l33t bin


Submitted by Ruhamah on Oct. 26, 2021, 9:25 a.m. UTC

@gBefore the Keep @w A towering wall stands here. It is composed of large stone blocks that @wform a wall that extends for about 50 yards in each direction before the @wwalls turn to the north. The wall stretches far up above you, and is topped @wwith jagged, razor-sharp pieces of metal. The only way into the keep is @wthrough the wooden gate to the north. @w @g[ Exits: (north) down ] @w{roomobjs} @w{/roomobjs} @w{roomchars} @yA tall, strange man stands here waiting in the shadows. @w{/roomchars} @CGalkorum asks, @c"@CHello my friend. Would you be interested in helping me to rel@Cease some unjustly imprisoned friends of mine?@c" @w @w @CGalkorum says, @c"@CIf you are willing to help me, then not only will you be free@Cing those that have been unjustly imprisoned by those sanctimonious keepers, @Cbut you would also be able to have access to the items and jewels that these @Ckeepers have kept to themselves for millennia.@c" @w @w @CGalkorum asks, @c"@CSo what do you say, are you willing to free some unjustly acc@Cused prisoners and make yourself rich at the same time?@c" @w @CYou say 'yes' @w @CGalkorum exclaims, @c"@CExcellent!@c" @w @w @CGalkorum says, @c"@CLong ago, back when things were more primal and less civilize@Cd, the forces of order and chaos lived together in an uneasy balance. There w@Cas no good or evil, just whether the powers there wanted everything to exist @Cin an orderly manner or create chaos.@c" @w @w @CGalkorum says, @c"@CAs the disagreement grew more involved, Both sides agreed to @Ccreate a neutral force that would help to balance the forces of Order and Cha@Cos. They were called the Asherodan, or their more common name, The Keepers of@C Balance.@c" @w @w @CGalkorum says, @c"@CThey were granted the power to not only imprison those they d@Ceemed a threat, but they were also allowed to retain ancient objects of power@C in order to maintain this balance.@c" @w @w @CGalkorum says, @c"@CAt the same time that the Asherodan were being founded, my fr@Ciends objected to them. They said that they were too powerful and given enoug@Ch time, they would become so self-important that they would start to believe @Cthat they, and they alone would be worthy of judging who was a threat and wha@Ct they would need to do in order to contain that threat.@c" @w @w @CGalkorum says, @c"@CMy friends were imprisoned just for opposing them, and their @Citems were taken and stored in their vault. Other items composed of jewels an@Cd precious metals were also stored there for their own purposes.@c" @w @w @CGalkorum says, @c"@CI don't care about the rest of items. What I want is for you @Cto go down into the deepest part of the keep and free my friends so they can @Clive their lives in peace.@c" @w @w @CGalkorum says, @c"@CWill you help me to free them? If so say 'I will help free th@Ce prisoners'.@c" @w @CYou say 'I will help free the prisoners' @w @wGalkorum smiles happily. @CGalkorum exclaims, @c"@CThank you!@c" @w @w @CGalkorum says, @c"@CYou should know that the keepers have become greedy about the@Cir objects and they are not that trusting of others.@c" @w @w @CGalkorum says, @c"@CThey believe that they should be the sole people to say who s@Chould and should not have access to these objects, so you will have to gain t@Cheir trust before you can proceed.@c" @w @w @CGalkorum says, @c"@CBefore you can get to the keepers, you will first need to gai@Cn the trust of their guardians. In order to do that, you will need to ask Moo@Crerry about them.@c" @w @w @CGalkorum says, @c"@CAlso, the vault where they have all their objects stored is p@Crotected by four keepers that provide the obelisks with their power and preve@Cnt anyone from accessing the vault. You will have to deal with them before yo@Cu can gain access to there.@c" @w @W**@Y Goal Added @w: Free the prisoners of the Asherodan. @w Type 'goals Asherodan' for full details on this goal. @w @W** @GTask Added @w: Free the Prisoners. @W** @GTask Added @w: Ask Moorerry about the Guardians. @w @w @YAsherodan @w: @WFree the prisoners of the Asherodan. @c~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ @GTask 1 @W: Free the Prisoners. @w @wGalkorum says, "You should know that the keepers have become greedy about @wtheir objects and they are not that trusting of others." @w @wGalkorum says, "They believe that they should be the sole people to say @wwho should and should not have access to these objects, so you will have @wto gain their trust before you can proceed." @w @wGalkorum says, "Before you can get to the keepers, you will first need to @wgain the trust of their guardians. In order to do that, you will need to @wask Moorerry about them." @w @wGalkorum says, "Also, the vault where they have all their objects stored @win protected by four keepers that provide the obelisks with their power @wand prevent anyone from accessing the vault. You will have to deal with @wthem before you can gain access to there." @w @GTask 2 @W: Ask Moorerry about the Guardians. @w @wGalkorum says, "Before you can get to the keepers, you will first need to @wgain the trust of their guardians. In order to do that, you will need to ask @wMoorerry about them." @c~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ @wUse '@Gtasklist@w' to see a short summary of all open tasks. @gMoorerry's Office @w Smaller stones comprise the walls of this office, and although the surfaces@w @ware made of stone, some effort has been made to make it more comfortable. A @wleather couch sits on one side of the room, while opposite the couch, a @wlarge, comfortable chair sits behind a large wooden desk. Sitting on the desk @ware smaller pictures of the owner's family, and a small stack of papers is @worganized neatly in the center. @w @g[ Exits: west ] @w{roomobjs} @w A large, comfortable couch sits against the wall. @w{/roomobjs} @w{roomchars} @yA large, unfriendly-looking minotaur stands in front of his desk. @w{/roomchars} @CMoorerry asks, @c"@CHello Ruhamah, is there something that I can help you with?@c" @w @CMoorerry says, @c"@CIf you want to visit the back of the keep, then you will need@C to figure out how to get the key from the statue. Also, using the elevator w@Cill take you to the upper floor of the keep.@c" @CYou say 'guardians' @w @CMoorerry asks, @c"@CSo you want to meet the guardians of the keep?@c" @w @CMoorerry says, @c"@CI can help you with them, but first I need you to help me wit@Ch something.@c" @w @CMoorerry says, @c"@CMy girlfriend wants to help, but she doesn't have any basic e@Cquipment to wear.@c" @w @CMoorerry says, @c"@CI told her that she can go out back and get some from the flo@Cwers.@c" @w @CMoorerry says, @c"@CShe went back there, but then she came back saying that the p@Clants were behaving strangely.@c" @w @CMoorerry asks, @c"@CWould you be willing to retrieve an item from each plant ther@Ce, and then bring them back here?@c" @w @CMoorerry says, @c"@CIf you do that, then I will help you with the guardians.@c" @w @CMoorerry says, @c"@CYou will need to bring them to me at the same time if you wan@Ct me to help you.@c" @w @W** @GTask Added @w: Moorerry's Request. @w @YAsherodan @w: @WFree the prisoners of the Asherodan. @c~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ @GTask 1 @W: Free the Prisoners. @w @wGalkorum says, "You should know that the keepers have become greedy about @wtheir objects and they are not that trusting of others." @w @wGalkorum says, "They believe that they should be the sole people to say @wwho should and should not have access to these objects, so you will have @wto gain their trust before you can proceed." @w @wGalkorum says, "Before you can get to the keepers, you will first need to @wgain the trust of their guardians. In order to do that, you will need to @wask Moorerry about them." @w @wGalkorum says, "Also, the vault where they have all their objects stored @win protected by four keepers that provide the obelisks with their power @wand prevent anyone from accessing the vault. You will have to deal with @wthem before you can gain access to there." @w @GTask 2 @W: Ask Moorerry about the Guardians. @w @wGalkorum says, "Before you can get to the keepers, you will first need to @wgain the trust of their guardians. In order to do that, you will need to ask @wMoorerry about them." @w @GTask 3 @W: Moorerry's Request. @w @wMoorerry asks, "So you want to meet the guardians of the keep?" @wMoorerry says, "I can help you with them, but first I need you to help me @wwith something." @w @wMoorerry says, "My girlfriend wants to help, but she doesn't have any @wbasic equipment to wear." @wMoorerry says, "I told her that she can go out back and get some from the @wflowers." @wMoorerry says, "She went back there, but then she came back saying that @wthe plants were behaving strangely." @w @wMoorerry asks, "Would you be willing to retrieve an item from each plant @wthere, and then bring them back here?" @wMoorerry says, "If you do that, then I will help you with the guardians." @w @wMoorerry says, "You will need to bring them to me at the same time if you @wwant me to help you." @w @w(MOORERRY WILL TAKE THE ITEMS FROM YOU, SO BE SURE TO PUT ANY BONUS @w ITEMS YOU WANT TO KEEP IN A CONTAINER BEFORE YOU ENTER THE ROOM.) @c~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ @wUse '@Gtasklist@w' to see a short summary of all open tasks. @gAn Uncommon Sculpture (G) @w This small room has a window to the west, and a door to the south. To the @wnorth is a small statue sitting on a pedestal, and a @Bpicture@w of some @wsort of gathering is hanging on the east wall. @w @g[ Exits: south ] @w{roomobjs} @w{/roomobjs} @w{roomchars} @yA being shrouded in shadows guards the keep. @yA slim ranger protects the keep. @yA being shrouded in shadows guards the keep. @yA slim ranger protects the keep. @yA small, jolly-looking statue sits on a pedestal. @w{/roomchars} l picture @wThis picture is of a festive gathering of different people. They are all @wsmiling and happy as they approach and @Bgreet@w each other with open @warms. greet statue @wYou smile at a jolly-looking statue and greet it warmly. @wThe statue smiles warmly at your greeting, and hands you a key. @wYou receive a brass key from a jolly-looking statue. @gStriking Flowers @w Small flowers that range in color from pink to a lighter red are arranged i@wn @wneatly organized rows. You can see a wall made of stone to the west, @wdifferent flowers to the north, and 4 obelisks arranged symmetrically around @wa dome of energy to the northeast. @w @g[ Exits: north east ] @w{roomobjs} @w{/roomobjs} @w{roomchars} @yA plant with glossy leaves and crimson flowers grows here. @w{/roomchars} @RA peony is slain by a final deadly stab!! @wYou get a set of gloves made of @Gleaves@w from the perforated corpse of a peony. @gA Creeping Room @w This part of the garden is covered in vines. The diameter ranges from 1/2 @winch on the smaller ones, to 2 inches thick on the larger ones. All of the @wvines are covered with leaves of different types, giving them a thick, lush @wappearance. A stone wall can be seen to the east, and different species of @wflowers can be seen to the north. To the northwest, four obelisks can be seen @wsurrounding a dome of energy. @g[ Exits: north west ] @w{roomobjs} @w{/roomobjs} @w{roomchars} @yA long, thin part of an unknown plant curls around your feet. @yA long, thin part of an unknown plant curls around your feet. @yA long, thin part of an unknown plant curls around your feet. @yA long, thin part of an unknown plant curls around your feet. @w{/roomchars} @RA vine is slain by a final deadly stab!! @wYou get a @Gvine@w belt from the perforated corpse of a vine. @gViolet Field @w The ground is covered with several clusters of small flowers that range in @wcolor from a light violet, to a deep, rich purple. Different species of @wflowers can be seen to the north and south. To the west is a stone wall, and @wobelisks can be seen bracketing a dome of energy down and to the east. @w @g[ Exits: north south ] @w{roomobjs} @w{/roomobjs} @w{roomchars} @yA small, purple plant grows here. @yA small, purple plant grows here. @yA small, purple plant grows here. @w{/roomchars} @RA violet is slain by a final deadly stab!! @wYou get a @Mviolet@w flower from the perforated corpse of a violet. @gOvergrown Flowers @w Several beautiful red flowers attached to thorny green vines are arranged @where. Although they are climbing a set of lattices, the vines have also grown @wup and into each other, creating a kind of arch that you would need to walk @wunder. You can see flowers to the north and south, and 4 obelisks can been @wseen around a dome of energy to the west. @w @g[ Exits: north south west ] @w{roomobjs} @w{/roomobjs} @w{roomchars} @R(Angry) @yA thorny green shrub with red flowers grows here. @R(Angry) @yA thorny green shrub with red flowers grows here. @R(Angry) @yA thorny green shrub with red flowers grows here. @R(Angry) @yA thorny green shrub with red flowers grows here. @w{/roomchars} @RA rose smoulders as the lightning destroys him!! @wYou get a thorn from the frazzled corpse of a rose. @gStriking Flowers @w Small flowers that range in color from pink to a lighter red are arranged i@wn @wneatly organized rows. You can see a wall made of stone to the north, @wdifferent flowers to the south, and 4 obelisks arranged symmetrically around @wa dome of energy to the southwest. @w @g[ Exits: south ] @w{roomobjs} @w{/roomobjs} @w{roomchars} @yA plant with glossy leaves and crimson flowers grows here. @yA plant with glossy leaves and crimson flowers grows here. @yA plant with glossy leaves and crimson flowers grows here. @yA plant with glossy leaves and crimson flowers grows here. @w{/roomchars} @gPurple Paradise @w The ground is covered with several clusters of small flowers that range in @wcolor from a light violet, to a deep, rich purple. Different species of @wflowers can be seen to the north and south. To the west is a stone wall, and @wobelisks can be seen bracketing a dome of energy down and to the east. @w @g[ Exits: north east south ] @w{roomobjs} @w{/roomobjs} @w{roomchars} @yA small, purple plant grows here. @yA small, purple plant grows here. @yA small, purple plant grows here. @yA small, purple plant grows here. @yA small, purple plant grows here. @w{/roomchars} @gViolet Field @w The ground is covered with several clusters of small flowers that range in @wcolor from a light violet, to a deep, rich purple. Different species of @wflowers can be seen to the north and south. To the west is a stone wall, and @wobelisks can be seen bracketing a dome of energy down and to the east. @w @g[ Exits: north south ] @w{roomobjs} @w{/roomobjs} @w{roomchars} @yA small, purple plant grows here. @yA small, purple plant grows here. @yA small, purple plant grows here. @yA small, purple plant grows here. @w{/roomchars} @RA violet smoulders as the lightning destroys her!! @wYou get a @Mviolet@w flower from the frazzled corpse of a violet. @gMoorerry's Office @w @g[ Exits: (west) ] @w{roomobjs} @w A large, comfortable couch sits against the wall. @w{/roomobjs} @w{roomchars} @yA slim ranger protects the keep. @yA large, unfriendly-looking minotaur stands in front of his desk. @w{/roomchars} @CMoorerry exclaims, @c"@CYou brought them all!@c" @w @wMoorerry takes the items from you. @w @W**@Y Task Done @w: Moorerry's Request. @CMoorerry says, @c"@CThe guardians were established to protect the keepers from be@Cing harmed while they put all their effort into maintaining the dome that kee@Cps the prisoners in there from escaping.@c" @w @CMoorerry says, @c"@CAnd despite rumors to the contrary, there is no treasure vaul@Ct down there.@c" @w @wMoorerry winks suggestively. @CMoorerry says, @c"@CAnyway...@c" @w @CMoorerry says, @c"@CThere are four guardians, and four keepers on the floor farth@Cest up from here.@c" @w @CMoorerry says, @c"@CThey don't trust strangers, so I am sure that you will have t@Co prove to them that you can be trusted.@c" @w @CMoorerry says, @c"@CAll you have to do to get to them is take the elevator just w@Cest of the stairs.@c" @w @W** @GTask Added @w: Gain the Trust of the Guardians. @W** @GTask Added @w: Gain the Trust of Johnette. @W** @GTask Added @w: Gain the Trust of Gordonlaf. @W** @GTask Added @w: Gain the Trust of Allannia. @W** @GTask Added @w: Gain the Trust of Greenmoreno. @w @W**@Y Task Done @w: Ask Moorerry about the Guardians. @w @YAsherodan @w: @WFree the prisoners of the Asherodan. @c~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ @GTask 1 @W: Free the Prisoners. @w @wGalkorum says, "You should know that the keepers have become greedy about @wtheir objects and they are not that trusting of others." @w @wGalkorum says, "They believe that they should be the sole people to say @wwho should and should not have access to these objects, so you will have @wto gain their trust before you can proceed." @w @wGalkorum says, "Before you can get to the keepers, you will first need to @wgain the trust of their guardians. In order to do that, you will need to @wask Moorerry about them." @w @wGalkorum says, "Also, the vault where they have all their objects stored @win protected by four keepers that provide the obelisks with their power @wand prevent anyone from accessing the vault. You will have to deal with @wthem before you can gain access to there." @w @GTask 4 @W: Gain the Trust of the Guardians. @w @wMoorerry says, "The guardians were established to protect the keepers from @wbeing harmed while they put all their effort into maintaining the dome @wthat keeps the prisoners in there from escaping." @w @wMoorerry says, "And despite rumors to the contrary, there is no treasure @wvault down there." @w @wMoorerry winks suggestively. @wMoorerry says, "Anyway..." @w @wMoorerry says, "There are four guardians, and four keepers on the floor @wfarthest up from here." @w @wMoorerry says, "They don't trust strangers, so I am sure that you will @whave to prove to them that you can be trusted." @w @wMoorerry says, "All you have to do to get to them is take the elevator @wjust west of the stairs." @w @GTask 5 @W: Gain the Trust of Johnette. @w @wMorrerry says, "You will have to gain the trust if Johnette before you can @wvisit Saxia." @w @GTask 6 @W: Gain the Trust of Gordonlaf. @w @wMorrerry says, "You will have to gain the trust of Gordanlaf before you can @wsee Rainrnes." @w @GTask 7 @W: Gain the Trust of Allannia. @w @wMorrerry says, "You will have to gain the trust of Allannia before you can @wsee Mattheddy." @w @GTask 8 @W: Gain the Trust of Greenmoreno. @w @wMorrerry says, "You will have to gain the trust of Greenmoreno before you can@w @wsee Pricephire." @c~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ @wUse '@Gtasklist@w' to see a short summary of all open tasks. @gAncient Elevator @w{coords}-1 @w This room is about 10 feet by 10 feet by 10 feet. The floor and ceiling @ware made of slats of wood that are joined together to create a @wsolid-looking structure. The walls are made of similar wood, but there are @wgaps between them that lets you see the external walls of the shaft. @w @wThere are two buttons near the door labeled '2' and '3', with the one @wlabeled '3' showing more signs of use than the other one. Below the @wbuttons is a metal hexagonal socket. @w @wAbove the socket and below the buttons is a small glass-covered hole in @wthe wall. Printed across the glass are the words: @w @wIn Case of Emergency, Break the Glass @w @g[ Exits: east ] @w{roomobjs} @w{/roomobjs} @w{roomchars} @w{/roomchars} break the glass @wAs you smash the glass, a note drops from there and falls on the floor. g note @wYou get a note. @w read note @wI am tired of fixing this elevator after all of you keep breaking it, so you @wwill just have to find the crank, and @Bturn@w it to use the elevator. I can't @wremember exactly where I dropped it, but it was near some of those plants @wthat don't have flowers. It probably has been stepped on and buried by now, @wso you will have to dig around until you find it. @gA Creeping Room @w{coords}-1 @w This part of the garden is covered in vines. The diameter ranges from 1/2 @winch on the smaller ones, to 2 inches thick on the larger ones. All of the @wvines are covered with leaves of different types, giving them a thick, lush @wappearance. A stone wall can be seen to the east, and different species of @wflowers can be seen to the north. To the northwest, four obelisks can be seen @wsurrounding a dome of energy. @w @g[ Exits: north west ] @w{roomobjs} @w{/roomobjs} @w{roomchars} @yA long, thin part of an unknown plant curls around your feet. @yA long, thin part of an unknown plant curls around your feet. @yA long, thin part of an unknown plant curls around your feet. @w{/roomchars} dig @wAs you dig around in the soil, you unearth a metal object! @wYou get a steel crank. @wYou hold a steel crank in your hand. @gAncient Elevator @w{coords}-1 @w @g[ Exits: (east) ] @w{roomobjs} @w{/roomobjs} @w{roomchars} @w{/roomchars} turn crank @YYou turn the crank several times, and the elevator slowly rises to @Ythe top floor. @gAncient Elevator @w{coords}-1 @w This room is in the shape of a ten foot cube. The floor and ceiling are @wmade of slats of wood that are joined together to create a solid-looking @wstructure. The walls are made of similar wood, but there are gaps between @wthem that lets you see the external walls of the shaft. @w @wIn the middle of the wall with the door are two buttons labeled '2' and @w'3'. @w @wThe one numbered '2' has been pushed so many times that the paint has @wstarted wearing off the button, while the one labeled '3' has been barely @wused. @w @wBelow the buttons is a metal hexagonal socket. @w @g[ Exits: (north) ] @w{roomobjs} @w{/roomobjs} @w{roomchars} @w{/roomchars} @gBelow the Green Chamber @w{coords}-1 @w The stone walls rise to about 6 feet, and after that there is a clear @wcrystal wall that rises and then angles back to join with a green @wcrystalline chamber. Although the walls of the chamber are a translucent @wgreen, a small, winged person can be seen. @w @wTo the south, there is a wooden door that looks like it leads into a @wsmaller room, and a green crystal door leads upward. @w @g[ Exits: east south west up ] @w{roomobjs} @w{/roomobjs} @w{roomchars} @y(Golden Aura) @W(White Aura) @yJohnette scans for threats to the keeper. @w{/roomchars} @CYou say 'trust' @w @CJohnette asks, @c"@CYou actually want me to trust you enough to let you see Saxia@C?@c" @w @wJohnette smirks at your saying. @w @CJohnette says, @c"@CActually, there is something that you can do for me.@c" @w @CJohnette says, @c"@CWe have some unusual felines in some of our cells.@c" @w @CJohnette exclaims, @c"@CUnfortunately, they have been having so many kittens that@C we are running out of places to put them!@c" @w @CJohnette says, @c"@CIf you would be willing to kill 2 of the adult grimalkins, th@Cen I will know that you can be trusted.@c" @w @CJohnette says, @c"@CSince we don't want to harm the kittens, and none of the feli@Cnes are friendly, you will have to find a way to only kill the adults.@c" @w @CJohnette says, @c"@CSome of the guards have something to help you, and good luck @Cwith your task, so remember to return here when you have done what I asked yo@Cu.@c" @w @CJohnette says, @c"@CAll you have to do is enter the dome in the garden to access @Cthe prison.@c" @w @W** @GTask Added @w: Cat-tastrophe! @gBelow the White Chamber @w{coords}-1 @w The stone walls rise to about 6 feet, and after that there is a clear cryst@wal @wwall that rises and then angles back to join with a white crystalline @wchamber. Although the walls of the chamber are a translucent white, an @wequine-shaped figure can be seen. @w @g[ Exits: north south up ] @w{roomobjs} @w{/roomobjs} @w{roomchars} @yGordanlaf guards the entrance to the chamber. @w{/roomchars} @w @CYou say 'trust' @w @CGordanlaf asks, @c"@CYou actually want me to trust you?@c" @w @wGordanlaf falls to the ground and rolls around, laughing hysterically. @w @CGordanlaf says, @c"@CWell, we do have a problem in the prison that you can help w@Cith, and if you can complete that, then I will let you see Rainrnes.@c" @w @CGordanlaf says, @c"@CYou see, we have a snail problem that we need help with.@c" @w @CGordanlaf exclaims, @c"@CThese snails eject an acidic liquid that can burn throug@Ch our cell walls and doors. And then they get out and start laying eggs every@Cwhere!@c" @w @CGordanlaf says, @c"@CThe problem is that not only are they large snails, but thei@Cr shells are very tough, and the only way to make sure they stay dead is to b@Creak their shells before you kill them. If you can kill 2 of them, then that @Cwould prove to me that you can be trusted to see Rainrnes.@c" @w @CGordanlaf says, @c"@CThe only thing we have found that can damage their shells ar@Ce their own shells.@c" @w @CGordanlaf says, @c"@CHere is a tool that you can use to shoot the eggs at the sna@Cils.@c" @w @wYou receive a slingshot from Gordanlaf. @w @CGordanlaf says, @c"@CAnd don't worry that you might need be a ranger to use this,@C because anyone can use this slingshot.@c" @w @CGordanlaf says, @c"@CYou can come back and say 'slingshot' if you lose yours, and@C I will give you another one.@c" @w @CGordanlaf says, @c"@CThe only way to enter the prison is to enter the dome in the@C garden.@c" @w @W** @GTask Added @w: A Slimy Dilemma! @w+-----------------------------------------------------------------+ @w| @RKeywords@w : @Wslingshot sling shot @w| @w| @RName@w : a slingshot | @w| @RId@w : 2799637106 | @w| @cType@w : @WTrash @cLevel @w: @W 80 @w| @w| @cWorth @w : @W0 @cWeight @w: @W 5 @w| @w| @cWearable@w : @Whold @w| @w| @cScore @w: @Y0 @w| @w| @cMaterial@w : @Wwood @w| @w| @cFlags @w : @Wmagic, nosell, held, V3 @w| @w| @GFound at @w : @MThe Keep of the Asherodan @w| @w+-----------------------------------------------------------------+ @gBelow the Red Chamber @w{coords}-1 @w The stone walls rise to about 6 feet, and after that there is a clear cryst@wal @wwall that rises and then angles back to join with a red crystalline chamber. @wAlthough the walls of the chamber are a translucent red, a small humanoid @wfigure can be seen. @w @g[ Exits: east west up ] @w{roomobjs} @w{/roomobjs} @w{roomchars} @yAllannia scans the hallway for threats. @w{/roomchars} @CYou say 'trust' @w @CAllannia asks, @c"@CYou want me to trust you so you can go see Mattheddy?@c" @w @wAllannia goes, "Hmmmm." @w @CAllannia says, @c"@CWell there is this one thing that we have been trying to acco@Cmplish, but the problem is that none of our people who have tried it have cam@Ce back.@c" @w @CAllannia asks, @c"@COr should I say that none of those that tried came back in on@Ce piece?@c" @w @wAllannia grins evilly. @CAllannia says, @c"@CYou see, there are some particularly hungry plants in our cel@Cls, and we have been trying to get some of their seeds from them.@c" @w @CAllannia says, @c"@CWe had a shadow mage try it, and he saw that if you feed them@C something tainted, then that will weaken them, but then he waited too long, @Cand he ended up feeding the plant in a different way than he planned.@c" @w @CAllannia says, @c"@CIf you can retrieve 2 of the seeds and bring them back to me,@C then I will let you see Mattheddy.@c" @w @W** @GTask Added @w: Seeds of Doubt! @gBelow the Blue Chamber @w{coords}-1 @w The stone walls rise to about 6 feet, and after that there is a clear cryst@wal @wwall that rises and then angles back to join with a blue crystalline chamber. @wAlthough the walls of the chamber are a translucent blue, a robed humanoid @wfigure can be seen. @w @g[ Exits: north south up ] @w{roomobjs} @w{/roomobjs} @w{roomchars} @yGreenmoreno uses his magic to search for intruders. @w{/roomchars} @CYou say 'trust' @w @CGreenmoreno asks, @c"@CSo you want me to trust you so that you can go see Priceph@Cire?@c" @w @wGreenmoreno goes, "Hmmmm." @w @CGreenmoreno says, @c"@CWell there is a problem in some of the cells that you can @Chelp with.@c" @w @CGreenmoreno says, @c"@CWe have some parasites that have infested some of our cell@Cs, and they have been quite the problem because they drain the intelligence f@Crom their victims, and then the guards have trouble remembering why they were@C there to start with.@c" @w @CGreenmoreno says, @c"@CIf you can kill two of them, then I will trust you enough @Cto let you go see Pricephire.@c" @w @CGreenmoreno says, @c"@CTheir tough skin is resistant to anything but wood, so you@C will need to find a wooden weapon around here to kill them with.@c" @w @W** @GTask Added @w: A Wormy Conundrum! @w @YAsherodan @w: @WFree the prisoners of the Asherodan. @c~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ @GTask 1 @W: Free the Prisoners. @w @wGalkorum says, "You should know that the keepers have become greedy about @wtheir objects and they are not that trusting of others." @w @wGalkorum says, "They believe that they should be the sole people to say @wwho should and should not have access to these objects, so you will have @wto gain their trust before you can proceed." @w @wGalkorum says, "Before you can get to the keepers, you will first need to @wgain the trust of their guardians. In order to do that, you will need to @wask Moorerry about them." @w @wGalkorum says, "Also, the vault where they have all their objects stored @win protected by four keepers that provide the obelisks with their power @wand prevent anyone from accessing the vault. You will have to deal with @wthem before you can gain access to there." @w @GTask 4 @W: Gain the Trust of the Guardians. @w @wMoorerry says, "The guardians were established to protect the keepers from @wbeing harmed while they put all their effort into maintaining the dome @wthat keeps the prisoners in there from escaping." @w @wMoorerry says, "And despite rumors to the contrary, there is no treasure @wvault down there." @w @wMoorerry winks suggestively. @wMoorerry says, "Anyway..." @w @wMoorerry says, "There are four guardians, and four keepers on the floor @wfarthest up from here." @w @wMoorerry says, "They don't trust strangers, so I am sure that you will @whave to prove to them that you can be trusted." @w @wMoorerry says, "All you have to do to get to them is take the elevator @wjust west of the stairs." @w @GTask 5 @W: Gain the Trust of Johnette. @w @wMorrerry says, "You will have to gain the trust if Johnette before you can @wvisit Saxia." @w @GTask 6 @W: Gain the Trust of Gordonlaf. @w @wMorrerry says, "You will have to gain the trust of Gordanlaf before you can @wsee Rainrnes." @w @GTask 7 @W: Gain the Trust of Allannia. @w @wMorrerry says, "You will have to gain the trust of Allannia before you can @wsee Mattheddy." @w @GTask 8 @W: Gain the Trust of Greenmoreno. @w @wMorrerry says, "You will have to gain the trust of Greenmoreno before you can@w @wsee Pricephire." @w @GTask 9 @W: Cat-tastrophe! @w Adult Felines to Kill: 2 @w @wJohnette says, "We have some unusual felines in some of our cells." @wJohnette exclaims, "Unfortunately, they have been having so many @wkittens that we are running out of places to put them!" @w @wJohnette says, "If you would be willing to kill 2 of the adult felines, @wthen I will know that you can be trusted." @w @wJohnette says, "Since we don't want to harm the kittens, and none @wof the felines are friendly, you will have to find a way to only kill @wthe adults." @w @wJohnette says, "Some of the guards have something to help you, @wand good luck with your task, so remember to return here @wwhen you have done what I asked you." @w @GTask 10 @W: A Slimy Dilemma! @w Snails to Kill: 2 @w @wGordanlaf says, "You see, we have a snail problem that we need help with." @w @wGordanlaf exclaims, "These snails eject an acidic liquid that can burn @wthrough our cell walls and doors. And then they get out and start laying @weggs everywhere!" @w @wGordanlaf says, "The problem is that not only are they large snails, but @wtheir shell is very tough, and the only way to make sure they stay dead is @wto break their shells before you kill them. @w @wIf you can kill 2 of them, then that would prove to me that you can be @wtrusted to see Rainrnes." @w @wGordanlaf says, "The only thing we have found that can damage their shells @ware their own shells." @w @wGordanlaf says, "Here is a tool that you can use to shoot the eggs at the @wsnails." @w @wGordanlaf says, "And don't worry that you might need be be a ranger to use @wthis, because anyone can use this slingshot." @w @wGordanlaf says, "You can come back and say 'slingshot' if you lose yours, @wand I will give you another one." @w @GTask 11 @W: Seeds of Doubt! @w Seeds to Retrieve: 2 @w @wAllannia says, "Well there is this one thing that we have been trying to @waccomplish, but the problem is that none of our people who have tried it @whave came back." @w @wAllannia asks, "Or should I say that none of those that tried came back in @wone piece?" @w @wAllannia grins evilly. @w @wAllannia says, "You see,there are some particularly hungry plants in our @wcells, and we have been trying to get some of their seeds from them." @w @wAllannia says, "We had a shadow mage try it, and he saw that if you feed @wthem something tainted, then that will weaken them, but then he waited too @wlong, and he ended up feeding the plant in a different way then he @wplanned." @w @wAllannia says, "If you can retrieve 2 of the seeds and bring them back to @wme, then I will let you see Mattheddy." @w @GTask 12 @W: A Wormy Conundrum! @w Parasites to kill: 2 @w @wGreenmoreno says, "Well there is a problem in some of the cells that you @wcan help with." @w @wGreenmoreno says, "We have some parasites that have infested some of our @wcells, and they have been quite the problem because they drain the @wintelligence from their victims, and then the guards have trouble @wremembering why they were there to start with." @w @wGreenmoreno says, "If you can kill two of them, then I will trust you @wenough to let you go see Pricephire." @w @wGreenmoreno says, "Their tough skin is resistant to anything but wood, so @wyou will need to find a wooden weapon around here to kill them with." @c~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ @wUse '@Gtasklist@w' to see a short summary of all open tasks. @gA Green Obelisk @w{coords}-1 @w The grass lies lifeless around this obelisk. It is hard to tell if the caus@we @wis from the obelisk itself drawing the life of the plants, or from the dome @wof energy between the obelisks. Right in front of you is an obelisk that is @wcoated in a green, shiny substance, and the energy from it is flowing from th@we @wobelisk to the dome. From here, there is a set of stairs leading down to the @wdome that you can descend if you want to get closer to the dome. @w @g[ Exits: north east south west other ] @w{roomobjs} @w @B(Magic) @W(Glow) @C(Hum) @wA tall, @Ggreen@w obelisk reaches towards the sky. @w{/roomobjs} @w{roomchars} @w{/roomchars} descend stairs @w @W------------------------------------------------------------ @wYou climb down the stairs towards the dome. @W------------------------------------------------------------ @gRepulsive Dome @w{coords}-1 @w All the vegetation here is brown and lifeless, looking like all the life @whas been extracted from it. The only thing that can be seen here is a @wlarge dome of energy that takes up the whole section. @w @wOff to the northeast, northwest, southeast and southwest are 4 obelisks @wthat send a continuous energy from them, and into the dome. @w @wAt random times one of the obelisks will dim momentarily, as if it was @whaving problems transferring the energy from it to the dome. @w @g[ Exits: other ] @w{roomobjs} @w @B(Magic) @W(Glow) @C(Hum) @D(Cursed) @wA dark pulsing dome of energy rises from t@whe ground. @w{/roomobjs} @w{roomchars} @w{/roomchars} enter dome @wYou step into a dark pulsing dome of energy and arrive in... @gWaiting Room @w{coords}-1 @w This small waiting area is about 20 feet by 20 feet. All of the surfaces ar@we @wmade of hard, polished stone. Although the roof is made of stone, part of the @wdome you entered extends below the roof, and can provide a possible way out @wof the prison. On one wall is a warning sign that says: '@REnter at Your Own @wRisk!'. The only other way out is by the stairs that lead down into the @wprison. @R @g[ Exits: down other ] @w{roomobjs} @w{/roomobjs} @w{roomchars} @yA large prison guard patrols the area. @yA large prison guard patrols the area. @w{/roomchars} @wYou give @Y200@w gold to an ogre guard. @CAn ogre guard exclaims, @c"@CI don't have the sauce, but thanks for the donation!@c" @wYou get a bottle of special sauce from the torso of an ogre guard. @gNorthwest Corner of the Prison @w{coords}-1 @w You are at a corner in the prison hallway. Cell doors can be seen going sou@wth @wand east, and there is a guard station off to the east. On the other side of @wthe cell doors, screams, and other strange noises can be heard as the @wcreatures within try to escape. @w @g[ Exits: north east south west ] @w{roomobjs} @w{/roomobjs} @w{roomchars} @w{/roomchars} drop sauce @WYou drop a bottle of special sauce, and a grimalkin walks out of @Wthe cell to drink the sauce! @RA male grimalkin starts to sound like Ivar as his brain explodes! He is DEAD! @wJohnette says, '@WWell done! You now have 1 adult to kill. drop sauce @WYou drop a bottle of special sauce, and a grimalkin walks out of @Wthe cell to drink the sauce! @RA female gremalkin smoulders as the lightning destroys her!! @wJohnette says, '@WThanks for taking care of our feline problem!' @wJohnette says, '@WYou can return to me when you are ready.' @W** @GTask Added @w: Return to Johnette. @w @W**@Y Task Done @w: Cat-tastrophe! @gBelow the Green Chamber @w{coords}-1 @w @g[ Exits: east (south) west (up) ] @w{roomobjs} @w{/roomobjs} @w{roomchars} @y(Golden Aura) @W(White Aura) @yJohnette scans for threats to the keeper. @w{/roomchars} @CJohnette exclaims, @c"@CThanks for reducing the grimalkin population!@c" @w @CJohnette says, @c"@CYou have proven yourself trustworthy, so from now on I will a@Cllow you to go up to see Saxia.@c" @w @W**@Y Task Done @w: Gain the Trust of Johnette. @w @W**@Y Task Done @w: Return to Johnette. @YGalkorum says, 'Well done getting Johnette to trust you, now you @Ycan go up and kill Saxia! @W** @GTask Added @w: Weaken the Barrier by Killing Saxia. @CJohnette says, @c"@CGo on up to see Saxia.@c" @gAn Olivine Room @w{coords}-1 @w The walls and floor of this tetrahedral room are made entirely of sheets of@w @wfinely carved Peridot, and the sides have been joined seamlessly to form @wedges with no gaps or irregularities. To the southwest, a similarly shaped @wblue room can be seen, and there is a white room to the southeast. @w @g[ Exits: down ] @w{roomobjs} @w @B(Magic) @W(Glow) @C(Hum) @wA large green pillow embroidered with regenerative @wrunes sits on the floor. @w{/roomobjs} @w{roomchars} @ySaxia stares intently at you. @w{/roomchars} @RSaxia smoulders as the lightning destroys her!! @CSaxia asks, @c"@RYou fool! Why did you believe Galkorum?@c" @w @CSaxia says, @c"@RI hope you are able to live with the consequences of what you di@Rd.@c" @w @W**@Y Task Done @w: Weaken the Barrier by Killing Saxia. @gGuard Station @w{coords}-1 @w This is the northern guard station where they assemble at the start of thei@wr @wshift to receive their assignments from their commander. The sound of claws @wskittering around can be heard to the north, and to the south and east, @wcorridors continue around the prison. @w @g[ Exits: north east south west up ] @w{roomobjs} @w A small spiral egg lies here. @w{/roomobjs} @w{roomchars} @yA large prison guard patrols the area. @yA large prison guard patrols the area. @w{/roomchars} @w @wYou get a snail egg. @gNorthern Prison Corridor @w{coords}-1 @w This hallway in the prison is composed of solid blocks of stone designed to@w @wcontain the beings in the cells. A rustling sound can be heard through the @wdoor to the north, and guard stations can be seen to the east and south. @w @g[ Exits: north east south west ] @w{roomobjs} @w A small spiral egg lies here. @w{/roomobjs} @w{roomchars} @yA large prison guard patrols the area. @yA large prison guard patrols the area. @w{/roomchars} @w @wYou get a snail egg. @gA Slimy Cell @w{coords}-1 @w All the surfaces of this cell are covered with a thin layer of slime, which@w @wcan make walking around in the cell a tricky process. Streams of the slime @wslowly run down the walls, and lines of it are dripping off the ceiling. @w @g[ Exits: south ] @w{roomobjs} @w{/roomobjs} @w{roomchars} @yA large gastropod slides towards you. @yA large gastropod slides towards you. @w{/roomchars} @wYou hold a slingshot in your hand. shoot gastropod @WYour slingshot scores a direct hit on the snail, and cracks its shell! @RThe snail becomes enraged at you, and gets ready to attack you! @w @CA gastropod exclaims, @c"@RYou tried to kill me! Die!!@c" @w @wA gastropod is in perfect health. @w @RA gastropod smoulders as the lightning destroys him!! @wGordanlaf says, 'You only have 1 snails left to kill.' shoot gastropod @WYour slingshot scores a direct hit on the snail, and cracks its shell! @RThe snail becomes enraged at you, and gets ready to attack you! @w @CA gastropod exclaims, @c"@RYou tried to kill me! Die!!@c" @w @wA gastropod is in perfect health. @w @RA gastropod smoulders as the lightning destroys him!! @wGordanlaf says, '@WThanks for taking care of our gastropod problem!' @wGordanlaf says, '@WYou can return to me when you are ready.' @W** @GTask Added @w: Return to Gordanlaf. @w @W**@Y Task Done @w: A Slimy Dilemma! @gBelow the White Chamber @w{coords}-1 @w @g[ Exits: north south (up) ] @w{roomobjs} @w{/roomobjs} @w{roomchars} @yGordanlaf guards the entrance to the chamber. @w{/roomchars} @CGordanlaf exclaims, @c"@CI appreciate you killing those slimy snails!@c" @w @CGordanlaf says, @c"@CYou have proved that you can be trusted, so you can go up to@C see Rainrnes.@c" @w @W**@Y Task Done @w: Return to Gordanlaf. @w @W**@Y Task Done @w: Gain the Trust of Gordonlaf. @YGalkorum says, 'Proving to Gordanlaf that you can be trusted means that @Yyou can now kill Rainrnes! @W** @GTask Added @w: Weaken the Barrier by Killing Rainrnes. @CGordanlaf says, @c"@CGo on up to see Rainrnes.@c" @gAn Opalescent Room @w{coords}-1 @w All the surfaces of this tetrahedral room are composed of pearlescent @wmoonstone, and the sides have been joined perfectly together, leaving no gaps @wor visible imperfections on any of the surfaces. When the weather permits, @wthe sun shining through the walls causes them to give off an ethereal glow. @w @g[ Exits: down ] @w{roomobjs} @w{/roomobjs} @w{roomchars} @yRainrnes confidently stands here. @w{/roomchars} @RRainrnes smoulders as the lightning destroys him!! @CRainrnes asks, @c"@RYou fool! Why did you believe Galkorum?@c" @w @CRainrnes says, @c"@RI hope you are able to live with the consequences of what you@R did.@c" @w @W**@Y Task Done @w: Weaken the Barrier by Killing Rainrnes. @gNorthern Vestibule @w{coords}-1 @w The stone sides of the stairs on either side of you combine to form a hallw@way @wleading towards the back of the keep. To the south, the main foyer and other @wrooms within the keep can be seen, and to the north is a sturdy door that @wleads out of the keep. A small window in the door allows you to see several @wkinds of flowers, as well as 4 obelisks that surround a dark, domed, energy @wfield off to the north. @w @g[ Exits: (north) east south west ] @w{roomobjs} @w{/roomobjs} @w{roomchars} @yA slim ranger protects the keep. @yA being shrouded in shadows guards the keep. @w{/roomchars} @RAn elven ranger starts to sound like Ivar as his brain explodes! He is DEAD! @wYou get (@RSpoiled@w) ration from the torso of an elven ranger. @gEastern Stairs @w{coords}-1 @w The stairs and bannisters are made of polished wood and the stairs are @wcovered with a durable cloth-like material to prevent slipping. A wooden @wrailing is placed across the upper floor to prevent someone from accidentally @wtaking a more direct path to the ground floor. Other rooms above can be seen @wto the west of the stairs, and there doesn't appear to be anything else to @wthe east. @w @g[ Exits: west up ] @w{roomobjs} @w{/roomobjs} @w{roomchars} @yA slim ranger protects the keep. @yA slim ranger protects the keep. @yA slim ranger protects the keep. @w{/roomchars} @RAn elven ranger smoulders as the lightning destroys him!! @wYou get (@RSpoiled@w) ration from the frazzled corpse of an elven ranger. @gAn Overgrown Cell @w{coords}-1 @w The inside of this cell is made of stone blocks that have been carefully @wcarved to prevent anything from escaping. Small roots and vines, however, @whave managed to find enough small gaps between the stone to allow them to @winsert themselves in the cracks, allowing them to attach themselves to the @wstone and cover the surfaces of the stone. @w @g[ Exits: (south) ] @w{roomobjs} @w A small bronze key lies here. @w{/roomobjs} @w{roomchars} @yA rapacious plant has occupied this cell. @yA rapacious plant has occupied this cell. @w{/roomchars} give ration plant @wYou give (@RSpoiled@w) ration to a rapacious plant. @YYou feed the spoiled ration to the rapacious plant! @YThe rapacious plant greedily eats the ration, and becomes ill from eating it! @RAfter spitting out the remains of the spoiled ration, the rapacious plant @Rsees that you gave the tainted food to it and attacks! @wA rapacious plant is in perfect health. @w @RA rapacious plant smoulders as the lightning destroys him!! @wYou get a rapacious plant seed from the frazzled corpse of a rapacious plant. give ration plant @wYou give (@RSpoiled@w) ration to a rapacious plant. @YYou feed the spoiled ration to the rapacious plant! @YThe rapacious plant greedily eats the ration, and becomes ill from eating it! @RAfter spitting out the remains of the spoiled ration, the rapacious plant @Rsees that you gave the tainted food to it and attacks! @w @wA rapacious plant has a few minor scratches. @w @RA rapacious plant smoulders as the lightning destroys her!! @wYou get a rapacious plant seed from the frazzled corpse of a rapacious plant. @gBelow the Red Chamber @w{coords}-1 @w @g[ Exits: east west (up) ] @w{roomobjs} @w{/roomobjs} @w{roomchars} @yAllannia scans the hallway for threats. @w{/roomchars} @CAllannia asks, @c"@CWere you going to give me that seed?@c" @wYou give a rapacious plant seed to Allannia. @CAllannia exclaims, @c"@CThanks for the seed!@c" @w @CAllannia says, @c"@CYou only have to give me 1 seed to prove your worth to me.@c" @wYou give a rapacious plant seed to Allannia. @wAllannia smiles happily. @CAllannia exclaims, @c"@CYou helped us out a lot by bringing those seeds to us!@c" @w @CAllannia says, @c"@CYou have proven your worthiness, and you can go see Mattheddy@C.@c" @w @W**@Y Task Done @w: Seeds of Doubt! @w @W**@Y Task Done @w: Gain the Trust of Allannia. @RGalkorum says, 'Well done, now you can go and kill Mattheddy! @W** @GTask Added @w: Weaken the Barrier by Killing Mattheddy. @CAllannia exclaims, @c"@CThanks for getting all the seeds!@c" @w @CAllannia says, @c"@CYou can go up to see Mattheddy.@c" @w @gA Deep Red Room @w{coords}-1 @w A deep red color surrounds you as you enter this chamber. The changes in th@we @wintensity of the light flowing in from the outside gives this room the @willusion that you are standing inside a beating heart. From here, a green @wchamber can be seen to the northwest, and a white chamber is also visible to @wthe northeast. @w @g[ Exits: down ] @w{roomobjs} @w{/roomobjs} @w{roomchars} @w(Hidden) @yMattheddy calmly notices your arrival. @w{/roomchars} @RMattheddy smoulders as the lightning destroys him!! @CMattheddy asks, @c"@RYou fool! Why did you believe Galkorum?@c" @w @CMattheddy says, @c"@RI hope you are able to live with the consequences of what yo@Ru did.@c" @w @W**@Y Task Done @w: Weaken the Barrier by Killing Mattheddy. @wYou get a staff with a @Rglowing red gem@w from the frazzled corpse of Mattheddy. @wYou get a pair of @yleather sandals@w from the frazzled corpse of Mattheddy. @wYou get a @Rruby-red@w robe from the frazzled corpse of Mattheddy. @gA Well-Lit Corner of the Keep @w{coords}-1 @w The southern wall of this corner room has a large window that is framed wit@wh @wa light-colored wood. The western wall also has outdoor lighting, but instead @wof one large window, the space on the wall has three smaller windows that @whave been equally spaced along that part of the wall. @w @wThere is a wooden door to the north that leads into a smaller room. @w @g[ Exits: (north) east ] @w{roomobjs} @w{/roomobjs} @w{roomchars} @yA being shrouded in shadows guards the keep. @yA slim ranger protects the keep. @yA slim ranger protects the keep. @yA being shrouded in shadows guards the keep. @w{/roomchars} @w @RAn elven ranger smoulders as the lightning destroys him!! @wYou get a @ywooden whip@w from the frazzled corpse of an elven ranger. @w+-----------------------------------------------------------------+ @w| @RKeywords@w : @Wwhip wood wooden @w| @w| @RName@w : a @ywooden whip@w | @w| @RId@w : 2799652474 | @w| @cType@w : @WWeapon @cLevel @w: @W 79 @w| @w| @cWorth @w : @W1,200 @cWeight @w: @W 5 @w| @w| @cWearable@w : @Wwield @w| @w| @cScore @w: @Y568 @w| @w| @cMaterial@w : @Wwood @w| @w| @cFlags @w : @Winvis, magic, V3 @w| @w| @GFound at @w : @MThe Keep of the Asherodan @w| @w+-----------------------------------------------------------------+ @w|@c Weapon Type@w: @Wwhip @cAverage Dam @w: @W 132 @w| @w|@c Inflicts @w: @Wslice @cDamage Type@w : @WSlash @w| @w+-----------------------------------------------------------------+ @w|@c Stat Mods @w: @WStrength @w: @g+2@w @WHit roll @w: @g+2@w | @w| @WDamage roll @w: @g+2@w | @w+-----------------------------------------------------------------+ @gAn Infested Cell @w{coords}-1 @w The walls of this cell have been polished to a smooth, shiny surface. But @weven as smooth as the surface is, tiny claw marks can be seen going from the @wfloor to the ceiling. @w @g[ Exits: (south) ] @w{roomobjs} @w{/roomobjs} @w{roomchars} @r(Red Aura) @yA large worm-like creature crawls towards you. @r(Red Aura) @yA large worm-like creature crawls towards you. @w{/roomchars} @RAn entozoon is slain by a final deadly slash!! @RYou shove the spear into the heart of the parasite, killing it! @WGreenmoreno says, 'Well done killing that parasite!@w' @WGreenmoreno says, 'You only have 1 to kill.' @gA Wormy Cell @w{coords}-1 @w All the surfaces of this cell have been smoothed, and all cracks and openin@wgs @whave been filled. Off to one side, carcasses of some worm-like creatures are @wlying on the ground, and small scratches can be seen moving from the floor to @wthe ceiling. @w @g[ Exits: (west) ] @w{roomobjs} @w{/roomobjs} @w{roomchars} @r(Red Aura) @yA large worm-like creature crawls towards you. @r(Red Aura) @yA large worm-like creature crawls towards you. @w{/roomchars} @RAn entozoon is slain by a final deadly slash!! @RYou shove the spear into the heart of the parasite, killing it! @WGreenmoreno says, 'Well done killing that parasite!@w' @WGreenmoreno says, 'You have killed the parasites, so @Wreturn to where I am at.' @w @W**@Y Task Done @w: A Wormy Conundrum! @W** @GTask Added @w: Return to Greenmoreno. @gBelow the Blue Chamber @w{coords}-1 @w @g[ Exits: north south (up) ] @w{roomobjs} @w{/roomobjs} @w{roomchars} @yGreenmoreno uses his magic to search for intruders. @w{/roomchars} @CGreenmoreno exclaims, @c"@CThanks for killing those parasites! That part of the p@Crison will be a lot safer with less of those!@c" @w @W**@Y Task Done @w: Gain the Trust of Greenmoreno. @w @W**@Y Task Done @w: Return to Greenmoreno. @w @W**@Y Task Done @w: Gain the Trust of the Guardians. @RGalkorum says, 'Gaining the trust of Greenmoreno means that you can go @R and kill Pricephire! @W** @GTask Added @w: Weaken the Barrier by Killing Pricephire. @CGreenmoreno says, @c"@CGo on up to see Pricephire.@c" @gAn Iridescent Room @w{coords}-1 @w As soon as you enter this chamber, you are surrounded with a deep blue ligh@wt @wthat comes from the light that flows through the translucent green walls that @wthis chamber is composed of. A closer look at the walls and floor of this @wtetrahedral room reveal that each side is made of a single sheet of perfectly @wsmooth tanzanite, and all the sides have been joined together seamlessly. @w @g[ Exits: down ] @w{roomobjs} @w{/roomobjs} @w{roomchars} @y(Golden Aura) Pricephire glares at you. @w{/roomchars} @RPricephire smoulders as the lightning destroys him!! @CPricephire asks, @c"@RYou fool! Why did you believe Galkorum?@c" @w @CPricephire says, @c"@RI hope you are able to live with the consequences of what y@Rou did.@c" @w @W**@Y Task Done @w: Weaken the Barrier by Killing Pricephire. @RBloodied and dying, Pricephire takes a painful breath, and speaks. @CPricephire exclaims, @c"@RYou fool! Everything that Galkorum told you was a lie!@c" @w @w @CPricephire exclaims, @c"@RThere never was any treasure because we used all the en@Rergy from the objects to create a prison strong enough to hold the creatures @Rin the lower part of the prison!@c" @w @wPricephire sighs. @wGalkorum says,'@RLies!! Don't listen to what he says!@w' @w @CPricephire says, @c"@CLong ago, when the planet was a lot younger, beings of imme@Cnse power roamed, causing untold destruction and chaos.@c" @w @CPricephire says, @c"@CAfter a long, bitter war, most of them were destroyed, and @Cthe ones left alive were imprisoned below the keep.@c" @w @w @CPricephire says, @c"@CYears ago, one of our guardians became corrupted by listeni@Cng to those evil beings, and stole the gems that were used to power the energ@Cy field that surrounds that prison. He then gave the gems to those evil creat@Cures! Since then we have been using objects of power, as well as our own life@C energy to keep them imprisoned.@c" @w @CPricephire says, @c"@CGalkorum is one of the lesser beings that escaped and has b@Ceen trying to get them released since the gems were stolen.@c" @w @w @CPricephire exclaims, @c"@CThat energy field has been weakening, and now that you @Chave killed all of us, those beings will soon be free to lay waste to Andolor@C!@c" @w @wPricephire sighs. @w @CPricephire exclaims, @c"@CThe only way to prevent this catastrophe is to go down @Cinto the lower part of the prison and retrieve the stolen gems. Once you have@C them all, you must insert them back into the correct obelisks so that the fi@Celd that prevents them from escaping can be restored!@c" @w @CPricephire says, @c"@CAre you willing to do this for me? It will not be easy, but@C it is the only way to prevent them from destroying Andolor.@c" @w @CPricephire says, @c"@CIf you are willing to do this, then say to any of the guard@Cians that you are willing to help.@c" @w @W** @GTask Added @w: The Keeper's Request. @w @W**@G Task Hint @w: Your 'tasks' list has been updated with a new hint. @wYou get a dragon scale shield from the frazzled corpse of Pricephire. @w @YAsherodan @w: @WFree the prisoners of the Asherodan. @c~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ @GTask 1 @W: Free the Prisoners. @w @wGalkorum says, "You should know that the keepers have become greedy about @wtheir objects and they are not that trusting of others." @w @wGalkorum says, "They believe that they should be the sole people to say @wwho should and should not have access to these objects, so you will have @wto gain their trust before you can proceed." @w @wGalkorum says, "Before you can get to the keepers, you will first need to @wgain the trust of their guardians. In order to do that, you will need to @wask Moorerry about them." @w @wGalkorum says, "Also, the vault where they have all their objects stored @win protected by four keepers that provide the obelisks with their power @wand prevent anyone from accessing the vault. You will have to deal with @wthem before you can gain access to there." @w @GTask 20 @W: The Keeper's Request. @w @wThe last keeper is dead, and you have succeeded in doing what Galkorum @wrequested! @wBut there seems to be more about the situation then you realized: @wAccording to what the keepers know, @w @wLong ago, when the planet was a lot younger, beings of @wimmense power roamed, causing untold destruction and chaos." @wAfter a long, bitter war, most of them were destroyed, and @wthe ones left alive were imprisoned below the keep. @w @wYears ago, one of our guardians became corrupted by listening @wto those evil beings, and stole the gems that were used to power the @wenergy field that surrounds that prison. He then gave the gems to those @wevil creatures! @w @wSince then we have been using objects of power, as well as @wour own life energy to keep them imprisoned. @wGalkorum is one of the lesser beings that escaped and has @wbeen trying to get them released since the gems were stolen. @w @wThat energy field has been weakening, and now that you @whave killed all of us, those beings will soon be free to lay waste to @wAndolor! @w @wPricephire exclaims, "The only way to prevent this catastrophe is to go @wdown into the lower part of the prison and retrieve the stolen gems. Once @wyou have them all, you must insert them back into the correct obelisks so @wthat the field that prevents them from escaping can be restored!" @w @wPricephire says, "Are you willing to do this for me? It will not be easy, @wbut it is the only way to prevent them from destroying Andolor." @w @wPricephire says, "If you are willing to do this, then say to any of the @wguardians that you are willing to help." @c~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ @wUse '@Gtasklist@w' to see a short summary of all open tasks. @gBelow the Blue Chamber @w{coords}-1 @w @g[ Exits: north south (up) ] @w{roomobjs} @w{/roomobjs} @w{roomchars} @yGreenmoreno uses his magic to search for intruders. @w{/roomchars} @w @CYou say 'I am willing to help' @w @CGreenmoreno demands, @c"@CYou killed Pricephire and the other keepers and you exp@Cect me to help you??@c" @w @wGreenmoreno sneers in disgust at you! @wGreenmoreno sighs. @CGreenmoreno says, @c"@CWell, I guess that I can give you the information you need@C because the last keeper that died believed in you enough to tell you what re@Cally happened.@c" @w @CGreenmoreno asks, @c"@CBesides, it's not like we have any choice now, do we?@c" @w @w @CGreenmoreno says, @c"@CThe only way to get to the lower part of the prison is to @Ctell any of the guardians that you want to go to the dungeon.@c" @w @CGreenmoreno says, @c"@CIf you do that, then we will send you to there, but you ne@Ced to be careful because the beings there are the embodiment of evil, and the@Cy will not easily part with their gems.@c" @w @CGreenmoreno says, @c"@CThe names of the beings are Grindyrgan, Saunderampa, Antip@Cer, and Neyryan.@c" @w @CGreenmoreno says, @c"@CBefore you will be able to enter the cells containing thos@Ce creatures, you will first have to get past Asherodan, the being that the ke@Cep was named after. He has committed his entire existence to keeping them in @Cthe cells and he alone has the key to the cells.@c" @w @W** @GTask Added @w: The Guardian's Tale. @w @W**@G Task Hint @w: Your 'tasks' list has been updated with a new hint. @w @W**@Y Task Done @w: The Keeper's Request. @W** @GTask Added @w: Get the Gem From Grindyrgan and Place It in Its Obelisk. @W** @GTask Added @w: Get the Gem From Saunderampa and Place It in the Obelisk. @W** @GTask Added @w: Get the Gem From Neyryan and Place It in the Obelisk. @W** @GTask Added @w: Get the Gem From Antiper and Place It in the Obelisk. @w @W**@Y Task Done @w: Free the Prisoners. @w @YAsherodan @w: @WFree the prisoners of the Asherodan. @c~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ @GTask 21 @W: The Guardian's Tale. @w @wAfter you have convinced the guardian that, even though you killed all the @wkeepers, that you are still willing to help, you are given more information @won how to get to the beings in the bottom of prison and what you will need to @wdo: @w @wGreenmoreno says, "Well, I guess that I can give you the information you @wneed because the last keeper that died believed in you enough to tell you @wwhat really happened." @w @wGreenmoreno asks, "Besides, it's not like we have any choice now, do we?" @w @wGreenmoreno says, "The only way to get to the lower part of the prison is @wto tell any of the guardians that you want to go to the dungeon." @w @wGreenmoreno says, "If you do that, then we will send you to there, but you @wneed to be careful because the beings there are the embodiment of evil, @wand they will not easily part with their gems." @w @wGreenmoreno says, "The names of the beings are Grindyrgan, Saunderampa, @wAntiper, and Neyryan." @w @wGreenmoreno says, "There is another being in the central room with the @wkey, but he is sworn to never give the key to anyone else or allow anyone @wto open those prison doors, so you will need to get rid of him before you @wcan get the key and open the door." @w @GTask 22 @W: Get the Gem From Grindyrgan and Place It in Its Obelisk. @w @GTask 23 @W: Get the Gem From Saunderampa and Place It in the Obelisk. @w @GTask 24 @W: Get the Gem From Neyryan and Place It in the Obelisk. @w @GTask 25 @W: Get the Gem From Antiper and Place It in the Obelisk. @w @c~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ @wUse '@Gtasklist@w' to see a short summary of all open tasks. @CYou say 'I want to go to the dungeon' @w @CGreenmoreno says, @c"@CI hope you know what you are doing, because what you are g@Coing to face down there is the stuff of nightmares.@c" @w @wGreenmoreno convulses as he shudders in disgust. @CGreenmoreno says, @c"@CI wish you the best of luck with your task..@c" @w @CGreenmoreno says, @c"@CAnd I sincerely hope that the next time we see you isn't w@Chen we have to clean up after what they leave behind.@c" @w @gCentral Chamber @w{coords}-1 @w Instead of smooth cut stone, the walls of this central room are shiny and @wmetallic. There are runes that are causing a dampening affect on everything @wcarved into the walls, as well as runes that strengthen the walls to prevent @wany force from damaging them. There are heavily reinforced doors in all four @wdirections, and each one has a magically enforced lock that can only be @wopened with one key. @w @g[ Exits: (north) (east) (south) (west) ] @w{roomobjs} @w @B(Magic) @W(Glow) @C(Hum) @wA portal, @Ws@Yw@Wi@Yr@Wl@Yi@Wn@Yg@w with @Wsilver@w @Yenergy@w, will take yo@wu away from this place. @w{/roomobjs} @w{roomchars} @y(Golden Aura) Asherodan, guardian of the keep, stands ready to prevent the pr@yisoners from escaping. @w{/roomchars} @CAsherodan asks, @c"@CSo you have decided to go against Galkorum and help restore @Cthe obelisks to their former state?@c" @w @CAsherodan says, @c"@CThis poses a conundrum to me, because others before you have@C claimed the same thing, and were actually just trying to help them escape fr@Com their cells.@c" @w @CAsherodan says, @c"@CWhen those traitors in the past have come to me, I usually j@Cust let them in because I know that the creatures in these cells will kill th@Cem before they get a chance to do anything.@c" @w @wAsherodan chuckles politely. @CAsherodan says, @c"@CAnd after all, we do need to feed them something to sustain @Cthem.@c" @w @CAsherodan says, @c"@CI can see that your intent is to help the keep and keep thes@Ce beings imprisoned here, so all you will need to do is defeat me in order to@C get the key to open the cells.@c" @w @CAsherodan says, @c"@CIf you have lost your key, then return here and I will give @Cyou another one.@c" @w @W** @GTask Added @w: Get the Key From Asherodan. @RAsherodan smoulders as the lightning destroys him!! @CAsherodan says, @c"@CWell done, you have defeated me, and are ready to defeat the@C creatures within these cells.@c" @w @CAsherodan says, @c"@CAfter this you can return to me to get another one.@c" @w @W**@G Task Hint @w: Your 'tasks' list has been updated with a new hint. @w @W**@Y Task Done @w: Get the Key From Asherodan. @wYou get a containment key from the frazzled corpse of Asherodan. @gA Fetid Cell @R[**> PK <**] @w{coords}-1 @w This cell is filled with a foul-smelling, brownish liquid. The runes that @wcontain the being that lives here are dimmer than they should be, but it @wis hard to tell if the reason for that is because the energy flowing into @wthem has been reduced, or if the slime from the water is covering them. @w @wFloating around in the water are decomposing limbs and body parts that are @wthe food for the creature this cell contains. @w @g[ Exits: south ] @w{roomobjs} @w{/roomobjs} @w{roomchars} @r(Red Aura) @yA large aquatic creature with multiple tentacles swims around you. @w{/roomchars} @RGrindyrgran smoulders as the lightning destroys her!! @WAs Grindyrgran dies, a large green gem can been seen in her tentacles! @wYou get a @Gperidot gem@w from the frazzled corpse of Grindyrgran. @gAn Incandescent Cell @R[**> PK <**] @w{coords}-1 @w Even though there are cooling and containment runes inscribed in all the @wwalls of this cell, the internal temperature is almost enough to blister @wyour skin. The surfaces of the cell are covered in soot and ash. @w @wScattered around on the floor are the charred bones of different races, @wand they all have teeth and claw marks on them. @w @g[ Exits: west ] @w{roomobjs} @w{/roomobjs} @w{roomchars} @yA large creature made entirely of flames glares at you. @w{/roomchars} @RAntiper starts to sound like Ivar as her brain explodes! She is DEAD! @WAs Antiper dies, a large red gem can been seen on her body! @wYou get @Rrealgar@w from the torso of Antiper. @gA Glacial Cell @R[**> PK <**] @w{coords}-1 @w The temperature of this cell is below freezing despite the heat given off b@wy @wthe runes that surround this cell. Thick layers of ice and frost cover all @wthe surfaces, and stalagmites and stalactites made of ice hang from the @wceiling and rise from the floor, giving this cell a cave-like appearance. @wEmbedded in the snow and ice on the floor are bones from different races that @wlook like they have been gnawed upon. @w @g[ Exits: north ] @w{roomobjs} @w{/roomobjs} @w{roomchars} @yA huge fur-covered creature glares at you. @w{/roomchars} @BDeep magic stirs within your weapon. It seems to have a life of its own. @BYour @YAxe of @RAardwolf@w @Bglows brightly and almost decapitates Saunderampa. @BFinish him off! @RSaunderampa is DEAD!! @WAs Saunderampa dies, a large white gem can been seen in his fur! @wYou get @Wmoonstone@w from the decapitated corpse of Saunderampa. @gAn Exanimated Cell @R[**> PK <**] @w{coords}-1 @w This large cell is lined with runes that not only contain what lives in her@we, @wbut they also prevent any kind of external energy that might nourish the @wbeing in here from entering it. Although the walls of the cell still appear @wstrong, there is also some indication that the material they are made from @whas been weakened. @w @g[ Exits: east ] @w{roomobjs} @w{/roomobjs} @w{roomchars} @yA large being composed of negative energy pulses as you enter the cell. @w{/roomchars} @RNeyryan starts to sound like Ivar as his brain explodes! He is DEAD! @WAs Neyryan dies, a large blue gem can been seen on his core! @wYou get @btanzanite@w from the torso of Neyryan. @gA Green Obelisk @w{coords}-1 @w The grass lies lifeless around this obelisk. It is hard to tell if the caus@we @wis from the obelisk itself drawing the life of the plants, or from the dome @wof energy between the obelisks. Right in front of you is an obelisk that is @wcoated in a green, shiny substance, and the energy from it is flowing from th@we @wobelisk to the dome. From here, there is a set of stairs leading down to the @wdome that you can descend if you want to get closer to the dome. @w @g[ Exits: north east (south) west other ] @w{roomobjs} @w @B(Magic) @W(Glow) @C(Hum) @wA tall, @Ggreen@w obelisk reaches towards the sky. @w{/roomobjs} @w{roomchars} @w{/roomchars} @gA Red Obelisk @w{coords}-1 @w The grass lies lifeless around this obelisk. It is hard to tell if the caus@we @wis from the obelisk itself drawing the life of the plants, or from the dome @wof energy between the obelisks. Right in front of you is an obelisk that is @wcoated in a deep, red substance, and the energy from it is flowing from the @wobelisk to the dome. From here, there is a set of stairs leading down to the @wdome that you can descend if you want to get closer to the dome. @w @g[ Exits: east south west other ] @w{roomobjs} @w @B(Magic) @W(Glow) @C(Hum) @wA shining @Rred@w obelisk reaches upward. @w{/roomobjs} @w{roomchars} @w{/roomchars} @w put realgar obelisk @YAs you insert the @Rrealgar@Y into the obelisk, the obelisk's aura increases, @Yand the dome between the obelisks grows stronger! @wGalkorum says, '@RYou will never survive my wrath you traitor!@w' @w @W**@Y Task Done @w: Get the Gem From Antiper and Place It in the Obelisk. @gA Blue Obelisk @w{coords}-1 @w The grass lies lifeless around this obelisk. It is hard to tell if the caus@we @wis from the obelisk itself drawing the life of the plants, or from the dome @wof energy between the obelisks. Right in front of you is an obelisk that is @wcoated in a deep blue substance, and the energy from it is flowing from the @wobelisk to the dome. From here, there is a set of stairs leading down to the @wdome that you can descend if you want to get closer to the dome. @w @g[ Exits: east south west other ] @w{roomobjs} @w @B(Magic) @W(Glow) @C(Hum) @wA tall, @bblue@w obelisk sits here. @w{/roomobjs} @w{roomchars} @w{/roomchars} @w put tanzanite obelisk @YAs you insert the @btanzanite@Y into the obelisk, the obelisk's aura increases, @Yand the dome between the obelisks grows stronger! @wGalkorum says, '@RI will find and destroy you!@w' @w @W**@Y Task Done @w: Get the Gem From Neyryan and Place It in the Obelisk. @gA White Obelisk @w{coords}-1 @w The grass lies lifeless around this obelisk. It is hard to tell if the caus@we @wis from the obelisk itself drawing the life of the plants, or from the dome @wof energy between the obelisks. Right in front of you is an obelisk that is @wcoated in a white, pearlescent substance, and the energy from it is flowing @wfrom the obelisk to the dome. From here, there is a set of stairs leading @wdown to the dome that you can descend if you want to get closer to the dome. @w @g[ Exits: north east west other ] @w{roomobjs} @w @B(Magic) @W(Glow) @C(Hum) @wA beautiful, @Wwhite@w obelisk stands here. @w{/roomobjs} @w{roomchars} @w{/roomchars} @w put moonstone obelisk @YAs you insert the @Wmoonstone@Y into the obelisk, the obelisk's aura increases, @Yand the dome between the obelisks grows stronger! @wGalkorum says, '@RI kill you for your betrayal!@w' @w @W**@Y Task Done @w: Get the Gem From Saunderampa and Place It in the Obelisk. @gA Green Obelisk @w{coords}-1 @w The grass lies lifeless around this obelisk. It is hard to tell if the caus@we @wis from the obelisk itself drawing the life of the plants, or from the dome @wof energy between the obelisks. Right in front of you is an obelisk that is @wcoated in a green, shiny substance, and the energy from it is flowing from th@we @wobelisk to the dome. From here, there is a set of stairs leading down to the @wdome that you can descend if you want to get closer to the dome. @w @g[ Exits: north east (south) west other ] @w{roomobjs} @w @B(Magic) @W(Glow) @C(Hum) @wA tall, @Ggreen@w obelisk reaches towards the sky. @w{/roomobjs} @w{roomchars} @w{/roomchars} @w put peridot obelisk @YAs you insert the @Gperidot@Y into the obelisk, the obelisk's aura increases, @Yand the dome between the obelisks grows stronger! @wGalkorum says, '@RI will never forgive you for betraying me!@w' @w @W**@Y Task Done @w: Get the Gem From Grindyrgan and Place It in Its Obelisk. @WAs you insert the last gem into the obelisks, they all glow brighter! @wGalkorum exclaims, '@RYou fool, did you actually think that would stop me??@w' @RBut then the ground trembles as Galkorum forces his way into the keep! @w @x160INFO: Stendarr smiles as Feihu gains more power. @w @x160INFO: The True Source floods Kers with Power. @wGalkorum exclaims, '@RWhile you were being a traitor and preparing to energize @Rthe obelisk, I was able to drain enough energy from them to get past the ward@Rs @Raround the keep!@w' @wGalkorum exclaims, '@RAnd now that I am here, I will destroy these obelisks mys@Relf!@w' @W** @GTask Added @w: Kill Galkorum Before He Destroys the Obelisks! @w @W**@Y Task Done @w: The Guardian's Tale. @gA Green Obelisk @w{coords}-1 @w @g[ Exits: north east south west other ] @w{roomobjs} @w @B(Magic) @W(Glow) @C(Hum) @wA tall, @Ggreen@w obelisk reaches towards the sky. @w{/roomobjs} @w{roomchars} @r(Red Aura) @yA large spider-like creature attacks! @w{/roomchars} @RGalkorum smoulders as the lightning destroys him!! @wThat was a pointless no-experience kill! @WAs Galkorum dies, the concentrated energy that he stole from the @Wobelisks forms an orb which then moves from his corpse to @Wyour inventory! @w @W**@Y Task Done @w: Kill Galkorum Before He Destroys the Obelisks! @w @W**@Y Goal Completed@w: Free the prisoners of the Asherodan. @x160INFO: Ruhamah has restored the obelisks and kept the beings imprisoned in the@x160 keep from destroying Andolor! @w+-----------------------------------------------------------------+ @w| @RKeywords@w : @Wlight orb asherodan @w| @w| @RName@w : The @WLight@w of @YAsherodan@w | @w| @RId@w : 2799663459 | @w| @cType@w : @WLight @cLevel @w: @W 90 @w| @w| @cWorth @w : @W360 @cWeight @w: @W 8 @w| @w|@c Duration @w: @Wpermanent @w| @w| @cWearable@w : @Wlight @w| @w| @cScore @w: @Y110 @w| @w| @cMaterial@w : @Wenergy @w| @w| @cFlags @w : @Winvis, magic, held, V3 @w| @w| @GFound at @w : @MThe Keep of the Asherodan @w| @w+-----------------------------------------------------------------+ @w|@c Stat Mods @w: @WHit roll @w: @g+4@w @WMana @w: @g+10@w | @w| @WHit points @w: @g+10@w @WIntelligence @w: @g+3@w | @w| @WWisdom @w: @g+3@w | @w+-----------------------------------------------------------------+ @gBefore the Keep @w{coords}-1 @w A towering wall stands here. It is composed of large stone blocks that @wform a wall that extends for about 50 yards in each direction before the @wwalls turn to the north. The wall stretches far up above you, and is topped @wwith jagged, razor-sharp pieces of metal. The only way into the keep is @wthrough the wooden gate to the north. @w @g[ Exits: north down ] @w{roomobjs} @w{/roomobjs} @w{roomchars} @yA tall, strange man stands here waiting in the shadows. @w{/roomchars} @CGalkorum exclaims, @c"@CI will never forget that you ruined my plans!@c" @w @CGalkorum says, @c"@CBut I will help you cause chaos in there if you listen to me.@c" @CGalkorum exclaims, @c"@CI will never forget that you ruined my plans!@c" @w @CGalkorum says, @c"@CHowever, I will send you farther into the keep in the hope th@Cat you will cause more chaos there.@c" @w @CGalkorum says, @c"@CYou can say 'Garden' to go there, 'Third' to go to the third @Cfloor, or 'Prison' to go to the prison.@c"

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