@w| @cWorth @w : @W360 @cWeight @w: @W 8 @w|
@w|@c Duration @w: @Wpermanent @w|
@w| @cWearable@w : @Wlight @w|
@w| @cScore @w: @Y110 @w|
@w| @cMaterial@w : @Wenergy @w|
@w| @cFlags @w : @Winvis, magic, held, V3 @w|
@w| @GFound at @w : @MThe Keep of the Asherodan @w|
@w+-----------------------------------------------------------------+
@w|@c Stat Mods @w: @WHit roll @w: @g+4@w @WMana @w: @g+10@w |
@w| @WHit points @w: @g+10@w @WIntelligence @w: @g+3@w |
@w| @WWisdom @w: @g+3@w |
@w+-----------------------------------------------------------------+
@gBefore the Keep
@w{coords}-1
@w A towering wall stands here. It is composed of large stone blocks that
@wform a wall that extends for about 50 yards in each direction before the
@wwalls turn to the north. The wall stretches far up above you, and is topped
@wwith jagged, razor-sharp pieces of metal. The only way into the keep is
@wthrough the wooden gate to the north.
@w
@g[ Exits: north down ]
@w{roomobjs}
@w{/roomobjs}
@w{roomchars}
@yA tall, strange man stands here waiting in the shadows.
@w{/roomchars}
@CGalkorum exclaims, @c"@CI will never forget that you ruined my plans!@c"
@w
@CGalkorum says, @c"@CBut I will help you cause chaos in there if you listen to me.@c"
@CGalkorum exclaims, @c"@CI will never forget that you ruined my plans!@c"
@w
@CGalkorum says, @c"@CHowever, I will send you farther into the keep in the hope th@Cat you will cause more chaos there.@c"
@w
@CGalkorum says, @c"@CYou can say 'Garden' to go there, 'Third' to go to the third @Cfloor, or 'Prison' to go to the prison.@c"
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