Submitted by
Ruhamah
on
Dec. 13, 2020, 10:19 p.m. UTC
@gThe Grand City of Aylor (G)
@w You stand on the edge of the beautiful @WCity of Aylor@w.
@w
@wA bright light shines down from the heavens, pouring over you, bathing you
@win its warm glow. Everything around you seems rich and pure in color. An
@wenormous, white temple stands to the north, taking up most of your view.
@w
@wTo reach the @RAylorian Academy@w, you must travel up the large staircase that
@wstands just off the side of the church. (Type @W'UP'@w to learn how to play the
@wgame.)
@w
@wBelow you are large piles of armor and equipment discarded by other
@wadventurers.
@w
@g[ Exits: north east south west up down other ]
@wObvious exits from @W[ The Grand City of Aylor ]@w:
@C North @W: @wThe Aylorian Temple of Ivar
@C East @W: @wArmchair Avenger Clan Hall
@C South @W: @wWhitewind Avenue
@C West @W: @GBard Clan Hall@w
@C Up @W: @wOutside the Aylorian Academy
@C Down @W: @wDonation Room - General Supply
@C Custom @W: @wThe Golden Gates
@w @C Name@w: Celebrate
celebrate
@W------------------------------------------------------------
@wYou decide it's time to celebrate!
@W------------------------------------------------------------
@gThe Golden Gates
@w You are entering a beautifully decorated street fully devoted to the
@wcelebration of Aardwolf's @Y24th@w birthday. Many inhabitants of even the
@wmost remote parts of Andolor have arrived here recently, contributing to all
@wthe activities that have been recently constructed by Ivar's special order.
@wCertain rules have been put into place in order to make the occasion not
@wonly special but fair and fun to everyone - please read the sign here:
@w'@RREAD SIGN@w.'
@w
@g[ Exits: north east west down ]
@y(Golden Aura) @W(White Aura) @yA small dwarf happily runs around the street.
@y(Golden Aura) @W(White Aura) @yAn elf smiles at you, welcoming you to the celebra@ytion.
@w @YBirthday @w: @WWin all the competitions.
@c~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
@GTask 1 @W: Score par or better in golf.
@w
@wVisit the caddy north-west from the entrance and read the sign for the
@wcompetition rules and details.
@w
@GTask 2 @W: Save the lemmings
@w
@wProtect lemmings from attacks. Visit the Lemming King north from the entrance
@wand read the sign for further details.
@w
@GTask 3 @W: Navigate the dungeon
@w
@wMake your way through the dungeon to the end. Every step you take will put
@wyou up against a new puzzle. The entrance to the dungeon is far north-west
@wfrom the gates.
@w
@GTask 4 @W: Become a King of the Hill
@w
@wMake your way to the top of the hill in the far north and stay there longest
@wagainst competing players. Read the sign in front of the hill for further
@wdetails.
@w
@GTask 5 @W: Take your team to victory in Capture the Flag
@w
@wBring fire or ice a win in their eternal battle by sneaking as many flags as
@wyou can back to your fortress. More details on the sign in front of the
@wcastles far north-east from the gates.
@w
@GTask 6 @W: Ride a camel
@w
@wTake a camel ride - visit the sultan north-west from the gates and read the
@wsign for details.
@c~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
@gApproaching a Golf Course
@w You are overlooking a beautiful green landscape, with the golf course
@wstretching ahead of you. The best grass found only in the Mesolarian
@wGrasslands has been planted and carefully cultivated to achieve perfection.
@wThe caddy next to you is offering a variety of clubs - a sign next to him
@wreads '@RMINI GOLF - read sign for details@w. '
@w
@g[ Exits: east ]
@W(White Aura) @yA caddy invites you to try a new club at the golf course.
@CA caddy exclaims, @c"@CHello, Ruhamah and welcome! Please read the sign for compe@Ctition details and rules!@c"
read sign
@Y===============================================================
@wThe dwarves have come out from Dwarven Kingdom to work together with
@wthe inhabitants of Mesolarian cities to construct the perfect, long-
@wlasting mini-golf course. A variety of balls and clubs are available.
@wIn order to pick the right club, hand the appropriate amount of gold
@wto the caddy. Please refer to the table below for specific costs.
@Y===============================================================
@wPlease keep in mind that clubs are level-dependent: a level 1 putter
@wis for everyone, a level 1 wedge will not be more than a putter to a
@wlevel 201. Choose wisely - you can only buy one additional club per game!
@w
@Y=====================================
@w| Club type @Y|@w Level @Y|@w Cost (gp) @Y|
@w|-----------------------------------|
@w| Putter @Y|@w 1 @Y|@w 100 @Y|
@w| Wedge @Y|@w 1 @Y|@w 150 @Y|
@w| Iron @Y|@w 25 @Y|@w 5000 @Y|
@w| Iron @Y|@w 50 @Y|@w 10000 @Y|
@w| Wedge @Y|@w 100 @Y|@w 18000 @Y|
@w| Wedge @Y|@W 150 @Y|@w 25000 @Y|
@w| Wedge @Y|@W 201 @Y|@w 50000 @Y|
@w=====================================
@Y
@wOnce on the golf course, study it carefully - take a stroll to see what
@wkind of obstacles are in your way. To send the ball flying, simply attack
@wit. The strength of your attack will measure the distance the ball will fly.
@wExplore the effects of each type of obstacle carefully!
@Y===============================================================
@w @RIMPORTANT INFORMATION AND RULES
@w
@w1. You are given approximately 3 minutes to try the course.
@w2. You may use your normal weapons to hit the ball. The clubs offered
@w aid you in making weaker close-range shots, especially at higher levels.
@w3. You may keep the clubs obtained, and use several clubs in successive games@w.
@Y===============================================================
give 18000 gold caddy
@wYou give @Y18,000@w gold to a caddy.
@wYou receive a wedge from a caddy.
@gA Golf Course
@w
@g[ Exits: north south ]
@yA golf ball rests in the grass.
@CA caddy exclaims 'Let the game begin, you have 3 minutes!'
@gApproaching a Golf Course
@w
@g[ Exits: east ]
@yA golf ball rests in the grass.
@W(White Aura) @yA caddy invites you to try a new club at the golf course.
@y(Golden Aura) @W(White Aura) @yA small dwarf happily runs around the street.
@w{/roomchars}
@CA golf ball says 'Ruhamah, it took you 4 shots to finish the course.'
@w
@CA golf ball says 'Bogey, Ruhamah'
@g[5] Your blast @Rdoes UNIMAGINABLE things to@w @ga golf ball! @R[1625]
@wA golf ball swings north.
@gApproaching a Golf Course
@w
@g[ Exits: east ]
@w{roomobjs}
@w{/roomobjs}
@w{roomchars}
@yA golf ball rests in the grass.
@W(White Aura) @yA caddy invites you to try a new club at the golf course.
@y(Golden Aura) @W(White Aura) @yA small dwarf happily runs around the street.
@w{/roomchars}
@CA golf ball says 'Ruhamah, it took you 3 shots to finish the course.'
@w
@CA golf ball exclaims 'Par, Ruhamah!'
@w
@W**@Y Task Done @w: Score par or better in golf.
@w @YBirthday @w: @WWin all the competitions.
@c~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
@GTask 2 @W: Save the lemmings
@w
@wProtect lemmings from attacks. Visit the Lemming King north from the entrance
@wand read the sign for further details.
@w
@GTask 3 @W: Navigate the dungeon
@w
@wMake your way through the dungeon to the end. Every step you take will put
@wyou up against a new puzzle. The entrance to the dungeon is far north-west
@wfrom the gates.
@w
@GTask 4 @W: Become a King of the Hill
@w
@wMake your way to the top of the hill in the far north and stay there longest
@wagainst competing players. Read the sign in front of the hill for further
@wdetails.
@w
@GTask 5 @W: Take your team to victory in Capture the Flag
@w
@wBring fire or ice a win in their eternal battle by sneaking as many flags as
@wyou can back to your fortress. More details on the sign in front of the
@wcastles far north-east from the gates.
@w
@GTask 6 @W: Ride a camel
@w
@wTake a camel ride - visit the sultan north-west from the gates and read the
@wsign for details.
@c~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
@gLemming Battles
@w You are standing in a small green tent, welcomed by a lemming with eyes
@wfilled with hope. His worry passes on to you, and you realise something
@wterrible is happening, and that your help is very much required. A sign nail@wed
@wto a wall of the tent reads - '@RLemming Saviour - READ SIGN for details.@w'
@w
@g[ Exits: west ]
@W(White Aura) @yThe Lemming King pleads you to save his kind.
@CThe Lemming King exclaims, @c"@CHello, Ruhamah and welcome! Please read the sign @Cfor competition details and rules!@c"
read sign
@Y============================================================================
@R IMPORTANT INFORMATION AND RULES
@w
@w1. Participation carries a small fee of 100 gold coins. Pay this fee to the
@w Lemming King to be transferred to the preparation room.
@w2. From the preparation room, you can type 'ready' when you are ready to
@w become the Lemming Saviour.
@w3. Controls are simple: Move around the 4 x 4 play area. If you find lemmings
@w in a room, you can heal them by typing 'heal'. This will heal 40% of the
@w health of the lemming.
@w4. Killer bees are the enemy! They will sting the lemmings to death. You are
@w not equipped to stop them, so healing the lemmings is your only option.
@w5. Each bee sting takes away 20% of a lemming's health. 5 stings without help
@w and the lemming will die.
@w6. Once you have paid the fee, you may leave the game any time by typing
@w 'leave'
@Y============================================================================
@wYou give @Y100@w gold to the Lemming King.
@gA Control Center
@w You find yourself in a large white room, the wall across from you occupied
@wby a circular portal into the far-away land the King Lemming told you about.
@wThe portal opens a view of a vast green field. There is a sign next to the
@wportal reading '@RLEMMING SAVIOUR - read sign for details@w.'
@w
@g[ Exits: none ]
ready
@gA Large Field
@w
@g[ Exits: east south west ]
@RYou have 2 minutes! Go!!
@gA Large Field
@w
@g[ Exits: north east south west ]
@yA huge fat bee buzzes around, looking for its next victim.
@yA small lemming waddles about, trying to avoid the bees.
@yA small lemming waddles about, trying to avoid the bees.
@w
@wA killer bee flies south.
heal
@wThe lemming glows brightly, and is fully healed!
@w
@wThe killer bee strikes, stinging an unfortunate lemming!
@wThe lemming staggers from the sting, but isn't too badly off.
@w
heal
@wThe lemming glows brightly, and is fully healed!
@gLemming Battles
@w
@g[ Exits: west ]
@W(White Aura) @yThe Lemming King pleads you to save his kind.
@CThe Lemming King screams, @c"@CWell done, Ruhamah! Some lemmings survived! You ar@Ce my hero!!!@c"
@w
@W**@Y Task Done @w: Save the lemmings
@w @YBirthday @w: @WWin all the competitions.
@c~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
@GTask 3 @W: Navigate the dungeon
@w
@wMake your way through the dungeon to the end. Every step you take will put
@wyou up against a new puzzle. The entrance to the dungeon is far north-west
@wfrom the gates.
@w
@GTask 4 @W: Become a King of the Hill
@w
@wMake your way to the top of the hill in the far north and stay there longest
@wagainst competing players. Read the sign in front of the hill for further
@wdetails.
@w
@GTask 5 @W: Take your team to victory in Capture the Flag
@w
@wBring fire or ice a win in their eternal battle by sneaking as many flags as
@wyou can back to your fortress. More details on the sign in front of the
@wcastles far north-east from the gates.
@w
@GTask 6 @W: Ride a camel
@w
@wTake a camel ride - visit the sultan north-west from the gates and read the
@wsign for details.
@c~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
@gEntering a Dungeon
@w A chilly wind from the dungeon below envelops you, sending shivers up your
@wspine. An old ladder of wood and stones leads into the depths, ending far
@wabove the floor. You realize that you may not be able to get back if you find
@wthe courage to step into the Dungeon. A small sign is nailed to a wall here.
@wIt reads '@RDungeon Mysteries - READ SIGN for details.@w'
@w
@g[ Exits: east down ]
@Y=====================================================================
@wAn ancient dungeon has been recently unearthed at this location. Its
@worigins are unclear, but Aylorian historians claim it dates back to the
@wvery beginnings of the Aardwolf Era. What is known, however, is that
@wmany adventurers have found their end trying to navigate it.
@Y=====================================================================
@wIf you are brave enough, you can enter the dungeons. But beware, many
@wstrange puzzles await you!
@Y=====================================================================
@gInside a Dungeon
@w You arrive in a dark cold dungeon room. Its stone walls supported by
@wcracked wooden blocks are covered in mold. A strange unrecognisable smell
@wspreads through the humid air. Long planks of wood supporting the ceiling
@wlook very unstable.
@w
@g[ Exits: east west up ]
@w @B(Magic) @wA long wooden plank lies on the floor.
@y A piece of string lies here, skillfully cut at the ends.
@wSomeone attempted to use a piece of string to find their way through the
@wdungeon. It has clearly been carefully cut off the main string at the ends
@w- obviously, someone has different plans for adventurers stuck here!
@wA piece of string is in perfect health.
@w
@wA piece of string is carrying no visible inventory.
listen string
@CA piece of string says, @c"@C*-----*@c"
@wYou get a wooden plank.
@gIn a Dead End
@w The ceiling of this room is supported by a large thick wooden pole, which
@wyou suddenly feel an urge to scratch. As in the west, the walls here look
@wmuch less damaged than in the other parts of the dungeon, and the room
@woverall seems safe.
@w
@g[ Exits: west other ]
@w @B(Magic) @wA huge wooden pole stands next to you, supporting the ceiling.
@y A piece of string lies here, skillfully cut at the ends.
@wA huge wooden pole stands next to you, supporting the ceiling.
scratch pole
@w
@W------------------------------------------------------------
@wYou scratch a wooden pole enthusiastically, and a splinter falls from it.
@W------------------------------------------------------------
@gIn a Dead End
@w
@g[ Exits: west other ]
@w @B(Magic) @wA huge sharp splinter capable of piercing armour lies here.
@w @B(Magic) @wA huge wooden pole stands next to you, supporting the ceiling.
@y A piece of string lies here, skillfully cut at the ends.
g splinter
@wYou get a sharp piece of wood.
@gLost in the Dungeon
@w
@g[ Exits: north east south ]
@w @B(Magic) @wA large hole in the stone floor greets you with a chilling burst@w of air.
@y A piece of string lies here, skillfully cut at the ends.
@wYou drop a wooden plank.
n
@wYou carefully walk on the narrow plank, avoiding the hole.
@gLost in the Dungeon
@w
@g[ Exits: east south west other ]
@w @B(Magic) @wA small hole, optimistically called a window, displays a grinnin@wg orc aiming his crossbow at you.
@y A piece of string lies here, skillfully cut at the ends.
@W------------------------------------------------------------
@wYou search for a sharp item to throw at the orc.
@W------------------------------------------------------------
@wYou throw a needle-sharp splinter at the orc!
@wYou hit the orc right in the chest!
@WThe orc drops his bow and, as it hits the ground, the bowstring snaps, and th@We bow straightens into a thick pole.
@WAs the orc falls into the ocean, his shield remains, blocking the window.
@gLost in the Dungeon
@w
@g[ Exits: east south west other ]
@w @B(Magic) @wA thick wooden pole lies here.
@y A piece of string lies here, skillfully cut at the ends.
@wYou get a large wooden pole.
w
@gIn a Dead End
@w You find yourself in a dark dead end of the dungeon. The wooden poles
@wsupporting the ceiling have rot long ago, and large stones hang very loosely
@wnow, about to fall on you. You realize that you have to install some
@wsupport for the ceiling here, before an accident happens.
@w
@g[ Exits: east other ]
@w @B(Magic) @wA huge stone in the middle of the ceiling hangs somewhat, about @wto fall.
@y A piece of string lies here, skillfully cut at the ends.
install support
@W------------------------------------------------------------
@wYou search for something to support the ceiling with.
@W------------------------------------------------------------
@wYou carefully install the wooden pole to support the ceiling.
@WAs the danger is gone, you notice a cookie in the corner.
@gIn a Dead End
@w
@g[ Exits: east other ]
@w @B(Magic) @wAn old stale green cookie has been here for centuries.
@w @B(Magic) @wA thick wooden pole stands here, supporting the ceiling.
@w @B(Magic) @wA huge stone in the middle of the ceiling hangs somewhat, about @wto fall.
@y A piece of string lies here, skillfully cut at the ends.
@w
get cookie
@wYou get a stale cookie.
run ese
@gInside a Dungeon
@w
@g[ Exits: east west up ]
@w @B(Magic) @wA long wooden plank lies on the floor.
@y A piece of string lies here, skillfully cut at the ends.
run en
@gLost in the Dungeon
@w
@g[ Exits: east south west other ]
@w @B(Magic) @wThree levers are stuck in the floor, small labels stuck next to @wthem.
@y A piece of string lies here, skillfully cut at the ends.
@wObvious exits from @W[ Lost in the Dungeon ]@w:
@C East @W: @wIn a Dead End
@C South @W: @wLost in the Dungeon
@C West @W: @wIn a Dead End
@C Custom @W: @wLost in the Dungeon
@w @C Name@w: Pull left @w
@C Custom @W: @wLost in the Dungeon
@w @C Name@w: Pull central @w
@C Custom @W: @wLost in the Dungeon
@w @C Name@w: Pull right @w
@C Custom @W: @wLost in the Dungeon
@w @C Name@w: Status
pull left
@wThe left lever slides into a new position.
pull central
@wThe central lever slides into a new position.
pull right
@wThe right lever slides into a new position.
(repeat until...)
status
@RAardwolf is @Y24!
run sw; run wsw
@gIn a Dead End
@w An enormous cage stands in the dark depths of this dead end in the
@wdungeon. You notice its door is open, and you are far from certain its
@winhabitant will be happy to see you here. Whatever is inside, it probably
@whasn't eaten in centuries...
@w
@g[ Exits: east other ]
@w @B(Magic) @wThe bars of a large dark cage in the corner gleam in the candle @wlight.
@y A piece of string lies here, skillfully cut at the ends.
feed troll
@w
@W------------------------------------------------------------
@wYou feed the troll.
@W------------------------------------------------------------
@WA happy troll dances around, breaking the cage.
@WTired as he is, the troll walks away, throwing his hammer onto the floor.
@gIn a Dead End
@w
@g[ Exits: east other ]
@w @B(Magic) @wA heavy hammer discarded by a troll lies here.
@y A piece of string lies here, skillfully cut at the ends.
@wYou get a troll hammer.
run 2e
@gIn a Dead End
@w You arrive in a dead end in the dungeon. A thick layer of mold grows on
@wthe stone walls here, yet everything about this room seems quite normal and
@wsafe. A heavy chest rests in the corner - its key is probably long lost,
@wbut perhaps something else may help you remove its lock.
@w
@g[ Exits: west ]
@w @B(Magic) @wAn old wooden chest stands here, showing its rusty lock.
@y A piece of string lies here, skillfully cut at the ends.
unlock chest
@wYou unlock an old wooden chest using a troll hammer.
@w
open chest
@wYou open an old wooden chest.
@w
g all chest
@wYou get an old bucket from an old wooden chest.
run wne; e
@gLost in the Dungeon
@w You arrive at the origin of the smell that has been bothering you in the
@wdungeon. A crack in the wall spouts forth a strong current of cold water,
@wflooding the path south. You realise you will need some boat-like
@wconstruction to travel there.
@w
@g[ Exits: north south west other ]
@w @B(Magic) @wWater flows in from a large crack, threatening to flood the room@w.
@y A piece of string lies here, skillfully cut at the ends.
fill bucket
@BAs you fill the bucket with water, it becomes unexpectedly heavy, and you dro@Bp it.
@gLost in the Dungeon
@w
@g[ Exits: north south west other ]
@w @B(Magic) @wThis old bucket is showing quite a few holes.
@w @B(Magic) @wWater flows in from a large crack, threatening to flood the room@w.
@y A piece of string lies here, skillfully cut at the ends.
@w
get bucket
@wYou get an old bucket.
run nw
@gIn a Dead End
@w This dead end in the dungeon is lit by a large ball of fire hovering just
@wunder the ceiling. It seems almost alive, and it looks as if your presence
@wis not welcome here. You realise that your only chance to get out safely is
@wto put the fire out.
@w
@g[ Exits: east other ]
@w @B(Magic) @wA ball of fire hovers near the ceiling, burning brightly.
@y A piece of string lies here, skillfully cut at the ends.
throw bucket
@BYou throw a bucket full of water at the ball of fire!
@BIt steams and cools as it falls to the floor.
@WThe ball of fire steams as the bucket full of water thrown by Ruhamah hits it@W!
@gIn a Dead End
@w
@g[ Exits: east other ]
@w @B(Magic) @wA thin sheet of metal lies here.
@y A piece of string lies here, skillfully cut at the ends.
@w
get metal
@wYou get a thin sheet of metal.
run esw; run w
n
@wYou carefully walk on the narrow plank, avoiding the hole.
@gLost in the Dungeon
@w
@g[ Exits: east south west other ]
@w @B(Magic) @wA small hole, optimistically called a window, displays a grinnin@wg orc aiming his crossbow at you.
@y A piece of string lies here, skillfully cut at the ends.
@w
throw splinter
@w
@W------------------------------------------------------------
@wYou search for a sharp item to throw at the orc.
@W------------------------------------------------------------
@wYou throw a needle-sharp splinter at the orc!
@wYou hit the orc right in the chest!
@WThe orc drops his bow and, as it hits the ground, the bowstring snaps, and th@We bow straightens into a thick pole.
@WAs the orc falls into the ocean, his shield remains, blocking the window.
@gLost in the Dungeon
@w
@g[ Exits: east south west other ]
@w @B(Magic) @wA thick wooden pole lies here.
@y A piece of string lies here, skillfully cut at the ends.
e
@gIn a Dead End
@w You arrive in a dead end in the dungeon. As you look around, you notice
@wdozens, if not hundreds, of small holes in the walls. Chilly air comes from
@wthem, yet you are certain they are far more dangerous than they look. You
@wwonder if you could shield the walls somehow.
@w
@g[ Exits: west other ]
@w @B(Magic) @wA huge number of holes in the walls of this room blows a chill r@wight into your soul.
@y A piece of string lies here, skillfully cut at the ends.
shield wall
@WYou shield the walls with a piece of metal. As it slides into place, a piece @Wof the wall comes off, stuck to the side of the metal sheet.
@gIn a Dead End
@w
@g[ Exits: west other ]
@w @B(Magic) @wSome wood is stuck to the bottom of this bent metal sheet.
@w @B(Magic) @wA huge number of holes in the walls of this room blows a chill r@wight into your soul.
@y A piece of string lies here, skillfully cut at the ends.
g all
@wYou get a construct of wood and metal.
@wYou can't take lots of holes in the walls.
run wse; e; s
@wYou launch your makeshift boat, rowing south.
@gLost in the Dungeon
@w Having safely crossed the flooded part of the dungeon, you arrive in a
@wvery strange room indeed. The corridor here is ever-shifting, and all exits
@wlook quite similar. You wonder which path to take.
@w
@g[ Exits: east south west ]
@gIn a Dead End
@w You find yourself in yet another dead end of this dungeon, the only path
@wout leading down. A large chest rests in the corner, waiting to be opened.
@w
@g[ Exits: down ]
@w @B(Magic) @wAn old wooden chest stands here, showing its rusty lock.
@yA piece of string lies here, skillfully cut at the ends.
open chest
@wYou unlock an old wooden chest using a troll hammer.
@wYou open an old wooden chest.
@w
g all chest
@wAn old wooden chest is empty.
@gIn a Dead End
@w You find yourself in yet another dead end of this dungeon, the only path
@wout leading down. A large chest rests in the corner, waiting to be opened.
@w
@g[ Exits: down ]
@w{roomobjs}
@w @B(Magic) @wAn old wooden chest stands here, showing its rusty lock.
@w{/roomobjs}
@w{roomchars}
@yA piece of string lies here, skillfully cut at the ends.
@w{/roomchars}
@w
@W**@Y Task Done @w: Navigate the dungeon
open chest
@wYou unlock an old wooden chest using a troll hammer.
@wYou open an old wooden chest.
g all chest
@wYou get a stone medal from an old wooden chest.
@w+-----------------------------------------------------------------+
@w| @RKeywords@w : @Wbday_dungeon_token stone medal @w|
@w| @RName@w : a stone medal |
@w| @RId@w : 2398684963 |
@w| @cType@w : @WArmor @cLevel @w: @W 1 @w|
@w| @cWorth @w : @W1 @cWeight @w: @W 1 @w|
@w| @cWearable@w : @Wear @w|
@w| @cScore @w: @Y0 @w|
@w| @cMaterial@w : @Wstone @w|
@w| @cFlags @w : @Wmagic, nolocate, V3 @w|
@w| @GFound at @w : @MAardwolf Birthday Area @w|
@w+-----------------------------------------------------------------+
@w @YBirthday @w: @WWin all the competitions.
@c~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
@GTask 4 @W: Become a King of the Hill
@w
@wMake your way to the top of the hill in the far north and stay there longest
@wagainst competing players. Read the sign in front of the hill for further
@wdetails.
@w
@GTask 5 @W: Take your team to victory in Capture the Flag
@w
@wBring fire or ice a win in their eternal battle by sneaking as many flags as
@wyou can back to your fortress. More details on the sign in front of the
@wcastles far north-east from the gates.
@w
@GTask 6 @W: Ride a camel
@w
@wTake a camel ride - visit the sultan north-west from the gates and read the
@wsign for details.
@c~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
@gBefore a Great Hill
@w The inhabitants of the coldest and most hostile parts of Gelidus have
@warrived with their gifts, constructing a hill from snow and ice, challenging
@wthe brave to measure their strength against each other in attempts to conquer
@wthe hill.
@w
@wA sign with the rules and details of participation attracts your attention:
@w '@RREAD SIGN@w.'
@w
@g[ Exits: south ]
@w{roomobjs}
@w{/roomobjs}
@w{roomchars}
@W(White Aura) @yA giant from the icy mountains of Gelidus invites you to climb t@yhe hill.
@y(Golden Aura) @W(White Aura) @yAn elf slowly walks along the street in silence.
@w{/roomchars}
@CA hill giant exclaims, @c"@CHello, Ruhamah and welcome! Please read the sign for @Ccompetition details and rules!@c"
read sign
@Y=====================================================================
@wKing of the Hill is a most respected way to prove oneself in a friendly
@wbattle in the mountains. In order to participate, a small fee of 500 gold
@wcoins is due to be paid to the hill giant. If, however, a battle is already
@woccurring, you shall have to wait until its end. If accepted for the next
@wround, you shall have to show patience until such a time when enough
@wadventurers join. Leaving the preparation room during this period cancels
@wyour right to participation, although you may change your mind and return to
@wpay the fee in full once more.
@wOnce the battle starts, your task is simple - rise to the top of the hill,
@wclear it of your opponents, and hold your position as long as possible.
@Y=====================================================================
@w IMPORTANT INFORMATION AND RULES
@R
@w1. A full round lasts approximately 5 minutes.
@w2. If you have eliminated all your opponents well before time, rise to
@w the top of the hill and wait.
@w3. The player who stays on top the longest wins the game.
@w=====================================================================
@w @RGOOD LUCK!
@w=====================================================================
@wWolfpac gives a pile of gold coins to a hill giant.
@YWolfpac has joined king of the hill! Waiting for at least 2 more players.
@wYou give @Y500@w gold to a hill giant.
@YRuhamah has joined king of the hill! Waiting for at least 1 more players.
@gA Tough Climb @R[**> CMAZE <**]
@w
@g[ Exits: west up ]
@w{roomobjs}
@w{/roomobjs}
@w{roomchars}
@W(White Aura) @yA small dwarf covered in snow prepares to throw snowballs at you@y.
@w{/roomchars}
@YKing of the Hill has now begun! Fight your way to the top and stay there as @Ylong as possible!
@gTop of the Hill @R[**> CMAZE <**]
@w
@g[ Exits: down ]
@w{roomobjs}
@w{/roomobjs}
@w{roomchars}
@W(White Aura) @yA small dwarf covered in snow prepares to throw snowballs at you@y.
@w{/roomchars}
@w
@YRuhamah's score is now 1!
@w
@YRuhamah's score is now 2!
@w
@YRuhamah's score is now 3!
@w
@w
@YRuhamah's score is now 4!
@w
@YRuhamah's score is now 5!
@w
@YRuhamah's score is now 6!
@w
@YRuhamah's score is now 7!
@w
@YRuhamah's score is now 8!
@w
@YRuhamah's score is now 9!
@w
@YRuhamah's score is now 10!
@w
@YRuhamah's score is now 11!
@w
@YRuhamah's score is now 12!
@w
@YRuhamah's score is now 13!
@w
@YRuhamah's score is now 14!
@w
@YRuhamah's score is now 15!
@w
@YRuhamah's score is now 16!
@w
@YRuhamah's score is now 17!
@w
@YRuhamah's score is now 18!
@w
@YRuhamah's score is now 19!
@w
@YRuhamah's score is now 20!
@w
@YRuhamah's score is now 21!
@w
@YRuhamah's score is now 22!
@w
@YRuhamah's score is now 23!
@w
@YRuhamah's score is now 24!
@w
@YRuhamah's score is now 25!
@w
@YRuhamah's score is now 26!
@w
@YRuhamah's score is now 27!
@w
@YRuhamah's score is now 28!
@w
@YRuhamah's score is now 29!
@w
@YRuhamah's score is now 30!
@w
@YRuhamah's score is now 31!
@w
@YRuhamah's score is now 32!
@w
@YRuhamah's score is now 33!
@w
@YRuhamah's score is now 34!
@w
@YRuhamah's score is now 35!
@w
@YRuhamah's score is now 36!
@w
@YRuhamah's score is now 37!
@w
@YRuhamah's score is now 38!
@w
@YRuhamah's score is now 39!
@w
@YRuhamah's score is now 40!
@w
@YRuhamah's score is now 41!
@w
@YRuhamah's score is now 42!
@w
@YRuhamah's score is now 43!
@w
@YRuhamah's score is now 44!
@w
@YRuhamah's score is now 45!
@w
@YRuhamah's score is now 46!
@w
@YRuhamah's score is now 47!
@w
@YRuhamah's score is now 48!
@w
@YRuhamah's score is now 49!
@w
@YRuhamah's score is now 50!
@w
@YRuhamah's score is now 51!
@w
@YRuhamah's score is now 52!
@w
@YRuhamah's score is now 53!
@w
@YRuhamah's score is now 54!
@w
@YRuhamah's score is now 55!
@w
@YCelebrate! Aardwolf is @RTwenty-Four@Y!
@w
@YRuhamah's score is now 56!
@w
@YRuhamah's score is now 57!
@gBefore a Great Hill
@w
@g[ Exits: south ]
@y(Golden Aura) @W(White Aura) (@x165OPK@W)@w @yWolfpac the Naughty Mouse King.
@w(Invis) @W(Translucent) (White Aura) @yAnime-niac Kimetsu checks his list three t@yimes. is sitting here.
@y(Golden Aura) @W(White Aura) @yA little girl runs around waving a golf club in th@ye air.
@w(Invis) @y(Golden Aura) @W(White Aura) (@x165OPK@W)@w @yPrincess Alison @Madores her lovely @gI@Gv@Gy@M.@y.
@y(Golden Aura) @W(White Aura) @yAn elf slowly walks along the street in silence.
@GRuhamah has won King of the Hill with 57 points!
@w
@W**@Y Task Done @w: Become a King of the Hill
@w @YBirthday @w: @WWin all the competitions.
@c~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
@GTask 5 @W: Take your team to victory in Capture the Flag
@w
@wBring fire or ice a win in their eternal battle by sneaking as many flags as
@wyou can back to your fortress. More details on the sign in front of the
@wcastles far north-east from the gates.
@w
@GTask 6 @W: Ride a camel
@w
@wTake a camel ride - visit the sultan north-west from the gates and read the
@wsign for details.
@c~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
@gApproaching the Castles
@w A most ancient entertainment, Capture the Flag, has been brought on this
@wday to Aylor. The two opposing forces recruit brave adventurers wishing to
@wprove their strength, agility and strategic planning abilities. However, be
@winformed that you have no power over choosing which side to aid.
@w
@wA sign beckons your attention, explaining the rules of participation:
@w '@RREAD SIGN@w.'
@w
@g[ Exits: south ]
@w(Invis) @W(Translucent) (White Aura) @yAnime-niac Kimetsu checks his list three t@yimes..
@w(Invis) (Hidden) @W(Translucent) @y(Golden Aura) @W(White Aura) @yEmilee @x129Neve@x135rthe@x141less@x141, s@x147he per@x135sisted@y.
@W(White Aura) @yA golem holding fire and ice smiles at you invitingly.
@y(Golden Aura) @W(White Aura) @yYou can hear the clip clop of horses hooves as a c@yentaur trots by.
@w
read sign
@Y=====================================================================
@wIn order to participate in Capture the Flag, a small fee of 1000 gold coins
@wis due to be paid to the golem master. Be advised that he requires short
@wbreaks between the battles. Once you are accepted for participation, you
@wwill be required to wait while more followers join to fill the ranks.
@wLeaving the preparation room cancels your right to participation, although
@wyou may change your mind and return to pay the fee in full once more.
@Y=====================================================================
@wYou shall start as a member of one of two teams. The task is simple
@w- reach the opposing castle and obtain their flag, which is located on the
@wteam's master mob, just like the one you shall start from. Be advised to
@wexplore your own castle, however - the golems of Dungeon of Doom have sent
@wspecial reinforcements to aid each team! Once you obtain the enemy team
@wflag, return it to your team's master mob. To return your team flag when it
@whas been captured, you are advised to follow the same procedure, but, as you
@wcan only carry one flag away, several team members will be required to
@wsucceed!
@Y=====================================================================
@w IMPORTANT INFORMATION AND RULES
@R
@w1. All rooms are combat maze rooms. If you die, you may rejoin your team -
@w return to this room and pay the golem 1000 gold coins again.
@w2. A full round lasts for approximately 15 minutes.
@w3. If after leaving the game you somehow find yourself still in possession
@wof a flag, you @RMUST@w destroy it.
@Y=====================================================================
@w Good luck, adventurer!
@Y=====================================================================
@wYou give @Y1,000@w gold to a golem.
@CA golem exclaims 'Ruhamah, you are right on time!'
@w
@CA golem says, @c"@CYour team is now assigned, Ruhamah.@c"
@w
@YCapture the flag to start soon! Awaiting 4 more combatants!
@wSmudge gives a pile of gold coins to a golem.
@CA golem exclaims 'Smudge, you are right on time!'
@w
@BWelcome to the Blue Team!
@BBlue Team@G Sanctuary@w @R[**> CMAZE <**]
@w
@g[ Exits: north up ]
@w{roomobjs}
@w @B(Magic) @wThe @Bblue team flag@w.
@w{/roomobjs}
@w{roomchars}
@w(Invis) @y(Golden Aura) @W(White Aura) (@x165OPK@W)@w @yPrincess Alison @Madores her lovely @gI@Gv@Gy@M.@y.
@W(White Aura) @r A guardian stands here, preventing direct confrontation.
@w{/roomchars}
@YCapture the flag has begun!
@RRed Team@G Sanctuary@w @R[**> CMAZE <**]
@w
@g[ Exits: north up ]
@w{roomobjs}
@w @B(Magic) @wThe @Rred team flag@w.
@w{/roomobjs}
@w{roomchars}
@w(Hidden) @y(Golden Aura) @W(White Aura) (@x165OPK@W)@w @yDar is sitting here.
@w(Hidden) @W(Translucent) @y(Golden Aura) @W(White Aura) @ySmudge blurs your vision.
@W(White Aura) @r A guardian stands here, preventing direct confrontation.
@w{/roomchars}
@w
@G[@R*@WTime to VOTE@R*@G]@w [@W3955@c/@W3955@ch @W3364@c/@W3429@cm @W3184@c/@W3188@cv @C13@cqt @C839@ctnl@w]> @c(0)
g all
@RThe Red Team flag@w is in the hands of Ruhamah! (@BBlue Team@w)
@RThe Red Team flag@w has arrived in the @BBlue Team Fortress@w carried by Ruhamah! (@BBlue Team@w)
@wCurrent score: @RRed Team@w: 0, @BBlue Team@w: 1
@wYou drop the @Rred team flag@w.
@whe @Rred team flag@w crumbles into dust.
@RThe Red Team flag@w has arrived in the @BBlue Team Fortress@w carried by Ruhamah! (@BBlue Team@w)
@wCurrent score: @RRed Team@w: 0, @BBlue Team@w: 2
@wYou drop the @Rred team flag@w.
@whe @Rred team flag@w crumbles into dust.
@RThe Red Team flag@w is in the hands of Kimetsu! (@BBlue Team@w)
@BThe Blue Team flag@w is in the hands of Wolfpac! (@RRed Team@w)
@BThe Blue Team flag@w has arrived in the @RRed Team Fortress@w carried by Wolfpac! (@RRed Team@w)
@wCurrent score: @RRed Team@w: 1, @BBlue Team@w: 2
@RThe Red Team flag@w has arrived in the @BBlue Team Fortress@w carried by Kimetsu! (@BBlue Team@w)
@wCurrent score: @RRed Team@w: 1, @BBlue Team@w: 3
@YThe @BBlue Team@Y wins in Capture the Flag!
@gApproaching the Castles
@w
@g[ Exits: south ]
@w(Invis) @y(Golden Aura) @W(White Aura) (@x165OPK@W)@w @yPrincess Alison @Madores her lovely @gI@Gv@Gy@M.@y.
@w(Hidden) @y(Golden Aura) @W(White Aura) (@x165OPK@W)@w @yDar is here.
@w(Hidden) @W(Translucent) @y(Golden Aura) @W(White Aura) @ySmudge blurs your vision.
@W(White Aura) @yA golem holding fire and ice smiles at you invitingly.
@r(Red Aura) @W(White Aura) @yA fly circles around you, buzzing in your ear.
@w(Invis) (Hidden) @y(Golden Aura) @W(White Aura) @yEmilee @x129Neve@x135rthe@x141less, s@x147he per@x135siste@x135d@y.
@y(Golden Aura) @W(White Aura) @yYou can hear the clip clop of horses hooves as a c@yentaur trots by.
@w
@W**@Y Task Done @w: Take your team to victory in Capture the Flag
@w @YBirthday @w: @WWin all the competitions.
@c~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
@GTask 6 @W: Ride a camel
@w
@wTake a camel ride - visit the sultan north-west from the gates and read the
@wsign for details.
@c~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
@gCamel Rides
@w You find yourself standing on a small wooden platform overlooking the
@wvast sands stretching as far as the eye can see before you. Camels are
@wwandering among the sand dunes. Something seems to be wrong about these
@wmajestic animals, but you can not quite grasp what it is from such a
@wdistance. A mirage hovers in the distance among the golden sand hills.
@w
@wA large wooden sign attracts your attention. The large letters at its top
@wread '@RCAMEL RIDING - read sign for details@w.'
@w
@g[ Exits: east ]
@y(Golden Aura) @W(White Aura) @yA small dwarf happily runs around the street.
@W(White Aura) @yA richly-dressed sultan bows to you, inviting you to camel ridin@yg.
@CA sultan from the eastern deserts exclaims, @c"@CHello, Ruhamah and welcome! Plea@Cse read the sign for competition details and rules!@c"
read sign
@Y============================================================================
@w Camel riding is an ancient sport. Its origins are long lost, but it is
@wrumored that the first camel riders originated in Desert Prison. On
@wspecial order, a number of the best camels have been imported into Aylor to
@wcelebrate Aardwolf's birthday. They are now available for your
@wentertainment.
@w============================================================================
@wA camel will let you take a ride when it receives a special camel token. If
@wnot fed with another token for 2 minutes, the camel will get so hungry it wil@wl
@wno longer wish to carry you. The tokens can be bought right here by giving
@wthe appropriate amount of gold to the sultan. The prices are as follows:
@Y======================
@w| Tokens @Y|@w Price @Y|
@w----------------------
@w| 1 @Y|@w 100 gp @Y|
@w| 5 @Y|@w 400 gp @Y|
@w| 10 @Y|@w 700 gp @Y|
@w| 15 @Y|@w 900 gp @Y|
@w======================
@wOnce in the desert, find a suitable camel and give it a camel token. Enjoy
@wthe ride!
@Y============================================================================
@w @RIMPORTANT INFORMATION AND RULES
@w1. To continue a ride past 2 minutes, give a camel token to the camel before
@w the time is up.
@w2. Do not follow camels. Movement is done with the normal movement
@w commands.
@Y============================================================================
@wYou give @Y900@w gold to a sultan from the eastern deserts.
@wYou receive a camel ride token from a sultan from the eastern deserts.
@wYou receive a camel ride token from a sultan from the eastern deserts.
@wYou receive a camel ride token from a sultan from the eastern deserts.
@wYou receive a camel ride token from a sultan from the eastern deserts.
@wYou receive a camel ride token from a sultan from the eastern deserts.
@wYou receive a camel ride token from a sultan from the eastern deserts.
@wYou receive a camel ride token from a sultan from the eastern deserts.
@wYou receive a camel ride token from a sultan from the eastern deserts.
@wYou receive a camel ride token from a sultan from the eastern deserts.
@wYou receive a camel ride token from a sultan from the eastern deserts.
@wYou receive a camel ride token from a sultan from the eastern deserts.
@wYou receive a camel ride token from a sultan from the eastern deserts.
@wYou receive a camel ride token from a sultan from the eastern deserts.
@wYou receive a camel ride token from a sultan from the eastern deserts.
@wYou receive a camel ride token from a sultan from the eastern deserts.
@gA Sand Dune (G)
@w You find yourself in the middle of a desert, treacherous and unforgiving.
@wA hot wind brings in even more sand, clogging your eyes and ears. Perhaps
@wyou should find a camel to help you travel here?
@w
@g[ Exits: north east south west ]
@gA Sand Dune
@w You find yourself in the middle of a desert, treacherous and unforgiving.
@wA hot wind brings in even more sand, clogging your eyes and ears. Perhaps
@wyou should find a camel to help you travel here?
@w
@g[ Exits: north east south west ]
@w{roomobjs}
@w{/roomobjs}
@w{roomchars}
@yA camel stands before you, eyes bulging, mouth open, drooling for a ride toke@yn.
@w{/roomchars}
@w
give token camel
@wYou give a camel ride token to a mad camel.
@yRuhamah mounts a camel labelled '34'.
@w
@W**@Y Task Done @w: Ride a camel
@WA hungry camel kicks you with its hind legs, sending you flying!
@gCamel Rides
@w
@g[ Exits: east ]
@y(Golden Aura) @W(White Aura) @yA small dwarf happily runs around the street.
@W(White Aura) @yA richly-dressed sultan bows to you, inviting you to camel ridin@yg.
@gHouse of Treasures
@w You find yourself in a large room richly decorated with gold. Ten
@wcandles rotate above you, almost licking the ceiling with their flames, held
@wup by a mysterious force of magic. Sounds that remotely remind you of a
@wblacksmith are coming from somewhere deep below the floor, and you wonder
@wwhat might be happening there.
@w
@g[ Exits: west ]
@w{roomobjs}
@w{/roomobjs}
@w{roomchars}
@W(White Aura) @yThe keeper of the treasures welcomes you.
@w{/roomchars}
@W** @GTask Added @w: Collect the prize
@CThe treasurer exclaims, @c"@CThank you for participating in Aardwolf's 24th birth@Cday!@c"
@w
@wYou receive @Ba m@betal @Bb@backplate@w from the treasurer.
@w
@W**@Y Task Done @w: Collect the prize
@gThe Golden Gates
@w
@g[ Exits: north east west down ]
@w{roomobjs}
@w{/roomobjs}
@w{roomchars}
@y(Golden Aura) @W(White Aura) @yAn elf smiles at you, welcoming you to the celebra@ytion.
@x160INFO: Ruhamah participated in Aardwolf's 24th birthday!
@w+-----------------------------------------------------------------+
@w| @RKeywords@w : @Wbday_reward_backplate metal backplate @w|
@w| @RName@w : @Ba m@betal @Bb@backplate@w |
@w| @RId@w : 2398762473 |
@w| @cType@w : @WArmor @cLevel @w: @W 1 @w|
@w| @cWorth @w : @W50 @cWeight @w: @W 1 @w|
@w| @cWearable@w : @Wback @w|
@w| @cScore @w: @Y10 @w|
@w| @cMaterial@w : @Wiron @w|
@w| @cFlags @w : @Wmagic, held, burn-proof, nolocate, V3 @w|
@w| @GFound at @w : @MAardwolf Birthday Area @w|
@w+-----------------------------------------------------------------+
@w|@c Stat Mods @w: @WDexterity @w: @g+1@w |
@w+-----------------------------------------------------------------+
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